Poll: Have you/Would you pay for Android apps?
I'm curious about the current state of mind for the HN crowd regarding paying for apps on android.
Have you, or would you, pay for Android apps?
Please vote for all that apply.
Have you, or would you, pay for Android apps?
Please vote for all that apply.
35 comments
[ 3.3 ms ] story [ 118 ms ] threadI absolutely hate ads, so ad-supported stuff is rarely an option for me, Google and Facebook being notable exceptions. If I could pay a fee and get ad-free StackOverflow, I'd be so happy.
http://stackoverflow.com/privileges/reduced-ads
(Red boxes disappear, grey ones do not.)
I'm not a huge app person, and the only apps I can think of that I've purchased so far are Launcher Pro, GPS Status & Toolbox, and Clockworkmod's ROM Manager. In all three cases, I used the free version for a while then purchased the "donation" version.
Edit: I would _gladly_ pay for an ad-free version of Angry Birds.
I owned an iPhone for 2 years and easily spent an order of magnitude more on apps in the same initial time period, which continued throughout the length of time I owned it (and still continues with my iPad).
So, I'd be willing to spend $ on android apps, but it'd have to be a very useful app for me to notice it. I'm just not as conditioned to browse and find android apps as I was on iOS.
I haven't seen any statistics on it, but it wouldn't surprise me at all to find out that my experience is pretty normal for iOS vs Android users.
EDIT: Just checked iTunes and I've purchased 163 non-free iOS apps in 2.5 years, or ~33 apps every 6 months, so it is close to an order of magnitude more for me (though the plural of anecdote isn't data and all that).
The general rule of thumb that I've sen is that there's a percentage of people who never buy anything on their devices, but this percentage is bigger on Android than on iOS, just because people are accustomed to the iTunes interface and buying stuff already. It's also easier to find things in it than in the Android market, which has some fairly substantial usability issues. I'd say this percentage is 15-20% on iOS, and closer to 30-40% on Android.
In terms of free apps, if you've downloaded only one thing from the store, it's probably a free app. I don't know of people who only have paid apps, just because of things like Amazon's Kindle app or Facebook/Twitter/etc and if you're downloading something already, you might as well. Some people only download free stuff, especially kids in a family situation. I'd say that "Free Only" is probably 30-40% of iOS users, and 50-60% of Android users
Now, paid apps. I'd guess that 40-50% of iOS users have purchased a paid app, compared to 10-20% of Android users, and that the average iOS user has purchased 4-8 times the number of paid apps. There are outliers of course - I know people who have >100 apps on each platform.
I hardly ever see paid Android apps other than the ones on the small list in the parent post (ATK and Launcher Pro especially). I'm guessing that very few high profile apps make good money, but the "tail" of the Android marketplace is not a lucrative place to be, whereas the iOS "tail" is somewhat more successful.
One of the reasons I think ios has people spending more money on apps is simply because of these curated lists. Basically free promotions by apple, and their users willing to try what apple is promoting.
App Brain does do a lot to improve things, and I've pointed people to it.
The point being that Apple having iTunes and people being used to how it works for purchases, and that they often will already have an account means lower barriers to purchasing apps.
Some of the best apps are free (Googles suite for example).
Of course, I've downloaded over 50 free ones...
I recommend checking out http://www.spectrekking.com/ (not affiliated, but on topic: Make me smile and I'll pay up)
I also paid for SplashID because I've used it for years on Palm and it was great. This one I resent because it was expensive and the Android app is a bit shit. I'd really like a quality password/secret thing app with desktop sync and would buy that too.
saas, subscrtion, powerups(in app purchase ala zynga), side channel sales (like mint, affiliates, 3d print avatar) and the like are the present and future making "big" money in software.
everything else is amature hour and/or playing the lottery
My price level for no-brainers feels like $2. More than that and I search for reviews and such.
I tend not to buy unless I can try first.
I also dislike the idea of buying software for a device that I'll be replacing in a couple years anyway. I've been burned by planned obsolescence in the past.
Not to mention I'm usually only on my phone for a very specific set of tasks, and I've already near-optimized those.
I might buy more apps if they hadn't reduced the trial window to 15 minutes; there were some apps that I bought because I could try them out for a day, that I probably wouldn't have under the current rules. Really, only an hour or two is all I need; 15 minutes means that if I'm interrupted while trying it out, I have no way to come back to it, and for some apps, it means that I can't really give it a good trial at all.