The Radiohead "pay what you want" model was a self-admitted publicity stunt. Fans paid whatever they decided to pay and received untagged, 160kbps MP3s. To quote Jonny Greenwood, "I don't know, we talked about it and we just wanted to make it a bit better than iTunes, which it is, so that's kind of good enough, really. It's never going to be CD quality, because that's what CD does."
And so many went on to buy the CD version, and some bought the deluxe edition, with a second disc of exclusive tracks -- which were only exclusive until they were later released as B-sides.
You can look at it as either a way for the band to accept tips from their fans, or more cynically, you can look at it as double or triple-dipping. Regardless, Radiohead weren't looking to pioneer some new business model when they did the pay-what-you-want In Rainbows download. They didn't share any information about their experiment with other artists.
According to the below Times article (Dec 2007 - a month later), 62% paid zero and 12% accounted for more than 52% of revenue. Average price paid was $6 globally. US average price was $8.05; outside the US was $4.64.
Article also quotes Fred Wilson: "This shows pretty conclusively that the majority of music consumers feel that digital recorded music should be free and is not worth paying for."
As for me, I paid zero. And then bought the vinyl a few months later.
Picking nits about the release of sales data: The figure being cited was provided by a comScore, based on independent tracking data. The last line of that article states "A spokesman for Radiohead was not available for comment."
The data from Radiohead's experiment is pretty interesting. There is one thing that they did poorly though. Consider the person who downloads the album for $0.00 because they want to hear the music before deciding how much they are willing to pay for it. Radiohead's website did not allow that person to go back and give money after the initial download. The only way to pay any money in that case, was to download the album a 2nd time using a 2nd email address (couldn't download twice with the same email) and include a $$ value for the 2nd download.
Credit me with 2 downloads, one for $0.00 and one for $5.00. If a lot of people did that, it would inflate the total number of downloads and reduce the average paid. I wonder how many people did something similar?
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This article is ignorant and extremely biased. The first paragraph totally ignores the fact that consumer behavior radically changes when the price of a good hits zero. People who would otherwise not listen to Radiohead downloaded it -- just because it cost them nothing. The assumption made is that everyone who downloaded it would have ran out and bought it in stores, which is a terribly flawed premise. Did they listen to it once, or did they listen to it a thousand times? They may or may not have bought it, but it's impossible to tell.
I feel as though they did fantastic, considering people had the choice to get the exact same good for free or not free, and an amazing 38% of them paid for it. I'd feel safe betting that if other artists could pull this level of revenue off, they'd be beating the deep cuts taken by the record industry.
This also doesn't take into account the people that paid X for the album and then went on to see them in concert, making them Y more (and I'm pretty sure Y>>X)
It's worth noting that an average price of $6 is a fantastic result for the band. I don't know what their overheads were for the digital distribution, but they were almost certainly much less than what they'd have paid a major label for a traditional CD release, where bands are reckoned to get about 10% of the profits. 10% of $12 is much less than 50% (say) of $6.
I paid $0, listened to one song decided I didn't like it. If I liked it I would have come back and paid for it. Because the majority of people paid nothing for it doesn't mean lost sales. I never listen to Radiohead, I only downloaded it because of all of the publicity. I always pay/download Trent Reznor's albums when he releases them.
What they always seem to miss on these pay what you want sites is a display of the average price people are paying. For example, I don't remember In Rainbows ever listing what the average price people were paying was.
If they showed a price that moved up or down with the herd, I bet you'd get more people paying that price or more, especially if you removed all the zeros from the average :)
Wouldn't removing all the zeros be a bit dishonest? An average price certainly includes all those that opted to pay $0, otherwise you don't have an accurate and honest representation of the data.
I'm sure that's true for a lot of people, but I think there were probably a lot of people who thought of it as "try before you buy". This mentality certainly applies to some percentage of those who would have pirated it, but I think there are plenty of people who saw this as a free sample.
However, they have kept the self-created-leak model. They have, quite successfully, prevented this album from being known about until they chose to tell people, and allowed the album to launch under their own terms.
The way I see it the pricing is the least important point here.
Can you please explain what differnece this makes , in a digital world , where once a digital copy is sold it can be almost instantly availble around the world for free ?
If you create something you want it to be available to people who pay for your work. Paying customers and people who pirate leaked albums are separate groups (though there is significant overlap). I should imagine to most people they'd rather that their paying customers got access first, and arranging your own surprise release enforces this, as well as creating a feel of excitement around a release.
Radiohead is experimenting with the best model. Good for them. They've got the cash to burn to pivot and try something new. They may not be sharing their data with other bands (nee competition), but that's OK because they'll push everyone else in a similar direction if it looks that they are onto something.
They made at least £4.8 million which is not bad for the "pay what you want" model. Of course you have to be a famous band to even try this.
Average selling price was £4, and only 30% of people opted to pay. They get to keep 100% of their royalties, whereas most band get a minuscule fraction of the album price in royalties.
Making part of your art piece intentionally slowly degrading seems like a strange choice. I guess that part of our culture won't last for generations to come.
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[ 2.7 ms ] story [ 87.4 ms ] threadAnd so many went on to buy the CD version, and some bought the deluxe edition, with a second disc of exclusive tracks -- which were only exclusive until they were later released as B-sides.
You can look at it as either a way for the band to accept tips from their fans, or more cynically, you can look at it as double or triple-dipping. Regardless, Radiohead weren't looking to pioneer some new business model when they did the pay-what-you-want In Rainbows download. They didn't share any information about their experiment with other artists.
http://technology.timesonline.co.uk/tol/news/tech_and_web/th...
Article also quotes Fred Wilson: "This shows pretty conclusively that the majority of music consumers feel that digital recorded music should be free and is not worth paying for."
As for me, I paid zero. And then bought the vinyl a few months later.
Credit me with 2 downloads, one for $0.00 and one for $5.00. If a lot of people did that, it would inflate the total number of downloads and reduce the average paid. I wonder how many people did something similar?
I feel as though they did fantastic, considering people had the choice to get the exact same good for free or not free, and an amazing 38% of them paid for it. I'd feel safe betting that if other artists could pull this level of revenue off, they'd be beating the deep cuts taken by the record industry.
I still haven't, actually.
If they showed a price that moved up or down with the herd, I bet you'd get more people paying that price or more, especially if you removed all the zeros from the average :)
Average price of those who paid at least $0.01: $5.87
The way I see it the pricing is the least important point here.
If you create something you want it to be available to people who pay for your work. Paying customers and people who pirate leaked albums are separate groups (though there is significant overlap). I should imagine to most people they'd rather that their paying customers got access first, and arranging your own surprise release enforces this, as well as creating a feel of excitement around a release.
Average selling price was £4, and only 30% of people opted to pay. They get to keep 100% of their royalties, whereas most band get a minuscule fraction of the album price in royalties.