It's also a good way of ensuring culture fit in that it excludes those who don't like board games. If I came to a job interview where they asked me to play board games I would find the first opportunity to excuse myself - clearly I am not the candidate they're looking for.
If they explained the rubric for how you'd be evaluated, I might play. I'd probably play the game for fun and then politely withdraw. Or maybe not. I'd have to see how I feel, which means it's probably not a terribly objective interview.
given how bad most interviews are, do you really want to pass on a good job just because you didn't like their interview style?
ok, sure, given how unusual the idea of boardgames is, you don't risk much, but if i were to apply that same approach to interviews with trivia questions then i'd probably not find a job.
an interview would have to be outright offensive before i'd walk away. or i would have to be skeptical of that job already for other reasons and i just needed an excuse to drop it (the last straw sort of thing).
e.g. i can understand not wanting to go to a bar, but what's wrong with boardgames?
> do you really want to pass on a good job just because you didn't like their interview style?
Well, the problem is when you're interviewing, that you don't know if it's a "good" job. You and the company are trying to figure out if you're a fit or not, which is the whole point of the interview.
I have to say that I feel interviews are very telling of company culture, for both good and bad. If it's a good interview where they respect you, especially if those people will be the ones you'll work with, that's good signal. I've turned down job offers before because of bad interview experience, and felt like I've dodged a bullet. Sometimes I've taken jobs after having a bad interview experience (mostly because I know someone on the inside), and been burned.
An interview doesn't have to be outright offensive to ring enough alarm bells for me to not want to work there, although outright offensive is the loudest bell.
The problem with boardgames is they have very little to do with the job. I know plenty of people I would love to play boardgames with who I wouldn't want to work with, and visa-versa.
you are absolutely right, but i wouldn't hinge that on the fact that they are asking me to play a game during the interview, but how they go about it, how they behave, etc.
i happen to like boardgames, so it is harder for me to imagine the bad side of that, so instead, i'll share how i'd feel about going to a bar as part of the interview process, which is something i don't like.
first of all, i'd go, if the time allows. (if it's where i live, and i could be home with family, i'd decline, but if i am travelling, then ok) but i don't drink. and that's the test for me. some people are perfectly fine with having a non-drinker in their group. others aren't if i feel uncomfortable, it's a bad interview experience and i'll hopefully draw the same conclusions as you. but if they are a good sport about it, and respect my choices, then we may well get along.
now maybe you can translate that to boardgames. if they make you uncomfortable, the interviewers should either be able to make you feel at ease, or they aren't. you then draw your conclusions from that.
A company where they play 6-7 hours long game of thrones during lunch ...
In all seriousness, I would guess it implies other false-psychology nonsensical processes in place too. As evidenced by dude who they stopped to do code reviews for, because he had opinions. Would me behaving nicely imply more detailed nitpicks cause, well, I don't put up fight?
They correlated long term behavior with boardgame patterns that emerged over months of play. Therefore they expect themselves to be able to divine your long term behavior from an hour of playing a game you may or may not know in advance in situation where you are motivated to project charizmatic personality.
It also implies me having to project a lot of correct cultural nonsense to get ahead. You dont enjoy learning boardgame rules? You dont like learning new tech. You did not bonded over boardgame? You dont value culture.
indeed, one hour feels to short to actually get some good impressions.
at best it helps to see if this is something we could bond over. there is some value to that. having something non-work related that a team can bond over can help smooth over difficulties elsewhere.
as i wrote in another comment ( https://news.ycombinator.com/item?id=21364367 ) the game won't tell you how i will work, but, if we can have a good time over a board game then maybe you will realize that me being critical of your commits is not personal, and maybe you'll even work up the courage to ask me for advice instead of sulking and giving up, or starting an argument.
Me bonding with you over game does not mean your criticism of my commits is or is not personal. That is something I realize by comparing how you treat my commits vs somebody elses. By comparing what you say to feedback of other people and by comparing it to my own knowledge.
I realize that by seeing that the reviews are consistent, everybody is hold to the same stable standard and by seeing that differences of opinions are accepted with respect and open discussion.
Code review can be personal, can be about packing order, can be about someones autism, can be wrong and can be none of those things. Boardgame does not changes anything if you do the above, people will figure it out.
> maybe you'll even work up the courage to ask me for advice instead of sulking and giving up, or starting an argument
Why do I need courage to ask you? Why am I expected to be afraid of you? Why would a game cancel my reasons to be afraid and wouldn't it better to not scare me in the first place?
What if I am right, do I have to pretend ask for advice too? Why am I assumed to be the problem and left very little options how to act when we two disagree?
you are not assumed to be the problem. that's not what i am talking about. also, while objectively you are right, subjectively, every criticism feels personal. this may be easier to explain with an example from the weaker position:
if you criticize me, it feels personal. who is right, and who is wrong does not matter. we could even be both right. if the communication about work is all we have, and on top of that you are maybe a senior when i am a junior then i may well be intimidated by you, making it very difficult for me to talk to you to resolve the problem.
if on the other hand we also have an experience playing together, and in those times you appear as a very cooperative person, supportive when i make mistakes, etc, then my perception of you as a person as a whole changes, and you will be much less intimidating to me. maybe when i see you in a good mood after the game i find it a good opportunity to ask you about my last pull request.
there is of course no guarantee that that will work. but the point is, there is a chance. without that opening created through that atmosphere there is none.
to put it differently, games can be a team-building exercise. you can put other activities there, but that bonding is a critical part of a team that has difficult work to do where disagreements often need to be resolved. there has to be something that reminds us that we are still friends, and gives us the strength to pull through difficult moments.
on that last point, if you are right, and i am wrong, but i am your superior, then you are in a tough position. your only chance to resolve this peacefully is to rely on my good will to actually accept the truth. if that good will does not exist, you are taking a huge risk. you are going to have to find a diplomatic way to show me. and that includes listening to my reasoning, and asking me about how i would solve it.
so yes, even if you are right, you still need to ask, and not only pretend, you really need to ask and make a serious effort to understand my approach to solve the problem, and then, only then you can try to explain to me, using my own approach, why that is wrong, and why yours is better.
Huh, I have to say, I have much better supervisor then that. Most of them were better then that.
No boardgames needed.
And also, much better strategy is to tell what I think, bease then supervisors personality shows soon and I can figure it out and leave soon. If it takes courage and pretending to disagree, then it is good idea to work elsewhere.
on second thought, you are right. if the supervisor is good then this situation would not even arise, and if they are bad, then the boardgame won't help.
the situation i was thinking of applies more to cases where the supervisor is remote and you have no personal contact.
so really the problem here is that in remote communication people come across differently than in person. they may actually act differently than in person, because they may not even be aware how they come across.
in such a situation knowing the supervisor through a different activity (and that could be to play boardgames at the yearly company meet) can make a difference.
i have seen this example from FOSS developers who got a certain reputation online, but came across very differently when i met them in person at a conference.
I can confirm that social aspects of remote work are difficult and we dont really know yet how to do it. Some regular excuse for socialization that is not work may help relationships and communication.
I'm not sure how much I personally buy the idea that playing styles in board games mirror people's behavior when interacting with their coworkers. I play a lot of board games, and tend to do a lot chaotic or risky things (eg why play Hearts if you aren't going to shoot the moon[0]), but I definitely don't act like that at work.
If someone tried to infer anything about my marriage from observing some of the games of Settlers of Catan that my wife and I have played together, I suspect that their conclusions would be hilariously wrong.
(Given the way that some of the games of Catan we've played with other couples have gone, she and I have joked about whether Catan has ever lead to a divorce.)
> I personally buy the idea that playing styles in board games mirror people's behavior when interacting with their coworkers.
As long as there is no money involved it's always all fun and games and I agree that board games don't mirror people's behavior towards others. But when you introduce real money into a game, just enough that it hurts to lose, everything changes and I claim that then the game is a much better model for real world situations.
For anyone engaged or in a serious relationship I highly recommend playing board games with their partner's immediate family (and partner as well.) You will likely gain a valuable insight into the family dynamic and sibling personalities that you may not otherwise.
Whether this also applies to job interviews is highly variable so I can see why it should be presented as an option, but I would never pass up the opportunity to be able to see my potential future coworkers' interaction styles.
But then, trivia-style algorithm questions are probably not a good way to evaluate future day-to-day performance on the job either.
I don't think there's a proven way to evaluate candidates, but in the end they all boil down to spending an hour or two with another, and seeing how you get along.
Playing a game in that time seems less stressful than algorithm questions. So unless you are only interested in seeing how they perform under stress, it does seem like a sensible aproach.
Honesty I wouldn't like that, on either side. On one hand it's time consuming, since you simply have to ask other things also - and if you make the problem too simple or easily guessable, you null the benefits of pair programming. Also I see enough nervous candidates to think their performance wouldn't be realistic in an interview situation. When you solve problems together as colleagues it's a really good method, but as test, its awkward.
what other things do i have to ask? your CV tells me your skills. the programming session tells me if we can communicate and work together on a code problem. that's all i need to know. the rest is formalities.
the test is only as awkward as every interview is. interviews are awkward because of how we treat the situation, not because of what we do during the interview.
the key point is to put the candidate at ease as much as i can. i usually get positive feedback from candidates about my interviews, so i must be doing something right.
i have been on the other side of this as well. and i felt that the code task i was given was way to easy to be a skills test, but i also realized that any challenge worth my level of experience would not possibly fit into a one-hour interview session.
It's things like this that make me wish I could sit in on developer interviews more. People I interview are generally on the systems administration and operations side.
For those positions I'm trying to get a sense of troubleshooting ability, teamwork capability, ability to admit you were wrong, creativity, how thorough your documentation will be, how descriptive your ticket detail will be, attitude towards projects vs reactive work, and whether you want to be a maker or a doer.
I'd love to see how a pair programming interview works, and I know that I'd be utterly awful as a candidate in such a process. Hopefully I'd learn something ;)
I was actually asked to play a board game during an interview. I was interviewing for a Big Financial Corp and in one of the sessions we were asked to play Pandemic [1]. The point was that Pandemic is a collaborative game, so it should reveal something about how we, well, collaborate. In a later session that I watched the interviewees were asked to play Forbidden Island, another cooperative game [2].
I don't know whether you can really get any insights into a person's mind from playing games with them, other than how they are when they play games. I mean, I really don't know. It's an attractive idea. And I've certainly formed general opinions about peoples' character based on how they behaved in games we played together.
By the way- I did get hired by Big Financial Corp. I ended up in the same team as one of the people who set up the Pandemic session and with that dude as a senior colleague. He was a keen gamer so we played Magic: the Gathering a few times. We stopped after a while because I kept kicking his ass and he didn't like it :|
>He was a keen gamer so we played Magic: the Gathering a few times.
In my experience there are a lot of ultra competitive people who play magic, who exist mostly to create decks to see how much suffering they can cause.
Eh, no, I don't like hurting people (and I usually don't brag like that; I don't think I've ever used the term "kicked his ass" before). It's just, I was working at the industry at the time so I had a lot of money to spend on things I really shouldn't be spending it on, for example lots of M:tG rares. The deck I think my colleague was the most pissed off about was a Karn deck with the Urzatron. On its face that sounds like a net deck except mine included Spine of Ish Shah and Claws of Gix to recurse it which I think most serious players would consider garbage (I'm totally a Johnny kind of player; winning is only good if it's on my own terms). I only played that deck a couple of times because it's true that it wasn't a very nice deck to play in a casual environment, it would probably be banned from casual nights. But then even my wacky rogue decks with all the trash rares that I never thought would win caused the guy pain.
I'm not sure how to find a good balance between a deck that I enjoy playing and that works well and a deck that doesn't offend a casual player. To be honest.
So I guess it's really stupid to brag about kicking that guy's ass. I just failed to adjust to the level of the game and I made the whole experience sour for him. He even mentioned that some of his casual playmates who alsoplayed competitively adviced him on what cards to buy so he could beat me. That's just bad.
Interviews are a test, and everything you do during an interview will be treated as such, even meals sometimes. That board game won't be the kind of fun game you have with your friends.
So unless board games, or whatever activity is related to the job, I would keep the interview to the point. If it is somehow related to the job as the article makes it to be, then the "fun" argument doesn't hold. In fact, to some candidates, it may end up being the most stressful part of the interview.
Interesting story about the one person with the bad attitude, but the plural of anecdote is not data.
Replace “play a board game” with “go to a bar” or “watch football” or “play basketball” or “go to a wine tasting” or “put on boxing gloves and spar” or about a thousand other things that we think would range from useless to inappropriate and I think you can see the problem with this. You learn something from asking a person to do anything, but not necessarily something useful in terms of their qualifications as an employee.
But no doubt this is a good way to build an organization of people who like board games.
I actually feel sorry for anyone that would be forced to try these games for the first time, while simultaneously being in an interview situation.
Such a strange culture fit test as well, and culture in general where you're expected to stay in the office during unpaid time (lunch and similar). And the test is kind of game-able by someone who is a board gamer, especially ones that love games that are more socially intensive like the hidden traitor genre.
the main problem probably is that board games and work have different objectives.
i play board games to have a good time and not to win, but i write code to solve a problem. so if i am being cooperative in a game then that doesn't tell you how i will react to your code in a code review, or how i'll take your criticism to my patch that i happen to believe is the best solution to the problem.
If they're at the end of the interview rounds, pair with them for a whole day with different pairs for morning vs afternoon. If you want to see how they work solving real-life-like problems, give them one. You'll get a good assessment whether they can code at an acceptable level and secondly they'll have to be able to communicate and have some semblance of social skills.
In theory I like this idea but it comes with problems. Like others have mentioned, not everybody likes board games. Also trying to gather anything from how a player strategises when they are quite possibly playing the game for the first time makes no sense. In first few games players have no idea whether it is worth forming or breaking alliances, playing to win or playing to make others lose and so on.
As a fun idea what about returning the situation? You ask an interviewee whether they like board games and if they do ask them to choose one, for 2-4 players, preferably less known and bring it over. Then you task them to explain the rules, guide others through the first game and then judge on that? I think you would get better information about a person like this. How do they explain the rules, do they explain just the rules or do they also touch on strategy a bit, do they give tips for winning or do they keep them for themselves. Do they stomp over new players and so on.
I don't know if this kind of interview would be good, but I am quite sure it would be better that what TFA explains.
I've always found that it makes the game far more interesting when someone defects. In fact, it takes a lot of skill and tact to play a villain effectively.
But that would lose me the job, so I'd play according to their biases now that I know it's riding on their one observation of me playing an irrelevant game...
Generally, the people who find a nice, easy solution to hard social problems are probably not the kinds of people you'd want as a boss.
If I go for an interview I'm not there to play board games and I'm not there to be your friend. I'm there to interview for the jobs. Stay on point and focus on the position and don't waste both our times. If you are into this psychological nonsense then I'm not interested. For fit and culture you can ask open ended questions but only in a job context.
This seems to be the exact red flag they’re looking to weed out. If you can’t be friendly, do something you’re not 100% thrilled with, and get along with others during a 1 hour game, what are you going to be like to work with?
The "board game interview" is a spectacularly clueless display of net-negative cultural and gender bias. Not to mention just juvenile and unprofessional (my bias, sure).
> A relatively recent demographic survey that elicited 3,427 responses among a publisher’s subscribers that found 91.7 percent of respondents were male and 8.1 percent were female.18 Another 2016 table-top gamer demographic survey of 2,397 respondents that found 24 percent of board gamers were women, 1.1 percent non binary and 0.6 percent were trans, while the remainder—74.3 percent—identify as male.19 The overwhelming majority of survey respondents were also white, with survey reporting that 2.1 percent were Chinese, 2.7 percent were Latin American, 0.6 percent were Aboriginal and 0.7 percent were Filipino.
I don't disagree that the board games are stupid, but to call it gender biased is ridiculous. Women and minorities are just as capable of playing board games as everyone else, even if they don't do it as regularly as men.
> women and minorities are just as capable of playing board games
Quite beside the point. Even leaving aside the implicit claims here that
(1) the board-game filter measures capability of playing board games rather than fluency with the social scripts involved in board-game playing, and
(2) that it does so without introducing any behavioral artifacts such that this measure would be a reliable predictor of on-the-job behavior,
the question is: What are the outcomes generated by the board-game filter? (reeeee equality of outcome)
If an assessment produces an adverse impact on groups already underrepresented in tech, at a minimum it ought to generate scrutiny.
In the case of leetcode-type hiring filters, I can suspend judgment or reach some kind of nuanced position.
In the case of using Settlers of Catan as a hiring filter, all I can do is chuckle.
That said, heterogeneity in hiring practices is a good thing. Presumably in the long run people sort themselves out and some kind of equilibrium is reached.
I look forward to experimenting with feats of strength and athletic prowess as a hiring filter in order to gauge tenacity, equanimity in the face of adversity, and general team-spiritedness.
I don't like board games, I find them tedious and restrictive. I prefer more creative games like improv or higher stakes games like poker. When I do play boardgames I don't have a big picture strategy, I make and break alliances for the sake of a joke and I find myself forgetting the rules (since there are so many and they all seem so arbitrary). I'm just not invested. I've learned to not play because it upsets people who take the game more seriously.
What you will learn about me from playing board games with me is that I don't like board games. Not that I lack big picture thinking, loyally etc. I'm perfectly capable of playing the long con in a game of poker and planning all the way to the end because I'm invested and focused.
If you are looking for a filter that only lets people who like board games into your team then great. I'm sure you will have a nice monoculture of board game nerds and hopelessly agreeable people who don't like boardgames.
> There’s nothing wrong with savoring a win, but players who gloat over successes tend to be the engineers who have trouble interacting with and leading teammates later on.
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[ 2.8 ms ] story [ 100 ms ] threadok, sure, given how unusual the idea of boardgames is, you don't risk much, but if i were to apply that same approach to interviews with trivia questions then i'd probably not find a job.
an interview would have to be outright offensive before i'd walk away. or i would have to be skeptical of that job already for other reasons and i just needed an excuse to drop it (the last straw sort of thing).
e.g. i can understand not wanting to go to a bar, but what's wrong with boardgames?
Well, the problem is when you're interviewing, that you don't know if it's a "good" job. You and the company are trying to figure out if you're a fit or not, which is the whole point of the interview.
I have to say that I feel interviews are very telling of company culture, for both good and bad. If it's a good interview where they respect you, especially if those people will be the ones you'll work with, that's good signal. I've turned down job offers before because of bad interview experience, and felt like I've dodged a bullet. Sometimes I've taken jobs after having a bad interview experience (mostly because I know someone on the inside), and been burned.
An interview doesn't have to be outright offensive to ring enough alarm bells for me to not want to work there, although outright offensive is the loudest bell.
The problem with boardgames is they have very little to do with the job. I know plenty of people I would love to play boardgames with who I wouldn't want to work with, and visa-versa.
i happen to like boardgames, so it is harder for me to imagine the bad side of that, so instead, i'll share how i'd feel about going to a bar as part of the interview process, which is something i don't like.
first of all, i'd go, if the time allows. (if it's where i live, and i could be home with family, i'd decline, but if i am travelling, then ok) but i don't drink. and that's the test for me. some people are perfectly fine with having a non-drinker in their group. others aren't if i feel uncomfortable, it's a bad interview experience and i'll hopefully draw the same conclusions as you. but if they are a good sport about it, and respect my choices, then we may well get along.
now maybe you can translate that to boardgames. if they make you uncomfortable, the interviewers should either be able to make you feel at ease, or they aren't. you then draw your conclusions from that.
In all seriousness, I would guess it implies other false-psychology nonsensical processes in place too. As evidenced by dude who they stopped to do code reviews for, because he had opinions. Would me behaving nicely imply more detailed nitpicks cause, well, I don't put up fight?
They correlated long term behavior with boardgame patterns that emerged over months of play. Therefore they expect themselves to be able to divine your long term behavior from an hour of playing a game you may or may not know in advance in situation where you are motivated to project charizmatic personality.
It also implies me having to project a lot of correct cultural nonsense to get ahead. You dont enjoy learning boardgame rules? You dont like learning new tech. You did not bonded over boardgame? You dont value culture.
Ugh.
at best it helps to see if this is something we could bond over. there is some value to that. having something non-work related that a team can bond over can help smooth over difficulties elsewhere.
as i wrote in another comment ( https://news.ycombinator.com/item?id=21364367 ) the game won't tell you how i will work, but, if we can have a good time over a board game then maybe you will realize that me being critical of your commits is not personal, and maybe you'll even work up the courage to ask me for advice instead of sulking and giving up, or starting an argument.
I realize that by seeing that the reviews are consistent, everybody is hold to the same stable standard and by seeing that differences of opinions are accepted with respect and open discussion.
Code review can be personal, can be about packing order, can be about someones autism, can be wrong and can be none of those things. Boardgame does not changes anything if you do the above, people will figure it out.
> maybe you'll even work up the courage to ask me for advice instead of sulking and giving up, or starting an argument
Why do I need courage to ask you? Why am I expected to be afraid of you? Why would a game cancel my reasons to be afraid and wouldn't it better to not scare me in the first place?
What if I am right, do I have to pretend ask for advice too? Why am I assumed to be the problem and left very little options how to act when we two disagree?
if you criticize me, it feels personal. who is right, and who is wrong does not matter. we could even be both right. if the communication about work is all we have, and on top of that you are maybe a senior when i am a junior then i may well be intimidated by you, making it very difficult for me to talk to you to resolve the problem.
if on the other hand we also have an experience playing together, and in those times you appear as a very cooperative person, supportive when i make mistakes, etc, then my perception of you as a person as a whole changes, and you will be much less intimidating to me. maybe when i see you in a good mood after the game i find it a good opportunity to ask you about my last pull request.
there is of course no guarantee that that will work. but the point is, there is a chance. without that opening created through that atmosphere there is none.
to put it differently, games can be a team-building exercise. you can put other activities there, but that bonding is a critical part of a team that has difficult work to do where disagreements often need to be resolved. there has to be something that reminds us that we are still friends, and gives us the strength to pull through difficult moments.
so yes, even if you are right, you still need to ask, and not only pretend, you really need to ask and make a serious effort to understand my approach to solve the problem, and then, only then you can try to explain to me, using my own approach, why that is wrong, and why yours is better.
No boardgames needed.
And also, much better strategy is to tell what I think, bease then supervisors personality shows soon and I can figure it out and leave soon. If it takes courage and pretending to disagree, then it is good idea to work elsewhere.
It sounds like horrible way to do code reviews.
the situation i was thinking of applies more to cases where the supervisor is remote and you have no personal contact.
so really the problem here is that in remote communication people come across differently than in person. they may actually act differently than in person, because they may not even be aware how they come across.
in such a situation knowing the supervisor through a different activity (and that could be to play boardgames at the yearly company meet) can make a difference.
i have seen this example from FOSS developers who got a certain reputation online, but came across very differently when i met them in person at a conference.
[0] https://en.wikipedia.org/wiki/Hearts_(card_game)#Shooting_th...
(Given the way that some of the games of Catan we've played with other couples have gone, she and I have joked about whether Catan has ever lead to a divorce.)
As long as there is no money involved it's always all fun and games and I agree that board games don't mirror people's behavior towards others. But when you introduce real money into a game, just enough that it hurts to lose, everything changes and I claim that then the game is a much better model for real world situations.
Whether this also applies to job interviews is highly variable so I can see why it should be presented as an option, but I would never pass up the opportunity to be able to see my potential future coworkers' interaction styles.
But then, trivia-style algorithm questions are probably not a good way to evaluate future day-to-day performance on the job either.
I don't think there's a proven way to evaluate candidates, but in the end they all boil down to spending an hour or two with another, and seeing how you get along.
Playing a game in that time seems less stressful than algorithm questions. So unless you are only interested in seeing how they perform under stress, it does seem like a sensible aproach.
the test is only as awkward as every interview is. interviews are awkward because of how we treat the situation, not because of what we do during the interview.
the key point is to put the candidate at ease as much as i can. i usually get positive feedback from candidates about my interviews, so i must be doing something right.
i have been on the other side of this as well. and i felt that the code task i was given was way to easy to be a skills test, but i also realized that any challenge worth my level of experience would not possibly fit into a one-hour interview session.
For those positions I'm trying to get a sense of troubleshooting ability, teamwork capability, ability to admit you were wrong, creativity, how thorough your documentation will be, how descriptive your ticket detail will be, attitude towards projects vs reactive work, and whether you want to be a maker or a doer.
I'd love to see how a pair programming interview works, and I know that I'd be utterly awful as a candidate in such a process. Hopefully I'd learn something ;)
I don't know whether you can really get any insights into a person's mind from playing games with them, other than how they are when they play games. I mean, I really don't know. It's an attractive idea. And I've certainly formed general opinions about peoples' character based on how they behaved in games we played together.
By the way- I did get hired by Big Financial Corp. I ended up in the same team as one of the people who set up the Pandemic session and with that dude as a senior colleague. He was a keen gamer so we played Magic: the Gathering a few times. We stopped after a while because I kept kicking his ass and he didn't like it :|
_________________________
[1] https://en.wikipedia.org/wiki/Pandemic_(board_game)
[2] https://boardgamegeek.com/boardgame/65244/forbidden-island
In my experience there are a lot of ultra competitive people who play magic, who exist mostly to create decks to see how much suffering they can cause.
It's an interesting subculture.
I'm not sure how to find a good balance between a deck that I enjoy playing and that works well and a deck that doesn't offend a casual player. To be honest.
So I guess it's really stupid to brag about kicking that guy's ass. I just failed to adjust to the level of the game and I made the whole experience sour for him. He even mentioned that some of his casual playmates who alsoplayed competitively adviced him on what cards to buy so he could beat me. That's just bad.
Interviews are a test, and everything you do during an interview will be treated as such, even meals sometimes. That board game won't be the kind of fun game you have with your friends.
So unless board games, or whatever activity is related to the job, I would keep the interview to the point. If it is somehow related to the job as the article makes it to be, then the "fun" argument doesn't hold. In fact, to some candidates, it may end up being the most stressful part of the interview.
Replace “play a board game” with “go to a bar” or “watch football” or “play basketball” or “go to a wine tasting” or “put on boxing gloves and spar” or about a thousand other things that we think would range from useless to inappropriate and I think you can see the problem with this. You learn something from asking a person to do anything, but not necessarily something useful in terms of their qualifications as an employee.
But no doubt this is a good way to build an organization of people who like board games.
I actually feel sorry for anyone that would be forced to try these games for the first time, while simultaneously being in an interview situation.
Such a strange culture fit test as well, and culture in general where you're expected to stay in the office during unpaid time (lunch and similar). And the test is kind of game-able by someone who is a board gamer, especially ones that love games that are more socially intensive like the hidden traitor genre.
i play board games to have a good time and not to win, but i write code to solve a problem. so if i am being cooperative in a game then that doesn't tell you how i will react to your code in a code review, or how i'll take your criticism to my patch that i happen to believe is the best solution to the problem.
As a fun idea what about returning the situation? You ask an interviewee whether they like board games and if they do ask them to choose one, for 2-4 players, preferably less known and bring it over. Then you task them to explain the rules, guide others through the first game and then judge on that? I think you would get better information about a person like this. How do they explain the rules, do they explain just the rules or do they also touch on strategy a bit, do they give tips for winning or do they keep them for themselves. Do they stomp over new players and so on.
I don't know if this kind of interview would be good, but I am quite sure it would be better that what TFA explains.
But that would lose me the job, so I'd play according to their biases now that I know it's riding on their one observation of me playing an irrelevant game...
Generally, the people who find a nice, easy solution to hard social problems are probably not the kinds of people you'd want as a boss.
This seems to be the exact red flag they’re looking to weed out. If you can’t be friendly, do something you’re not 100% thrilled with, and get along with others during a 1 hour game, what are you going to be like to work with?
> A relatively recent demographic survey that elicited 3,427 responses among a publisher’s subscribers that found 91.7 percent of respondents were male and 8.1 percent were female.18 Another 2016 table-top gamer demographic survey of 2,397 respondents that found 24 percent of board gamers were women, 1.1 percent non binary and 0.6 percent were trans, while the remainder—74.3 percent—identify as male.19 The overwhelming majority of survey respondents were also white, with survey reporting that 2.1 percent were Chinese, 2.7 percent were Latin American, 0.6 percent were Aboriginal and 0.7 percent were Filipino.
http://analoggamestudies.org/2018/12/assessing-gender-and-ra...
Unlikely.
> women and minorities are just as capable of playing board games
Quite beside the point. Even leaving aside the implicit claims here that
(1) the board-game filter measures capability of playing board games rather than fluency with the social scripts involved in board-game playing, and
(2) that it does so without introducing any behavioral artifacts such that this measure would be a reliable predictor of on-the-job behavior,
the question is: What are the outcomes generated by the board-game filter? (reeeee equality of outcome)
If an assessment produces an adverse impact on groups already underrepresented in tech, at a minimum it ought to generate scrutiny.
In the case of leetcode-type hiring filters, I can suspend judgment or reach some kind of nuanced position.
In the case of using Settlers of Catan as a hiring filter, all I can do is chuckle.
That said, heterogeneity in hiring practices is a good thing. Presumably in the long run people sort themselves out and some kind of equilibrium is reached.
I look forward to experimenting with feats of strength and athletic prowess as a hiring filter in order to gauge tenacity, equanimity in the face of adversity, and general team-spiritedness.
What you will learn about me from playing board games with me is that I don't like board games. Not that I lack big picture thinking, loyally etc. I'm perfectly capable of playing the long con in a game of poker and planning all the way to the end because I'm invested and focused.
If you are looking for a filter that only lets people who like board games into your team then great. I'm sure you will have a nice monoculture of board game nerds and hopelessly agreeable people who don't like boardgames.
Is this based on ANYTHING?