[–] ibejoeb 15y ago ↗ "...they assume games are made in chunks, and they have an even progression from beginning to end. Unfortunately, they don't."I wish I could help more clients understand this. Anyone care to share techniques? [–] fefzero 15y ago ↗ It's tough. I certainly haven't mastered this, but it takes a reputation of delivering outstanding products, which often comes from passionate developers. Feeding that passion is key.
[–] fefzero 15y ago ↗ It's tough. I certainly haven't mastered this, but it takes a reputation of delivering outstanding products, which often comes from passionate developers. Feeding that passion is key.
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[ 2.9 ms ] story [ 17.0 ms ] threadI wish I could help more clients understand this. Anyone care to share techniques?