I like the answer "This is just the beginning" that was added in at the end of their response to the question "Do you plan to acquire other studios? What else are you doing to accelerate VR?" on this page.
Facebook obviously has enough cash (53B) to get a huge lead in VR and I'm curious how many competitors will be able to compete with the scale they're already at.
They will likely be forced to 'mess with mods'. Unfortunately the mods enable song piracy, and Facebook is a much more lucrative target for litigation.
Being able to play user-made levels is the single reason why I love the game. I’d be willing to pay for an Apple Music-like subscription to have my favorite songs as levels but the community ones are way more fun than the official stuff anyway. I wouldn’t support it if it ended up turning into Guitar Hero DLC-hell.
Now seems like a good opportunity to shout out Revive (https://github.com/LibreVR/Revive), which allows you to play games intended to be Oculus-exclusive on any VR hardware you like (technically, anything that supports OpenVR).
The VR market is thin enough as it is. Splitting it up into walled gardens is more likely to just kill it than to carve out a monopoly for yourself.
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[ 3.3 ms ] story [ 30.9 ms ] threadFacebook obviously has enough cash (53B) to get a huge lead in VR and I'm curious how many competitors will be able to compete with the scale they're already at.
The VR market is thin enough as it is. Splitting it up into walled gardens is more likely to just kill it than to carve out a monopoly for yourself.