Dear Apple:
It’s your friends from Readability. Remember us? You put our technology into your Safari browser last year. We’re writing this open letter because – well – we’re a little upset right now.
Last Friday, you notified us that our Readability iOS application was rejected. In explaining the rejection, you pointed us to 11.2 in the App Store Review Guidelines:
11.2 Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality, or services in an app will be rejected.
We’re obviously disappointed by this decision, and surprised by the broad language. By including “functionality, or services,” it’s clear that you intend to pursue any subscription-based apps, not merely those of services serving up content. Readability’s model is unique in that 70% of our service fees go directly to writers and publishers. If we implemented In App purchasing, your 30% cut drastically undermines a key premise of how Readability works.
Before we cool down and come to our senses, we might as well share how we’re feeling right now: we believe that your new policy smacks of greed. Subscription apps like ours represent a tiny sliver of app sales that represent a tiny sliver of your revenue. You’ve achieved much of your success in hardware sales by cultivating an incredibly impressive app ecosystem. Every iPad or iPhone TV ad puts the apps developed by companies like ours front and center. It was a healthy and mutually beneficial dynamic: apps like ours get exposure and you get to show the world how these apps make your hardware shine. That’s why we’re a bit baffled here.
To be clear, we believe you have every right to push forward such a policy. In our view, it’s your hardware and your channel and you can put forth any policy you like. But to impose this course on any web service or web application that delivers any value outside of iOS will only discourage smaller ventures like ours to invest in iOS apps for our services. As far as Readability is concerned, our response is fairly straight-forward: go the other way… towards the web.
Since we re-launched, we’ve already seen a significant amount of usage across a wide range of browsers, operating systems and devices via the Readability web interface – for both mobile and desktop. Looking ahead, we plan to redouble our efforts to deliver the best possible reading app using the latest best-of-breed web technology.
The new Readability is fueled by the free-form nature of the web. Just as content pumps through the web’s piping, apps like ours thrive as nodes on the web – unencumbered by levies or barriers imposed by others. As we said months ago: “for us, the web is the right bet.”
Still, we’re always looking to give readers the best possible reading experience and a native iOS client would help us do that. We hope you’ll change your mind. If you do, we’d be happy to resubmit the Readability iOS app.
Regards,
The Readability Team
P.S. We’d we be glad to deliver Readability for iOS – with in-app purchasing – if you’d carve out 70% from your 30% fee and share it with writers and publishers, just as we do.
I like to think of Apple's side of all the negative stories, but this time, I can't come up with a cogent excuse for what they are doing - save inept App Store policies/reviewers.
By this logic, flattr will never get a native iOS app. And when are Apple going to shut the Instapaper app down, when Marco decides to let his one-dollar monthly subscribers[1] receive premium benefits?
I think a large chunk of Instapaper's revenue comes from the iOS apps so assuming Apple continues to keep acting like a douche, Marco would probably just as soon cancel the subscription plan rather than let his app get rejected.
That's the most obvious route for Marco - the (rhetorical!) question was directed at Apple, because they appear to thwart a large domain of what iOS could be used for.
When he doesn't, and when he adds in-app subscriptions, will it cause you to revise your perspective?
Instapaper is exactly the kind of app this is directed at. It is a SaaS subscription. It would be foolish to turn away all the additional sales you'd get by being able to offer subscriptions within the app (something you couldn't do previously, forcing Marco to take paypal.)
Possible Apple's side: App revenues may not make for a sizable part of their revenues as of now but they are expecting a humongous growth in both - iOS devices sales and Apps sales (and hence In-Apps sales). They feel the need to get in right now or before it's too late. They might also be contemplating Apple Television and more iOS based form factors. This can be huge.
Apple's side: Imagine most popular newspapers and magazines sites use Google One Pass to collect subscriptions fees via website, and offer free iOS app to consume the content. Apple collects nothing. I'm not totally with Apple but they have their points.
> To be clear, we believe you have every right to push forward such a policy. In our view, it’s your hardware and your channel and you can put forth any policy you like.
It isn't Apple's hardware; let us not forget the hardware belongs to the people buying the iPhones and iPads out there. Apple's enforcement of what can and can not run on these devices is not some fundamental property right, but an artificial construct.
That is part of the artificial construct. There is no reason for the channel to be Apple's except that they enforce ridiculous rules like this rejection to maintain complete control. And the channel loses value every time they pull something like this.
> There is no reason for the channel to be Apple's
How about the reason that it is Apple's? And why would they not want to have their rules on their channel?
I am also not sure about ridiculousness of the rules; and finally "losses value"—it depends. One can argue that this is true for some segment wanting to participate in Apples ecosystem, but it is offset by another, larger, segment which actually benefits from it.
>How about the reason that it is Apple's? And why would they not want to have their rules on their channel?
The only viable channel at this point is Apple's. If there were a way to access non-Apple blessed applications without rooting your device, then people might not complain so much. Savvy consumers don't appreciate monopolies.
I'm not sure it's reasonable to use the monopoly argument at arbitrary level of granularity. For instance, while Apple has a monopoly on iOS app by definition, Ford also has a monopoly on Ford cars. Monopolies are only a problem when there is no viable competition. In this case, the competition is Android et al. By saying you only want an iPhone, you are restricting your own choice. That said, it's perfectly fine to complain about the policies Apple implements. Complaints are part of the free market process, and in many cases bring about change for the better.
iOS is like a magazine, Apple are the editors, and the developers are the writers. Apple has every right to do whatever they want with their channel, even if it's a stupid move. You wouldn't tell "Time" they have no right to publish who they want and keep others out, would you? Likewise, I don't buy a magazine and then demand that I be able to print my own stories in it. I buy the magazine because it has stories in it already that I want to read.
That said, Readability's claim that this "smacks of greed" is totally right. Apple is not acting in its users' best interest, because more than other moves, this actually affects their developers' business models, and it's going to drive high quality, innovative apps away from the App Store.
There are two viable moves Apple can make:
1) Allow subscriptions outside the app without requiring one in the app
OR
2) Lowering the 30% fee for in-app subscriptions
Both of these options keep value in the App Store while providing Apple with some benefit. If they don't adopt one of these, the long term viability of the App Store is in jeopardy.
No .. iOS is a global marketplace and Apple are the gatekeepers for that marketplace.
The "global marketplace" is the one in which you can purchase a piece of hardware, install software of your choice on that hardware (albeit sometimes with a great deal of effort), possibly licensed from a third party (again, albeit sometimes with a great deal of effort).
Apple sells a service - they make it easier to install certain software on the hardware you purchased (from them, although that's irrelevant), to the extent of pre-installing iOS and various applications, and they facilitate discovery of individuals willing to license software to the owner of the hardware and transactions between said individuals and the owner of the hardware.
They are free to provide or not provide this service as they see fit.
If you really believe that Apple should provide this services gratis to developers as some kind of latter-day addition to the Bill of Rights, perhaps you should lobby the government to purchase the App Store infrastructure and oversee it instead?
Comparing the iOS with a magazine is slightly disingenuous because the scale is much so larger.
All of his points map exactly onto TV stations. Is that large enough scale for you?
Once you have purchased your hardware, and have purchased a catalogue of software titles, you are effectively 'locked in'.
It's a bit naive to state that people have choice - because if you have a iOS based device, you (effectively) only have one place to make purchases. Jail-breaking and third-party software sources are beyond the reach of most consumers.
For all intents, if you have an iOS based device, the AppStore is your marketplace - and it is a marketplace which trades globally.
--
"All of his points map exactly onto TV stations. Is that large enough scale for you?"
A TV station purchases or licenses content on behalf of their customers. Apple doesn't operate in this way.
I honestly believe the most useful analogy is a 'marketplace' - however, if this is accepted, perhaps Apple's policies seem more disagreeable than they do if 'tv station' or 'magazine' is used as a comparison. Maybe this is why Apple's supporters seem unkeen to make the comparison?
--
"If you really believe that Apple should provide this services gratis to developers as some kind of latter-day addition to the Bill of Rights, perhaps you should lobby the government to purchase the App Store infrastructure and oversee it instead?"
I think Apple should be forced to allow third party App Stores.
Jail-breaking and third-party software sources are beyond the reach of most consumers.
If you think that's something most consumers would desire and are incapable of achieving, then go into business jailbreaking iPhones. You can install an app store while you're at it.
I think Apple should be forced to allow third party App Stores.
Again, they can't stop you. Open up a brick-and-mortar store where you jailbreak iPhones and put your own app store on the iPhone. Sell kits online.
I honestly believe the most useful analogy is a 'marketplace'
What does 'marketplace' even mean? If you're selling stock on the NYSE, someone's collecting vig. If you're selling consumer goods at a mall, someone's collecting rent. If you're selling something on Amazon, they're collecting vig. How does calling it a 'marketplace' support your argument when just about every privately owned 'marketplace' involves someone collecting vig?
- however, if this is accepted, perhaps Apple's policies seem more disagreeable than they do if 'tv station' or 'magazine' is used as a comparison. Maybe this is why Apple's supporters seem unkeen to make the comparison?
Apple supporter? I am an Android phone owner who is keen to know why you don't buy an Android device, and write apps for it.
What this all boils down to is that consumers are perfectly capable of escaping lock-in and installing whatever software for which they can get a license. However, they both trust Apple's imprimatur enough and value individual apps lowly enough that they don't. Consumers don't want <app> enough to venture outside of Apple's convenient payment and discovery service. You are attempting to disguise this reality by saying that Apple restricts the consumer's choice, but this is a canard. <App> is simply not compelling enough for most consumers to jailbreak their phones, or buy Android, to get it.
It is kind of a circular argument to answer "there is no reason for Apple to own the channel" with "But Apple owns the channel". I know Apple does. And Apple should place their own rules on their channel, I don't deny that. My problem is there is no competition allowed.
And who is this larger segment that benefits from this decision (besides Apple employees and shareholders)? Is there a group of people who hate to have the chance to use Readability?
The issue is that Apple is artificially tying their channel to your hardware; they sold the hardware to you, but they sold it, not leased it, so its still your hardware. However, they've artificially retained control of the channel via DRM, software that doesn't allow you to install whatever you want on your own hardware.
If you had the option of buying apps through another channel, this wouldn't be a problem. Most people don't have much of a problem with any of the Android Market's policies, since you can install other apps or even other markets on your own phone if you so choose.
As another person commented, it may be your hardware, but it's not your OS. You license the right to use iOS, but you don't own it. The app distribution channel is tied to the OS, not the device. If you want to install a different firmware on the device, and can figure out how to do it, there's nothing Apple can do about that.
Have EULAs been upheld in court? The idea that I need special permission to use software that I've purchased seems a bit ridiculous. Kind of like a EULA on a car that restricts my driving to Ford toll roads.
You didn't purchase the software. You purchased a license to use it, which included agreeing to Apple's terms. To use your car analogy, it would be more like renting a car, and the rental company saying you have to stay in your state/province/country/etc., which is perfectly legal and pretty standard. You didn't buy the car, but instead purchased the right to use it.
That's not true. Before you rent a car, you sign a long contract agreeing to all the various restrictions. When you buy software, you typically don't agree to anything until you run the software. At that point, you already own the software, and as far as I know, no court has held that you must abide by the license in order to use the software.
That's correct, when you run the software, you agree to the license. But before that, you still don't own the software. At no point do you ever own the software. You simply pay for a license to use it. This is the same with OSX, Windows 7, etc.
You are correct that consumer EULAs haven't really been tested in court, but that is irrelevant to this discussion. This isn't about the EULA. Apple is not stopping you from putting a third party app store on the device. They are stopping you from putting a third party app store on the stock iOS. If you jailbreak, then you can put Cydia on it.
However, they've artificially retained control of the channel via DRM, software that doesn't allow you to install whatever you want on your own hardware.
Why don't you just remove Apple's software and install your own?
The only channel possible on iPhones without jailbreak is Apple's.
Users own the iPhones bought. Therefore Apple should either let users subscribe to third-party channels, or release their channel in the hands of users (i.e. let them approve or ban apps).
Otherwise, if there will ever come a day when Apple will have a monopoly on his hands, a big lawsuit will also happen.
And really, I can see why Apple wants to control their channel, but why should I be restricted to their channel only? Why should I jailbreak my phone, which is dependent on kernel / various other exploits and risk bricking my device and losing the warranty if I want to be freed from Apple's channel?
Imagine a phone without third-party apps / any kind of app-store. Does your manufacturer have to provide some kind of software channel for your phone? No.
It's just another service, separate from the phone, you're free to use it, or not use it.
The answer to your why's is probably "because they can".
iOS is a platform for third-party apps. That's how it's now sold (right on their website: "The world’s largest collection of mobile apps").
That's a lock-in mechanism. Switching between phones with no third-party apps is a lot cheaper that switching between the iPhone and a Blackberry.
They could do this if they wouldn't have allowed any third-party apps at all; if the popularity of the platform for third-party apps wouldn't be one of the reasons iPhones are selling like crazy.
And I also don't get this apologetic behavior from people in regards to Apple's actions. Do you miss the 90s when all you could use and target was Microsoft's OS? Do you miss the whims of Microsoft and the iron grip they had on the industry?
What, do you feel too much freedom of choice now? You think it's unhealthy or something?
No, of course they didn't buy the channel. But that's not the point.
When Apple sells you an iPhone, it ceases to become their phone and becomes your phone. You're not leasing it, you aren't renting it, you've paid for it and it's yours.
This is somewhat orthogonal to the original point, which was that Apple is free to reject whatever applications they like from their application delivery channel, just as I'm free to choose my clients, but it's important to remember.
You are free to do whatever you want to your iPhone/iPad hardware. You can build a Linux distro and install it, there's already an Android distro for it, you can smash it, tear it apart, put it back together, wallpaper your room with them, etc. Nothing prevents you from doing those things. It's not Apple's duty to make it easier for you by building a boot loader into the device, adding double sided tape on the back so it will stick to your wall or putting a hammer in the package to make smashing it easier.
> It's not Apple's duty to make it easier for you by building
> a boot loader into the device [...]"
Nobody said it was. In fact, I think for the most part nobody has ever said that it's Apple's duty to do anything. A bunch of folks have said it'd be nice if Apple did allow third-party distribution channels, and a handful of hackers went ahead and made one, but I don't think anyone's ever claimed that Apple had a responsibility to make that easy.
I've seen plenty of people in this very thread claiming they own the hardware so they should be able to do whatever they want.
But all of those people already have that right. So the complaint is: Apple is required to do more to allow me to do things I can't manage on my own.
It is an implicit claim that Apple is duty bound to provide features that Apple has no interest in providing.
My toaster doesn't make ice, nor does it heat my living room. Simply because I own the toaster doesn't mean there is any logic in my complaining that the manufacturer didn't provide a means for me to do those things with my toaster. If the toaster manufacturer decides there is a market it wants to be in for a toaster that makes ice, it can build that toaster. It's not obligated to build that ice-making toaster even if there is a huge market for it.
> But all of those people already have that right.
Not legally. A limited amount of iPhone jailbreaking has been exempted under the DMCA, but that won't absolve you for the offense of trafficking in the tools to do so. And there are a million other EULAs and such that at least purport to take away that very right. IANAL, but I've seen people dragged into court over them. Whether or not they're legal is pretty much academic if you have to go through the expense of fighting it out in court against a giant company.
The point is that the vendors are taking away our legal right to do all these things and occasionally adding some screw-you technology to make them technically difficult as well. They're not passively thwarting your ability to do what you like, they're actively opposing it both technically and legally and that's why people worry.
My response has been not to buy devices like that and to boycott those vendors wholesale, but the way the market is going, that's not going to be possible forever. We need a good first sale type right to eliminate all this nonsense.
We would never have made it this far if those nonsense book licenses that publishers tried back in the day had actually been successful.
It's their control of the software that allows them to control what people do with the hardware both via technical and legal means. It is, after all, a computing device.
While I suppose that people wouldn't have this problem if they were using it as, say, a doorstop, that's not really the issue people are having here.
That's not accurate. Apple's only control of the hardware is how you use it via their software. The hardware is not sold to you under the provision that you must only use Apple's software with it. Replace their software with your own and Apple has no control over the hardware. Therefore, Apple has no control over the hardware - you do.
The claim "I bought the hardware, I own it, therefore I should be able to do what I want with it and Apple is preventing me", which is the general argument being made, is fundamentally false. You bought the hardware, you own it and you can do what you want with it.
> Apple's only control of the hardware is how you use it via their software. The hardware is not sold to you under the provision that you must only use Apple's software with it.
You have to jailbreak an iPhone to install other software, or so claims PC World. That's definitely a technical barrier, just like I explained. And a legal one, with the DMCA "trafficking" problem. Having established that their opposition is not merely passive, your complaint rings hollow, unless when you said that, you were trying to say that they were less than upfront about disclosing the restrictions?
No link will be given to those instructions. They're incredibly easy to find, but I don't want to run afoul of the nebulous contributory infringement claims like "inducement." My recommendation is for people like me with a problem with this to avoid buying the products to begin with. It's the approach I have selected.
There are an assortment of technical barriers that limit my ability to convert my toaster into an ice-making toaster. Starting with those annoying screws which were clearly put there to prevent me from easily accessing the inside of my toaster!
That's not the manufacturers problem.
The govt has already declared that jail breaking your phone is legal.
> There are an assortment of technical barriers that limit my ability to convert my toaster into an ice-making toaster. Starting with those annoying screws which were clearly put there to prevent me from easily accessing the inside of my toaster!
That's a terrible argument to make in Apple's case:
It wasn't accidental, necessary or even cheaper to make the iPhone require a jailbreak before you could install your own stuff, after all.
> The govt has already declared that jail breaking your phone is legal.
That's a very misleading way to put it.
I already explained why the Librarian of Congress' exemption for jailbreaking an iPhone is useless because they do not (and cannot) exempt anyone from the ban on trafficking in such tools.
Hopefully that will be enough that you can understand why the Librarian of Congress wrote, "Nor is this rulemaking about the ability to make or distribute products or services used for purposes of circumventing access controls, which are governed by a different part of section 1201."
That's the statement in which the Librarian of Congress exempted people from the ban on circumvention (but not trafficking) things like iPhones. The specific phone exemption is exemption #2.
Now then, how does one jailbreak an iPhone legally if they're not allowed to make or distribute the means to do so?
If you read the Freedom to Tinker article, you'll remember that the DMCA says that you cannot "manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, component, or part thereof" that is "primarily designed" to circumvent, has only "limited commercially significant" non-circumvention purposes, or is "marketed" for circumvention purposes.
That word "manufacture" is the sticky one, not that you can't run afoul of the others. Damn hard to circumvent things when you can neither make nor import the tools to do so.
The DMCA is one big catch-22. Claiming that the government has declared this legal is very dangerous. IANAL and you need proper legal advice before dealing with this stuff.
I solve it by not owning an iPhone in the first place.
It isn't Apple's hardware; let us not forget the hardware belongs to the people buying the iPhones and iPads out there.
Sort of. It's all a matter of licensing. Technically, you might own the hardware, but you are licensing the OS running on it.
A better argument would be if you took your iOS device and wrote your own stack for it. In that case, I don't think Apple would have much claim to what you could/could not run on "your" hardware. But in the current scenario you're buying iron-wrapped software (or I guess plastic-and-glass-wrapped software). Apple is really controlling what happens with the software, not the hardware.
This is an importnat distinction, IMO, because I don't believe any of the "I paid for it so it's mine" arguments out there really pass muster until you also create your own (not jailbroken) software stack.
A monopoly isn't required to act anti competitively. Creating monopoly takes time and many anti-comptitive moves. Apple's rule of not letting a app vendor charge more on iPhone direct sale than on a web or android sale is anti competitive in my book. It prevents Android from competing by only asking 5% or something and making the in app subscription cheaper.
I'm not sure what you mean. "Windows", to me, refers to the desktop OS, which is certainly licensed, and has no corresponding hardware component available from Microsoft directly.
Microsoft definitely has their own crazy and draconian licensing and "ownership" issues, but I can't tell from your comment which one of the thousands of possible example cases you're referring to.
If you have a well-reasoned counterpoint, please post it. I'd honestly love to hear a different perspective.
> I don't believe any of the "I paid for it so it's mine" arguments out there really pass muster until you also create your own (not jailbroken) software stack.
If I understand correctly, you argue that users don't "own" the device because Apple sells it as a whole stack or because they write the iOS and license it to users. My point is that even with licensed OS users should be free to do whatever they want on the device. When I buy an iPhone, the iOS is already installed so I assume I have also bought the right to use it (like Mac OS?). It doesn't matter whether the OS that comes with the device is written by the hardware manufacturer or not; hence the Microsoft analogy and that's why i disagree with you.
Now when it comes to the subject of App Store, someone has pointed out correctly that App Store is a distribution channel and Windows or iOS is an operating system. It was not my comparison. Here I do agree that Apple has every right to charge developers for any amount they want, or the right to deny any app they don't see fit in the App Store. However Apple don't allow any other channels on their system. That is still in their right to do so, but it will raise some issues when the iPhone/iPod Touch reaches a certain market share.
For somebody new to the whole iTunes Store ecosystem it is neither faster nor less mentally challenging to set up a new ITS account than it is to jailbreak their new device.
It may strike you as obviously false, and it may well have been so two years ago, but when I got my new iPad after moving to another country I've spent about twice as much time getting iTunes to let me pay for apps in foreign App Store than I've spent researching jailbreak options and caveats and then actually pwning the device.
So no, App Store is far from the only way to distribute iOS software, even though it still is the default and sometimes the only apparent way.
Jailbreaking comes with all sorts of downsides. You may have gotten lucky, but also observe that every jailbreaking tutorial on the web has hundreds of comments from people who didn't get everything to work right and pleading for advice from others that will never come.
From my experience, it turns older iPhones into a stuttering laggy mess and breaks visual voicemail, and makes you paranoid about every iTunes update.
Whether it's easy or not is irrelevant. There are other ways to do it, and Apple is under no obligation to support those methods or make it easy for them.
I think you're half correct. While Apple certainly has every right to try to put mechanisms in place to prevent you from doing certain things on your device, the fact that you purchased it gives you the right to legally circumvent any of those protections to run whatever software you would like as long as the software is also legally obtained. That's why exempt from the DMCA rules are:
"Computer programs that enable wireless telephone handsets to execute software applications, where circumvention is accomplished for the sole purpose of enabling interoperability of such applications, when they have been lawfully obtained, with computer programs on the telephone handset."
i don't follow this argument. software doesn't exist in some alternate metaphysical reality. software is just as much a configuration of matter as the rest of the device.
can apple "license" the physical shape of the device and charge 30% on all sales of protective sleeves?
If you read through most software licenses, whether click-through or break-the-seal arrangements, the wording comes down to you are being granted a license to use the software, not a transfer of ownership of any actual property.
Hardware is different. Unless you specifically sign a contract like a lease that makes some arrangement other than the traditional you bought it, you own it scenario you can do whatever you want with a piece of purchased hardware. The have been cases in the past, for example DirecTV receivers where the hardware purchase price had a built in subsidy, requiring you to sign up for a subscription. When people started paying cash (instead of the usual credit card sale for a $300 item) and not activating the hardware (because they were easy to hack) DirecTV changed the way retailers were allowed to sell the hardware.
People keep getting the iOS software, and the related devices confused, thinking of them as a single entity. You own your hardware, but you don't own the underlying software. Among other things, the lawsuits targeted at the company that was selling OS X loaded on clone hardware (forget the name) also seemed to prove this out.
All contracts are artificial constructs. There are no natural contracts. So the question is simply whether the kind of contract Apple has with its customers is legal or not and if it is whether the law should be changed.
More than almost anything else, killing seems fundamental to nature as I understand nature. I would, in fact, say that "kill or be killed" is THE natural contract.
Oh, please. We are advanced beings with complex neocortexes that are capable of ethical reasoning. Surely we can agree on an system in which we can find solutions to our fundamental needs without resorting to killing one another.
I think your use of the term artificial, while apt in the sense of "not existing in non-human nature," is really banking on a series of connotations of artificial that don't apply to the non-natural sense of artificial. Artificial, for example, connotes: unnecessary, inferior to the non-artificial, superfluous, inauthentic. Your point is really something along the lines of linking an ethical system of non-killing to these connotations, which really have nothing to do with whether ethics can be found in non-human nature (which is, of course, a trivial point).
What really matters is why we should inform our thinking with how animals treat each other.
I think you're either misunderstanding or reading too much into my point, siglesias. I'm not suggesting that "kill or be killed" is a great basis for society or an ethical system. Just like with many other facts of nature, we can and often do improve on them by creating structures and constraints atop those facts we find unpleasant. However, those structures and constraits are inherently manufactured in the strictest sense of the word. Society is just a thin veneer atop a very ugly picture, and it's almost always in our best interests to keep that veneer in place. But it is, ultimately, just a veneer.
Frankly, this has little to do with the original post - I just made my original comment in response to someone saying "don't kill" is an example of a natural contract.
I just think that describing our ethical system as "artificial" is a tremendous misapplication of the term, and I think it would give most people evaluating your statement pause.
On the other hand, I do find my aversion to killing rather natural in the sense that I needn't justify too much beyond my own instinct (and, if you should know, ethics as instinct is the subject of research with promising theories[1], but I'm not even talking about that).
I'd amend that to say 'go about your activity without being killed'. For some animals (e.g. carnivores), killing is part of their activity. For humans, it's a choice on where each of us draw the line.
There is a distinction between rights and contracts. There is a natural right to life, liberty, and property. There is not a natural right to the terms of a specific contract. This is Common Law 101.
One of the natural rights protected by the Common Law is the right to enter into contracts and have the terms of those contracts enforced in a court of law. But a contract cannot abrogate a natural right, or such contract is null and void. Thus you cannot enter into a contract to take the life of another person.
I wonder if there's a name for this class of contracts that seems suspect, some of which are actually illegal and others of which are legal but give people pause more than normal contracts. They mostly seem to have something to do with exclusion or tying, that if you do A you can't do B, and/or if you do A then you must do B.
Various examples that aren't allowed: EULAs that purport to prohibit resale of books (first-sale doctrine), labor agreements that purport to prohibit the employment of members not from the contracting labor organization (union closed shops), deed restrictions that purport to prohibit resale of property to a class of people ("no reselling this house to blacks"), noncompete agreements in some states, exclusivity contracts entered into from a position of market dominance (the Microsoft and Intel OEM cases), certain kinds of explicit tying even when not in a position of market dominance, bequests that contain ongoing conditions on the heirs' behavior (rule against perpetuities), etc.
One example that is also in the "seems related" area but is legal in the U.S.: resale price maintenance, where a manufacturer can prohibit a retailer from selling a product below a certain price. One that's currently being debated is the vague set of issues around "network neutrality", related but not identical to the last generation's debate over "common carrier" status. Gray area: EULAs that purport to prohibit decompilation and reverse engineering.
I know it's a category with vague edges, but it seems like there should be some name for it? These kinds of contracts, even the ones we decide are allowed, seem different in kind from pure exchange contracts of the form, "I give you $100, and you agree to provide me with 2 hours of consulting".
First the first time you use your iPhone you need to accept agreements in iTunes. Second, originally cracking iPhone to install custom firmware was prohibited by DRM, which was bounded to DMCA, and now becomes one of the exceptions.
I think the word is "unconscionable". Or at least that's the term for when a contract is so abusive it is not valid.
The thing is that, as you say as I understand it, whether a contract is considered unconscionable is normally a complex question; for example, terms that are unconscious in a residential real estate contract can be included in a commercial real estate contract because a commercial renter is considered more sophisticated (and so if you rent commercially, you better be sophisticated and count your fingers after every hand shake). One guiding question is whether the signer really knows what he getting into.
By that token also, I believe a number of terms are considered unconscionable if you click through them on a website. I would speculate that if a vendor sent an actual devil who blew smoke out his ears and demanded a video-taped signing in blood celemony, that vendor would have a stronger claim that "the signer knew exactly what he was getting into".
Will Apple employ Devils in the future? I think Microsoft may have them all tied up...
Sure, the hardware belongs to the people buying the device. They can sell it, give it as a gift, break it. But they can't use the device every way they want. The device does only so much. The fact is: everyone bought a device in the full knowledge of all its limitations. Before purchase, Apple never promised a stream of wonderful applications and content at a price that the customer deems appropriate. They did not guarantee a great App Store, they did not even guarantee that they won't shut down the App Store and let the device be just a piece of hardware. The customer knew the limitations and bought the device anyways.
Changing the rules once you have a large installed base is always a delicate issue. How many current iPad owners knew their Kindle app (and others) might be deactivated by Apple in a couple of months because Apple decided it wanted a 30% cut?
It has nothing to do with the hardware. Apple gives access to a sales platform, similar to let's say Amazon. They charge for the use of that platform. And are now preventing someone to use it as a mere "springboard" to somewhere else. Nothing is stoping anyone from creating a web app to take care of this by them selves, independent of the app store.
Not quite. More like a "we know it's in your legal power to be needlessly greedy, but we'd like you to stop swimming in money and be a little more friendly for small developers."
Just to be nice and actually answer this person's question rather than just downvoting them:
The distinction, as I understand it, is that labeling it an "open letter" tells us that one entity (Readability) intends not just to publish a given letter for all to read, but also make clear that it is directed at a second entity (in this case, Apple), in the same way as if Readability had sent it directly TO Apple.
It is also often hoped that such an open letter might elicit a public response.
I really don't understand Apple's moves here. They have a terrific platform, and much of the value of their platform comes from third-party apps. If app devs start leaving for WebOS or Android in droves, much of their traction is going to be lost. I think if they would have gone for 10% or 15% they wouldn't have gotten this kind of response.
I predict either reversals or abandonment of their platform. I still maintain that HP or RIM have a great opportunity here to announce that they are going to build app stores that are low fee for subscription apps. I think you'd definitely see a move there from numerous devs.
And I too worry that my beloved Instapaper may be going to face trouble soon as well.
Considering that almost nothing happened when the iphone was released on Verizon, Apple is at an extremely weak position and can not only not dictate terms but they are very far from being at a point where they can.
Funny how everyone used to say that Apple was benevolent due to their actions in the PC space. My argument was always they've never been in a position to really be aggressive. Now that they are in a borderline position they are quickly being a lot less benevolent. Does anyone honestly think if they had 90% PC/browser share they'd be "nicer" than Microsoft?
Apple is the company that has their police raid journalist's homes and confiscate all his computers because their dumbass engineer left his special phone in a bar.
Say what you want about Microsoft, they never stooped to the level of _actual_ fascist Nazi crap like that.
<b>Apple is the company that has their police raid journalist's homes and confiscate all his computers because their dumbass engineer left his special phone in a bar.</b>
So,
a) if you were working on a prototype product,
b) and a dumb ass engineer of your company left it at a bar, where
c) a guy illegally took it (and even more possibly outright STOLE IT) and illegally sold the stolen prototype to a journalist
d) the journalist published an article revealing all the details of the new product (and making boat loads of cache in the process)
you would NOT have reported this to the police?!!!
(Oh, and the police takes orders from Apple now, not the D.A.? You are sure that the police wouldn't have raided the home of any journalist buying stolen prototypes worth millions of dollars if it was for any random company?)
It's because in-app subscriptions are really just recurring in-app purchases that can be cancelled at any time.
If you accept that the 70-30 split is acceptable for sales of apps, by logical extension you must accept that the 70-30 split is acceptable for in-app purchases, because technically one could provide a free app with an in-app purchase to make it a full app, and anything less than 30% on Apple's take would gravitate the market toward this model.
If you accept that 70-30 is fair for in-app purchases, then you must by logical extension accept that recurring in-app purchases that can be cancelled at any time would also have this split, because technically one could provide all in-app purchases at a steep discount simply as "subscriptions" that can be cancelled after the first payment.
As far as I can tell, this is Apple's reasoning and rather inescapable at that.
I don't think that's a logical extension, personally.
However, I think Apple could say that a subscription purchase was 85-15 or 90-10 and they would have gotten this in with little push back.
Or even required that subscription apps cost $9.99 for the initial purchase ($9.99 is a number from my head with no basis in reality) and a following 90-10 split, or requiring that apps with a free initial release go to a 70-30 split on subscriptions. I really think they could have done that and not had a major revolt on their hands. They may not have made the same in the short term, but I think they would have had a better response and a better long-term hold on small developer and publisher loyalty to their platform.
I would personally buy a Palm Pre 3 if it had Instapaper and Kindle and the iPhone 5 didn't. I would venture that their are numerous other consumers who have similar preferences.
I don't think anybody would buy a Time magazine app for $9.99 (or whatever the offset amount) just for the option to purchase a cheaper subscription, let alone spend an extraordinary amount of time becoming informed about the various price differences.
I don't agree that Apple's rules have to be structured the way they are. I do agree that if one merely extrapolates out the current structure, then the rules make sense, but I don't think it's a logical extension of how it has to be.
The 70-30 cut alone might be acceptable, but what makes it ludicrous is that the developer is forced to offer the in-app purchase option for external services like Instapaper, which are not in any way tied to the iOS platform. I mean, what's next? Should Evernote, Remember the Milk and Dropbox, to name a few, all be forced offer an in-app subscription with 30% Apple cut just because they happen to have an iPhone client among other clients?
Fair point. I think it comes down to the potential loophole that could be exploited whereby an app is offered for free but the full version can only be activated by clicking a link and following a separate payment flow that deprives Apple of 30%. This could also pose a long term usability problem.
App Store reviewers can and should be able to tell the discriminate between an app like the one you're describing, and say Evernote of Flickr which are perfectly usable without a paid subscription.
Perhaps this will be the one that gets enough publicity to make Apple come to their senses and see the collateral damage being caused by their War on Amazon.
The collateral damage? They're making out just fine, what do they care about a handful of app developers?
Maybe this will be the one that gets developers to realize this is not a sustainable game they are playing with Apple, by Apple's rules, in Apple's world.
If the subscriptions policy isn't the absolutely craziest move Apple's ever made, I don't know what is. iOS has converted me into an Apple fan, but not if stuff like this continues.
It's a strong second place then if it's not the first. Good thing is, Apple backed down on that which is why I was just today trying out Airplay SDK on Windows. Hopefully they'll back down on the subscriptions plan, too.
That said, it really should require us all getting up in arms over it for Apple to stop stuff like this. They shouldn't have made such a policy to start with! Very worrying for the future of the platform...
That policy has been in place for 2.5 years, since the original AppStore terms and conditions. It wasn't enforced because before now, Apple didn't offer SDK support for subscriptions. People have had 2.5 years to prepare.
The App Store terms have said that subscriptions had to be offered though Apple since the App Store was launched? As far as I'd heard, this was just added...
A law is only as good as it is enforced. There's a huge amount of laws out there that would be very controversial if they started getting enforced. For example, many states still have crazy/puritanical sex laws on the books.
I'm fairly quick to defend Apple, because a lot of the flack they take is BS, but in this case I'm really struggling to find the upside.
Richard says that their 30% would account for a tiny sliver of Apple's overall revenue, but lots of tiny slivers start to add up eventually. The problem though, is that if the cost of those slivers is to drive the developers away from the App Store, then those slivers disappear. Considering that third party apps are possibly the most important feature of the platform, it doesn't seem like a smart idea.
The 30% cut on App sales is understandable, because software generally has high margins, but it doesn't sound like the same is true for content subscriptions. Maybe it's a case of trying to keep their policy too uniform (i.e 30% on everything)?
Does anyone know where the subscription content comes from? From my understanding, the subscription content will usually come from a third party, rather than Apple's CDN, so there's no marginal cost to Apple.
This may be a stupid comment to make, but one I feel should be added to the conversation. Why are people so willing to develop for Apple when Android is now the larger platform, and has a far easier barrier to entry?
In part because Android's many devices/configurations make it a less predictable development platform. (I'm not saying there aren't reasons to develop for Android, but you asked for one reason people don't do it more.)
I'm not sure I've talked to a single Android developer I know, including myself (yes, I talk to myself) that sees fragmentation as a significant difficulty in developing apps. Something to consider whilst developing? Of course (and fundamentally moreso if someone wants to support tablet devices now), but supporting multiple devices is something that Google's made ridiculously easy.
A friend of mine develops games for phones professionally, and he says fragmentation and the lack of ability to query the device for what operations it supports and only sell software for the supported hardware is a big problem for him.
From what I understand, it's harder to actually sell on Android: there isn't (yet - Amazon are working on one) a store comparable to the App Store, and, perhaps related, the average user seems to be more reluctant to pay for apps.
There might be more Android phones out there, but you also can't get to them through the Android Market. Not every country that has Android has an App Store that will accept commercial apps. It's getting bigger and growing faster, but Apple is still ahead of Android.
Also, Apple's tools for developing are just superior. The Android SDK is an Eclipse/Netbeans Plug-in. Apple's is an 800MB-1GB version of XCode.
XCode is a really unpleasant IDE to work in imo because it has so many separate windows, even in the All-In-One view. Admittedly, this could just be because I am so used to the VS/Eclipse single tabbed window style.
I dislike that XCode is only available on OS X which adds the cost of (expensive) mac hardware to app development (or the difficulty/annoyance of updating a hackintosh every time a new version of OS X comes out).
And finally, it is annoying to have to download/install an 800MB-1GB version of XCode every time a new version comes out.
No, the metric here is Interface builder vs. the eclipse plugin for Android UI design. It's a lot harder to create an of equal or superior polish for Android.
Piracy - it's probably better to make free, ad-supported apps. Fragmentation. What you're able to do as a seller depends on the country you live in. The Android store is terrible (from what I've read and heard). General discoverability - Apple does a fine job of promoting apps. Messed up rules that will ruin your entire business[1]. Google's "Don't be evil" is bull[2].
It's my impression that iOS developers make more money - although cross-platform development can be considered.
I am probably never going to own an Android phone, so I won't be developing apps for myself which makes development too artificial.
This blog post has made me consider looking into Palm/WebOS, though.
I simply like the platform. The hardware is nice, Objective-C is a pleasant language for me to write in, the library is very well thought out. And it certainly does not hurt that we can keep the company afloat by developing for iOS -- we simply could not do that on Android.
Really? A few work clients of mine have recently moved towards developing apps for Android (funnily, after having their academia app rejected multiple times by Apple) and from what I've heard it is far easier to train people to write Android apps, they make far more money from ads and that most Android owners will purchase great apps simply because the developer was thoughtful enough to release it on their platform. It may be different in the UK, but to my knowledge they've ceased development on iOS to focus on Android.
I don't understand why Apple is putting themselves in this situation.. Bad for business. Apple HAD the market, then Google came along with Android, now they're being snobs and just forcing their own users to switch to Android powered phones just because of this exact thing. Shame really.
I think it is worth noting, because everyone seems to have forgotten, that this has always been the rule. I remember it from the very first reading of the terms and conditions (back when they were under NDA).
It has always been against AppStore rules to monetize apps outside of the AppStore. Apple has been lax in enforcing it, primarily because Apple didn't offer a subscription mechanism.
Now they offer a mechanism, and so now people can comply with the rule, and so now they are enforcing it.
The same thing happens in the Android Market. Apps get removed for policies that have always been there, and then they complain that they exist AFTER they develop the app.
A rule isn't a rule until it's enforced. Apple has effectively changed the rules after tricking companies like Amazon and Netflix to develop software for the App Store, which was – until now – a mutually beneficial arrangement.
Through all of this I wonder if they knew there'd be so much angst and now they will "concede" to something like 15% with that being their plan all along. When you make a policy that's really really really bad to then scale it back to just being really bad, people think they're getting a deal.
I haven't heard anything about this subscription model and Netflix. Will Netflix be able to continue to provide their iOS apps without giving a cut to apple? Seems crazy that they would have to.
It implies that Amazon could get around this just by removing the "get books" button from their kindle iPhone client, requiring people to make purchases from a browser.
Believe you me, I want these guys to succeed as much as anyone else, but... wouldn't keeping the payment processing for subscriptions OUTSIDE of the iOS app solve the issue? I must be missing something critical to the functionality of the app?
There are no non-profit or even strictly business-related terms under the umbrella of the App Store as far as I know. There are no corporate/business iTunes purchasing accounts, no escalation to root-level privileges allowed for apps in the MacAppStore(postponing backup and other more powerful apps). This seems like another oversight on Apples part due to treating it as a lower priority.
And although they have every right to be proud of their achievements, it seems a bit like "you owe me" to remind Apple that they used the Apache-licensed Readability tech for Reader. Their proposed app could stand on its on.
> Believe you me, I want these guys to succeed as much as anyone else, but... wouldn't keeping the payment processing for subscriptions OUTSIDE of the iOS app solve the issue?
What you're missing is the other rules which force you to offer purchase via IAP because you offer subscriptions outside the app, too. The following terms apply:
11.1 -- Apps that unlock or enable additional features or functionality with mechanisms other than the App Store, except as approved in section 11.13, will be rejected
11.12 -- Apps offering subscriptions must do so using IAP, Apple will share the same 70/30 revenue split with developers for these purchases, as set forth in the Developer Program License Agreement.
11.13 -- Apps can read or play approved content (magazines, newspapers, books, audio, music, video) that is sold outside of the app, for which Apple will not receive any portion of the revenues, provided that the same content is also offered in the app using IAP at the same price or less than it is offered outside the app. This applies to both purchased content and subscriptions.
11.14 -- Apps that link to external mechanisms for purchasing content to be used in the app, such as a “buy" button that goes to a web site to purchase a digital book, will be rejected
The terms of the App Store expressly forbid offering a subscription payment service which is not also available using Apple's 30% API. That's why people are upset.
The reason this doesn't work is because Apple had to pick a number - 30%. For some businesses, that makes perfect sense. for others 1% or maybe 70% might make sense. But rigidly adhering to 30% (no doubt because of the massive complexity of the alternative) is going to cut lots of business out just because it doesn't make sense. Apple needs to rethink this - it's clumsy.
They have to pick 30% because in-app purchases are charged at 30%. You can't have two variations of the same thing (one that auto-renews and one that doesn't) charged differently.
Let's say the subscription cut was 10%. Everyone would release their apps as free, and charge for everything as a "subscription" because it's less than the 30% cut for app sales or non-auto renewable in-app purchases.
Basically, there is no other percentage that Apple can use here, for very good reasons. If they lower the percentage for this, they have to lower all the other percentages.
And that's not going to happen, because 30% is pretty reasonable for what they provide. The Android Market takes 30%, and Amazon takes 70% for Kindle subscriptions.
Edit: IMHO, everyone talking about the percentage is missing the point. The problem is the policy itself. It's just too general and broadly applied for a huge amount of stuff out there. Marco nails the issues here: http://www.marco.org/3437484678
The way I see it, 30% is not "pretty reasonable". It might be reasonable, it might be a great deal, or it might be a deal killer.
It's not much different than if Google were to decide that all AdWords clicks are now $3.
The thing is that nobody cared when it was a one time fee for their $1.99 app. When Apple starts talking about subscriptions that may cost 10's or 100's of times that each month, Apple starts to look like their overreaching - and it could be damaging to long term adoption of the platform.
One might even hypothesize that these ham fisted policies are defining the very nature of the offerings in the app store - it explains the preference for fart apps over sophisticated (expensive) products.
Apple is just coming off as if they didn't think this through.
P.S. We’d we be glad to deliver Readability for iOS – with in-app purchasing – if you’d carve out 70% from your 30% fee and share it with writers and publishers, just as we do.
This will never happen, but if it did I'd be ecstatic. It could be a great PR move and really help Readability's goals to fund independent content producers online.
We don't like it, but Apple's got every allowance and reason to do this. Either Readability will cave to Apple's pricing model, or somebody else will come in with the same technology and do so. Apple believes that the competitive position they have attained allows them to dictate pricing terms. The market will decide whether they are correct.
The only argument against Apple that holds water is abuse of monopolistic power, but I don't think that will fly given that the whole market of Android and Windows and other phones also exists.
My satellite TV provider has an app I can only use if signed up to them. Do they now need to offer TV subscription through their app? What about the 37signals Campfire clients? Do they now need to offer Campfire subs via inapp purchase too?
As far as I can tell, Apple's new guidelines wouldn't let them put that app in the App Store anymore. Apple's guidelines say you have to sell through the app using their API and can't sell anywhere else. And you can't link to a place where customers can buy your service outside of Apple's control.
They can sell other places, but not promote those other places within the app.
They could offer their subscription on their web site and collect 100%. Their app would then be required to offer the same subscription deal as an in-app purchase for the same-or-lower price, and then they would collect 70%. The app could not refer users to their web site for purchases.
I think they might have a point, but their ineffective communication style and adversarial tone will surely guarantee they are ignored this time around.
I posted this to my blog a few days ago, but I think it's worth repeating here because it applies directly to this open letter:
While apps and content are just break even businesses for Apple, they are instrumental to the company's financial success. The iPod, iPhone, and iPad are each technology platforms that bring together consumers, apps, and content. The value of each platform (iPod, iPhone, and iPad) to consumers hinges on the availability of apps and content; and the value of each platform to app developers and content publishers hinges on the number of consumers that have adopted the platform.
In short, there is a virtuous circle in effect; hardware sales to consumers attract more app developers and content publishers, and more apps and content drive more hardware sales to consumers.
Apple’s new subscription model might strain or even break this virtuous circle. First, since Apple is only requesting 30% of revenues if content is subscribed to through iTunes it will likely cause content publishers to encourage consumers to bypass iTunes and purchase content directly. Over time this may reduce the relevance and significance of iTunes. Second, this 30% cut will compel app developers and content publishers to find alternative, less-expensive distribution channels. Google is the natural alternative given Android and the Android Market, and the company has already launched the “One Pass” payment system, which charges a lower fee (10%).
If this new subscription model is potentially damaging to Apple’s financial success, then what’s motivating Apple to launch such a model?
It’s possible, though very unlikely, that Apple failed to consider the implications of the model and the strain it would place on app developers and content publishers. A second, more likely scenario is that this subscription model reflects efforts by Apple to generate greater revenues and profits from its apps and content business. A third likely scenario is that Apple is trying to create barriers to entry for competing distribution platforms, such as Netflix and Amazon, which will find it cost prohibitive to offer their service through iTunes given the 30% in fees. These barriers may give Apple time to further develop its own content distribution business. The immediate risk that content publishers will turn en masse to Android is low given the delay of Android-based tablets and other connected devices (e.g., connected TVs).
This subscription model may boost iTunes revenues and profits, and it may create a barrier to entry for competing distribution platforms, such as Netflix and Amazon. That said, I believe this move is a strategic mistake. There may be some short-term benefits to Apple, but overall it will strain the company’s relationship with app developers and content publishers. Over time this will reduce the selection of apps and content available via iTunes, reducing the value of Apple products to consumers, thus putting downward pressure on hardware sales. In the meantime, partners and resources will migrate away from Apple, towards Android. Over time this will add further energy to Android adoption for app developers, content publishers, consumers, and hardware producers. Android is already emerging as a force in smartphones. With the launch of Motorola’s Xoom and other tablets, Android will soon gain significant share in the tablet market as well.
After reading this, I am struck with the idea that maybe Apple's reluctance to support flash, is not just motivated by the performance issues. That it could also be that the DRM support in flash would mean that companies could just abondon the app model and just use flash (i.e. Netflix or a flash based Amazon ebook reader).
I believe Jobs actually made this point fairly directly, though couched it in terms like "if people start using 3rd party tools to generate cross platform apps, you wind up with crappy apps that don't suit the platform, have undesirable performance characteristics, and fail to take advantage of platform specific features that get added."
Good points. I think that Apple is clearing out the competition before they introduce their competing subscription music and movie services. I predict that they'll introduce these in the next few months.
Simple thought experiment: iPhone with iTunes and...nothing else. Android with Netflix, Kindle, Hulu...and the rest of the world's content producers. Which one are people going to buy?
Starting to sound like Mac vs. Windows all over again. I thought the App Store showed that Jobs had learned his lesson that the systems with the most software and content win. Putting that at risk fits the classic folk definition of insanity (same behavior, expecting different results).
I've been trying to figure out a reason other than greed for this move, and I think you nailed it: It's a barrier to entry for competing media distribution platforms. Apple makes most of it's non-app-store money off media sales and this would be a less obvious way than "we won't let any other media company on our device" to accomplish that. Great insight!
I think Apple may have decided to enforce an untenable rule, simply so it can be used as a reasonably large concession when the antitrust machinery slides into gear.
If you are going to be required to give up ground - you might as well grab all the ground you can prior to any punitive action.
I know what you mean - this scenario sounds quite backwards, but I'm really having quite a lot of trouble understanding why Apple has decided to go ahead with this.
If they honestly think they can get away with it, I think this might be a signal that they're losing touch with their community.
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[ 0.24 ms ] story [ 262 ms ] threadby Richard Ziade on Feb 21, 2011
Dear Apple: It’s your friends from Readability. Remember us? You put our technology into your Safari browser last year. We’re writing this open letter because – well – we’re a little upset right now.
Last Friday, you notified us that our Readability iOS application was rejected. In explaining the rejection, you pointed us to 11.2 in the App Store Review Guidelines:
11.2 Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality, or services in an app will be rejected.
We’re obviously disappointed by this decision, and surprised by the broad language. By including “functionality, or services,” it’s clear that you intend to pursue any subscription-based apps, not merely those of services serving up content. Readability’s model is unique in that 70% of our service fees go directly to writers and publishers. If we implemented In App purchasing, your 30% cut drastically undermines a key premise of how Readability works. Before we cool down and come to our senses, we might as well share how we’re feeling right now: we believe that your new policy smacks of greed. Subscription apps like ours represent a tiny sliver of app sales that represent a tiny sliver of your revenue. You’ve achieved much of your success in hardware sales by cultivating an incredibly impressive app ecosystem. Every iPad or iPhone TV ad puts the apps developed by companies like ours front and center. It was a healthy and mutually beneficial dynamic: apps like ours get exposure and you get to show the world how these apps make your hardware shine. That’s why we’re a bit baffled here.
To be clear, we believe you have every right to push forward such a policy. In our view, it’s your hardware and your channel and you can put forth any policy you like. But to impose this course on any web service or web application that delivers any value outside of iOS will only discourage smaller ventures like ours to invest in iOS apps for our services. As far as Readability is concerned, our response is fairly straight-forward: go the other way… towards the web.
Since we re-launched, we’ve already seen a significant amount of usage across a wide range of browsers, operating systems and devices via the Readability web interface – for both mobile and desktop. Looking ahead, we plan to redouble our efforts to deliver the best possible reading app using the latest best-of-breed web technology.
The new Readability is fueled by the free-form nature of the web. Just as content pumps through the web’s piping, apps like ours thrive as nodes on the web – unencumbered by levies or barriers imposed by others. As we said months ago: “for us, the web is the right bet.”
Still, we’re always looking to give readers the best possible reading experience and a native iOS client would help us do that. We hope you’ll change your mind. If you do, we’d be happy to resubmit the Readability iOS app. Regards,
The Readability Team
P.S. We’d we be glad to deliver Readability for iOS – with in-app purchasing – if you’d carve out 70% from your 30% fee and share it with writers and publishers, just as we do.
By this logic, flattr will never get a native iOS app. And when are Apple going to shut the Instapaper app down, when Marco decides to let his one-dollar monthly subscribers[1] receive premium benefits?
Apple really hates newspapers and magazines.
[1]: http://www.instapaper.com/subscription
That's the most obvious route for Marco - the (rhetorical!) question was directed at Apple, because they appear to thwart a large domain of what iOS could be used for.
Instapaper is exactly the kind of app this is directed at. It is a SaaS subscription. It would be foolish to turn away all the additional sales you'd get by being able to offer subscriptions within the app (something you couldn't do previously, forcing Marco to take paypal.)
Sure, I'd be curious to see if it's economical to hand over 30% of whatever subscriptions he receives to Apple.
How about they sell the phone?
It isn't Apple's hardware; let us not forget the hardware belongs to the people buying the iPhones and iPads out there. Apple's enforcement of what can and can not run on these devices is not some fundamental property right, but an artificial construct.
The only viable channel at this point is Apple's. If there were a way to access non-Apple blessed applications without rooting your device, then people might not complain so much. Savvy consumers don't appreciate monopolies.
That said, Readability's claim that this "smacks of greed" is totally right. Apple is not acting in its users' best interest, because more than other moves, this actually affects their developers' business models, and it's going to drive high quality, innovative apps away from the App Store.
There are two viable moves Apple can make:
1) Allow subscriptions outside the app without requiring one in the app
OR
2) Lowering the 30% fee for in-app subscriptions
Both of these options keep value in the App Store while providing Apple with some benefit. If they don't adopt one of these, the long term viability of the App Store is in jeopardy.
Comparing the iOS with a magazine is slightly disingenuous because the scale is much so larger.
I think all markets should involve a certain amount of freedom - and Apple's decision making process actively inhibits market freedom.
EDIT: iOS/App Store
The "global marketplace" is the one in which you can purchase a piece of hardware, install software of your choice on that hardware (albeit sometimes with a great deal of effort), possibly licensed from a third party (again, albeit sometimes with a great deal of effort).
Apple sells a service - they make it easier to install certain software on the hardware you purchased (from them, although that's irrelevant), to the extent of pre-installing iOS and various applications, and they facilitate discovery of individuals willing to license software to the owner of the hardware and transactions between said individuals and the owner of the hardware.
They are free to provide or not provide this service as they see fit.
If you really believe that Apple should provide this services gratis to developers as some kind of latter-day addition to the Bill of Rights, perhaps you should lobby the government to purchase the App Store infrastructure and oversee it instead?
Comparing the iOS with a magazine is slightly disingenuous because the scale is much so larger.
All of his points map exactly onto TV stations. Is that large enough scale for you?
It's a bit naive to state that people have choice - because if you have a iOS based device, you (effectively) only have one place to make purchases. Jail-breaking and third-party software sources are beyond the reach of most consumers.
For all intents, if you have an iOS based device, the AppStore is your marketplace - and it is a marketplace which trades globally.
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"All of his points map exactly onto TV stations. Is that large enough scale for you?"
A TV station purchases or licenses content on behalf of their customers. Apple doesn't operate in this way.
I honestly believe the most useful analogy is a 'marketplace' - however, if this is accepted, perhaps Apple's policies seem more disagreeable than they do if 'tv station' or 'magazine' is used as a comparison. Maybe this is why Apple's supporters seem unkeen to make the comparison?
--
"If you really believe that Apple should provide this services gratis to developers as some kind of latter-day addition to the Bill of Rights, perhaps you should lobby the government to purchase the App Store infrastructure and oversee it instead?"
I think Apple should be forced to allow third party App Stores.
If you think that's something most consumers would desire and are incapable of achieving, then go into business jailbreaking iPhones. You can install an app store while you're at it.
I think Apple should be forced to allow third party App Stores.
Again, they can't stop you. Open up a brick-and-mortar store where you jailbreak iPhones and put your own app store on the iPhone. Sell kits online.
I honestly believe the most useful analogy is a 'marketplace'
What does 'marketplace' even mean? If you're selling stock on the NYSE, someone's collecting vig. If you're selling consumer goods at a mall, someone's collecting rent. If you're selling something on Amazon, they're collecting vig. How does calling it a 'marketplace' support your argument when just about every privately owned 'marketplace' involves someone collecting vig?
- however, if this is accepted, perhaps Apple's policies seem more disagreeable than they do if 'tv station' or 'magazine' is used as a comparison. Maybe this is why Apple's supporters seem unkeen to make the comparison?
Apple supporter? I am an Android phone owner who is keen to know why you don't buy an Android device, and write apps for it.
What this all boils down to is that consumers are perfectly capable of escaping lock-in and installing whatever software for which they can get a license. However, they both trust Apple's imprimatur enough and value individual apps lowly enough that they don't. Consumers don't want <app> enough to venture outside of Apple's convenient payment and discovery service. You are attempting to disguise this reality by saying that Apple restricts the consumer's choice, but this is a canard. <App> is simply not compelling enough for most consumers to jailbreak their phones, or buy Android, to get it.
And who is this larger segment that benefits from this decision (besides Apple employees and shareholders)? Is there a group of people who hate to have the chance to use Readability?
If you had the option of buying apps through another channel, this wouldn't be a problem. Most people don't have much of a problem with any of the Android Market's policies, since you can install other apps or even other markets on your own phone if you so choose.
You are correct that consumer EULAs haven't really been tested in court, but that is irrelevant to this discussion. This isn't about the EULA. Apple is not stopping you from putting a third party app store on the device. They are stopping you from putting a third party app store on the stock iOS. If you jailbreak, then you can put Cydia on it.
Why don't you just remove Apple's software and install your own?
Users own the iPhones bought. Therefore Apple should either let users subscribe to third-party channels, or release their channel in the hands of users (i.e. let them approve or ban apps).
Otherwise, if there will ever come a day when Apple will have a monopoly on his hands, a big lawsuit will also happen.
And really, I can see why Apple wants to control their channel, but why should I be restricted to their channel only? Why should I jailbreak my phone, which is dependent on kernel / various other exploits and risk bricking my device and losing the warranty if I want to be freed from Apple's channel?
It's just another service, separate from the phone, you're free to use it, or not use it.
The answer to your why's is probably "because they can".
iOS is a platform for third-party apps. That's how it's now sold (right on their website: "The world’s largest collection of mobile apps").
That's a lock-in mechanism. Switching between phones with no third-party apps is a lot cheaper that switching between the iPhone and a Blackberry.
They could do this if they wouldn't have allowed any third-party apps at all; if the popularity of the platform for third-party apps wouldn't be one of the reasons iPhones are selling like crazy.
And I also don't get this apologetic behavior from people in regards to Apple's actions. Do you miss the 90s when all you could use and target was Microsoft's OS? Do you miss the whims of Microsoft and the iron grip they had on the industry?
What, do you feel too much freedom of choice now? You think it's unhealthy or something?
When Apple sells you an iPhone, it ceases to become their phone and becomes your phone. You're not leasing it, you aren't renting it, you've paid for it and it's yours.
This is somewhat orthogonal to the original point, which was that Apple is free to reject whatever applications they like from their application delivery channel, just as I'm free to choose my clients, but it's important to remember.
But all of those people already have that right. So the complaint is: Apple is required to do more to allow me to do things I can't manage on my own.
It is an implicit claim that Apple is duty bound to provide features that Apple has no interest in providing.
My toaster doesn't make ice, nor does it heat my living room. Simply because I own the toaster doesn't mean there is any logic in my complaining that the manufacturer didn't provide a means for me to do those things with my toaster. If the toaster manufacturer decides there is a market it wants to be in for a toaster that makes ice, it can build that toaster. It's not obligated to build that ice-making toaster even if there is a huge market for it.
Not legally. A limited amount of iPhone jailbreaking has been exempted under the DMCA, but that won't absolve you for the offense of trafficking in the tools to do so. And there are a million other EULAs and such that at least purport to take away that very right. IANAL, but I've seen people dragged into court over them. Whether or not they're legal is pretty much academic if you have to go through the expense of fighting it out in court against a giant company.
The point is that the vendors are taking away our legal right to do all these things and occasionally adding some screw-you technology to make them technically difficult as well. They're not passively thwarting your ability to do what you like, they're actively opposing it both technically and legally and that's why people worry.
My response has been not to buy devices like that and to boycott those vendors wholesale, but the way the market is going, that's not going to be possible forever. We need a good first sale type right to eliminate all this nonsense.
We would never have made it this far if those nonsense book licenses that publishers tried back in the day had actually been successful.
While I suppose that people wouldn't have this problem if they were using it as, say, a doorstop, that's not really the issue people are having here.
The claim "I bought the hardware, I own it, therefore I should be able to do what I want with it and Apple is preventing me", which is the general argument being made, is fundamentally false. You bought the hardware, you own it and you can do what you want with it.
You have to jailbreak an iPhone to install other software, or so claims PC World. That's definitely a technical barrier, just like I explained. And a legal one, with the DMCA "trafficking" problem. Having established that their opposition is not merely passive, your complaint rings hollow, unless when you said that, you were trying to say that they were less than upfront about disclosing the restrictions?
No link will be given to those instructions. They're incredibly easy to find, but I don't want to run afoul of the nebulous contributory infringement claims like "inducement." My recommendation is for people like me with a problem with this to avoid buying the products to begin with. It's the approach I have selected.
That's not the manufacturers problem.
The govt has already declared that jail breaking your phone is legal.
That's a terrible argument to make in Apple's case:
http://www.techdirt.com/blog/wireless/articles/20110125/0207...
It wasn't accidental, necessary or even cheaper to make the iPhone require a jailbreak before you could install your own stuff, after all.
> The govt has already declared that jail breaking your phone is legal.
That's a very misleading way to put it.
I already explained why the Librarian of Congress' exemption for jailbreaking an iPhone is useless because they do not (and cannot) exempt anyone from the ban on trafficking in such tools.
You can read more about how the DMCA works here: http://www.freedom-to-tinker.com/blog/blakereid/new-dmca-exe...
Hopefully that will be enough that you can understand why the Librarian of Congress wrote, "Nor is this rulemaking about the ability to make or distribute products or services used for purposes of circumventing access controls, which are governed by a different part of section 1201."
Source: http://www.copyright.gov/1201/2010/Librarian-of-Congress-120...
That's the statement in which the Librarian of Congress exempted people from the ban on circumvention (but not trafficking) things like iPhones. The specific phone exemption is exemption #2.
Now then, how does one jailbreak an iPhone legally if they're not allowed to make or distribute the means to do so?
If you read the Freedom to Tinker article, you'll remember that the DMCA says that you cannot "manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, component, or part thereof" that is "primarily designed" to circumvent, has only "limited commercially significant" non-circumvention purposes, or is "marketed" for circumvention purposes.
That word "manufacture" is the sticky one, not that you can't run afoul of the others. Damn hard to circumvent things when you can neither make nor import the tools to do so.
The DMCA is one big catch-22. Claiming that the government has declared this legal is very dangerous. IANAL and you need proper legal advice before dealing with this stuff.
I solve it by not owning an iPhone in the first place.
Sort of. It's all a matter of licensing. Technically, you might own the hardware, but you are licensing the OS running on it.
A better argument would be if you took your iOS device and wrote your own stack for it. In that case, I don't think Apple would have much claim to what you could/could not run on "your" hardware. But in the current scenario you're buying iron-wrapped software (or I guess plastic-and-glass-wrapped software). Apple is really controlling what happens with the software, not the hardware.
This is an importnat distinction, IMO, because I don't believe any of the "I paid for it so it's mine" arguments out there really pass muster until you also create your own (not jailbroken) software stack.
Microsoft definitely has their own crazy and draconian licensing and "ownership" issues, but I can't tell from your comment which one of the thousands of possible example cases you're referring to.
If you have a well-reasoned counterpoint, please post it. I'd honestly love to hear a different perspective.
If I understand correctly, you argue that users don't "own" the device because Apple sells it as a whole stack or because they write the iOS and license it to users. My point is that even with licensed OS users should be free to do whatever they want on the device. When I buy an iPhone, the iOS is already installed so I assume I have also bought the right to use it (like Mac OS?). It doesn't matter whether the OS that comes with the device is written by the hardware manufacturer or not; hence the Microsoft analogy and that's why i disagree with you.
Now when it comes to the subject of App Store, someone has pointed out correctly that App Store is a distribution channel and Windows or iOS is an operating system. It was not my comparison. Here I do agree that Apple has every right to charge developers for any amount they want, or the right to deny any app they don't see fit in the App Store. However Apple don't allow any other channels on their system. That is still in their right to do so, but it will raise some issues when the iPhone/iPod Touch reaches a certain market share.
A better example would be Google. What would happen if Google tried to own some of the dollars that flow through the organic search channel? /shudder
It is a pretty good comparison as long as App Store is the only way to install anything on iOS
It may strike you as obviously false, and it may well have been so two years ago, but when I got my new iPad after moving to another country I've spent about twice as much time getting iTunes to let me pay for apps in foreign App Store than I've spent researching jailbreak options and caveats and then actually pwning the device.
So no, App Store is far from the only way to distribute iOS software, even though it still is the default and sometimes the only apparent way.
From my experience, it turns older iPhones into a stuttering laggy mess and breaks visual voicemail, and makes you paranoid about every iTunes update.
"Computer programs that enable wireless telephone handsets to execute software applications, where circumvention is accomplished for the sole purpose of enabling interoperability of such applications, when they have been lawfully obtained, with computer programs on the telephone handset."
can apple "license" the physical shape of the device and charge 30% on all sales of protective sleeves?
Hardware is different. Unless you specifically sign a contract like a lease that makes some arrangement other than the traditional you bought it, you own it scenario you can do whatever you want with a piece of purchased hardware. The have been cases in the past, for example DirecTV receivers where the hardware purchase price had a built in subsidy, requiring you to sign up for a subscription. When people started paying cash (instead of the usual credit card sale for a $300 item) and not activating the hardware (because they were easy to hack) DirecTV changed the way retailers were allowed to sell the hardware.
People keep getting the iOS software, and the related devices confused, thinking of them as a single entity. You own your hardware, but you don't own the underlying software. Among other things, the lawsuits targeted at the company that was selling OS X loaded on clone hardware (forget the name) also seemed to prove this out.
What really matters is why we should inform our thinking with how animals treat each other.
Frankly, this has little to do with the original post - I just made my original comment in response to someone saying "don't kill" is an example of a natural contract.
On the other hand, I do find my aversion to killing rather natural in the sense that I needn't justify too much beyond my own instinct (and, if you should know, ethics as instinct is the subject of research with promising theories[1], but I'm not even talking about that).
[1] http://en.wikipedia.org/wiki/Trolley_problem
One of the natural rights protected by the Common Law is the right to enter into contracts and have the terms of those contracts enforced in a court of law. But a contract cannot abrogate a natural right, or such contract is null and void. Thus you cannot enter into a contract to take the life of another person.
Various examples that aren't allowed: EULAs that purport to prohibit resale of books (first-sale doctrine), labor agreements that purport to prohibit the employment of members not from the contracting labor organization (union closed shops), deed restrictions that purport to prohibit resale of property to a class of people ("no reselling this house to blacks"), noncompete agreements in some states, exclusivity contracts entered into from a position of market dominance (the Microsoft and Intel OEM cases), certain kinds of explicit tying even when not in a position of market dominance, bequests that contain ongoing conditions on the heirs' behavior (rule against perpetuities), etc.
One example that is also in the "seems related" area but is legal in the U.S.: resale price maintenance, where a manufacturer can prohibit a retailer from selling a product below a certain price. One that's currently being debated is the vague set of issues around "network neutrality", related but not identical to the last generation's debate over "common carrier" status. Gray area: EULAs that purport to prohibit decompilation and reverse engineering.
I know it's a category with vague edges, but it seems like there should be some name for it? These kinds of contracts, even the ones we decide are allowed, seem different in kind from pure exchange contracts of the form, "I give you $100, and you agree to provide me with 2 hours of consulting".
The thing is that, as you say as I understand it, whether a contract is considered unconscionable is normally a complex question; for example, terms that are unconscious in a residential real estate contract can be included in a commercial real estate contract because a commercial renter is considered more sophisticated (and so if you rent commercially, you better be sophisticated and count your fingers after every hand shake). One guiding question is whether the signer really knows what he getting into.
By that token also, I believe a number of terms are considered unconscionable if you click through them on a website. I would speculate that if a vendor sent an actual devil who blew smoke out his ears and demanded a video-taped signing in blood celemony, that vendor would have a stronger claim that "the signer knew exactly what he was getting into".
Will Apple employ Devils in the future? I think Microsoft may have them all tied up...
IANAL of course...
Maybe it's a stretch, but I don't feel like I own it until my 2 years is up.
The distinction, as I understand it, is that labeling it an "open letter" tells us that one entity (Readability) intends not just to publish a given letter for all to read, but also make clear that it is directed at a second entity (in this case, Apple), in the same way as if Readability had sent it directly TO Apple.
It is also often hoped that such an open letter might elicit a public response.
I predict either reversals or abandonment of their platform. I still maintain that HP or RIM have a great opportunity here to announce that they are going to build app stores that are low fee for subscription apps. I think you'd definitely see a move there from numerous devs.
And I too worry that my beloved Instapaper may be going to face trouble soon as well.
Man if it were my business I sure wouldn't want to risk pissing off developers or the consumers right now:
http://www.zdnet.com/blog/btl/how-will-smartphone-market-sha...
Say what you want about Microsoft, they never stooped to the level of _actual_ fascist Nazi crap like that.
http://news.cnet.com/8301-13579_3-20003446-37.html
Widely denounced as unjust.
So,
a) if you were working on a prototype product,
b) and a dumb ass engineer of your company left it at a bar, where
c) a guy illegally took it (and even more possibly outright STOLE IT) and illegally sold the stolen prototype to a journalist
d) the journalist published an article revealing all the details of the new product (and making boat loads of cache in the process)
you would NOT have reported this to the police?!!!
(Oh, and the police takes orders from Apple now, not the D.A.? You are sure that the police wouldn't have raided the home of any journalist buying stolen prototypes worth millions of dollars if it was for any random company?)
If you accept that the 70-30 split is acceptable for sales of apps, by logical extension you must accept that the 70-30 split is acceptable for in-app purchases, because technically one could provide a free app with an in-app purchase to make it a full app, and anything less than 30% on Apple's take would gravitate the market toward this model.
If you accept that 70-30 is fair for in-app purchases, then you must by logical extension accept that recurring in-app purchases that can be cancelled at any time would also have this split, because technically one could provide all in-app purchases at a steep discount simply as "subscriptions" that can be cancelled after the first payment.
As far as I can tell, this is Apple's reasoning and rather inescapable at that.
However, I think Apple could say that a subscription purchase was 85-15 or 90-10 and they would have gotten this in with little push back.
Or even required that subscription apps cost $9.99 for the initial purchase ($9.99 is a number from my head with no basis in reality) and a following 90-10 split, or requiring that apps with a free initial release go to a 70-30 split on subscriptions. I really think they could have done that and not had a major revolt on their hands. They may not have made the same in the short term, but I think they would have had a better response and a better long-term hold on small developer and publisher loyalty to their platform.
I would personally buy a Palm Pre 3 if it had Instapaper and Kindle and the iPhone 5 didn't. I would venture that their are numerous other consumers who have similar preferences.
[Edited for clarity]
Maybe this will be the one that gets developers to realize this is not a sustainable game they are playing with Apple, by Apple's rules, in Apple's world.
That said, it really should require us all getting up in arms over it for Apple to stop stuff like this. They shouldn't have made such a policy to start with! Very worrying for the future of the platform...
A law is only as good as it is enforced. There's a huge amount of laws out there that would be very controversial if they started getting enforced. For example, many states still have crazy/puritanical sex laws on the books.
(Not that it's any less stupid.)
[1]: https://www.readability.com/learn-more
Richard says that their 30% would account for a tiny sliver of Apple's overall revenue, but lots of tiny slivers start to add up eventually. The problem though, is that if the cost of those slivers is to drive the developers away from the App Store, then those slivers disappear. Considering that third party apps are possibly the most important feature of the platform, it doesn't seem like a smart idea.
The 30% cut on App sales is understandable, because software generally has high margins, but it doesn't sound like the same is true for content subscriptions. Maybe it's a case of trying to keep their policy too uniform (i.e 30% on everything)?
Does anyone know where the subscription content comes from? From my understanding, the subscription content will usually come from a third party, rather than Apple's CDN, so there's no marginal cost to Apple.
Also, Apple's tools for developing are just superior. The Android SDK is an Eclipse/Netbeans Plug-in. Apple's is an 800MB-1GB version of XCode.
XCode is a really unpleasant IDE to work in imo because it has so many separate windows, even in the All-In-One view. Admittedly, this could just be because I am so used to the VS/Eclipse single tabbed window style.
I dislike that XCode is only available on OS X which adds the cost of (expensive) mac hardware to app development (or the difficulty/annoyance of updating a hackintosh every time a new version of OS X comes out).
And finally, it is annoying to have to download/install an 800MB-1GB version of XCode every time a new version comes out.
It's my impression that iOS developers make more money - although cross-platform development can be considered.
I am probably never going to own an Android phone, so I won't be developing apps for myself which makes development too artificial.
This blog post has made me consider looking into Palm/WebOS, though.
[1]: http://news.ycombinator.com/item?id=1670880
[2]: http://www.reddit.com/r/apple/comments/cspnb/daring_fireball...
It has always been against AppStore rules to monetize apps outside of the AppStore. Apple has been lax in enforcing it, primarily because Apple didn't offer a subscription mechanism.
Now they offer a mechanism, and so now people can comply with the rule, and so now they are enforcing it.
READ THE TOS PEOPLE.
http://www.businessinsider.com/netflix-not-affected-by-apple...
There are no non-profit or even strictly business-related terms under the umbrella of the App Store as far as I know. There are no corporate/business iTunes purchasing accounts, no escalation to root-level privileges allowed for apps in the MacAppStore(postponing backup and other more powerful apps). This seems like another oversight on Apples part due to treating it as a lower priority.
And although they have every right to be proud of their achievements, it seems a bit like "you owe me" to remind Apple that they used the Apache-licensed Readability tech for Reader. Their proposed app could stand on its on.
What you're missing is the other rules which force you to offer purchase via IAP because you offer subscriptions outside the app, too. The following terms apply:
11.1 -- Apps that unlock or enable additional features or functionality with mechanisms other than the App Store, except as approved in section 11.13, will be rejected
11.12 -- Apps offering subscriptions must do so using IAP, Apple will share the same 70/30 revenue split with developers for these purchases, as set forth in the Developer Program License Agreement.
11.13 -- Apps can read or play approved content (magazines, newspapers, books, audio, music, video) that is sold outside of the app, for which Apple will not receive any portion of the revenues, provided that the same content is also offered in the app using IAP at the same price or less than it is offered outside the app. This applies to both purchased content and subscriptions.
11.14 -- Apps that link to external mechanisms for purchasing content to be used in the app, such as a “buy" button that goes to a web site to purchase a digital book, will be rejected
Let's say the subscription cut was 10%. Everyone would release their apps as free, and charge for everything as a "subscription" because it's less than the 30% cut for app sales or non-auto renewable in-app purchases.
Basically, there is no other percentage that Apple can use here, for very good reasons. If they lower the percentage for this, they have to lower all the other percentages.
And that's not going to happen, because 30% is pretty reasonable for what they provide. The Android Market takes 30%, and Amazon takes 70% for Kindle subscriptions.
Edit: IMHO, everyone talking about the percentage is missing the point. The problem is the policy itself. It's just too general and broadly applied for a huge amount of stuff out there. Marco nails the issues here: http://www.marco.org/3437484678
It's not much different than if Google were to decide that all AdWords clicks are now $3.
The thing is that nobody cared when it was a one time fee for their $1.99 app. When Apple starts talking about subscriptions that may cost 10's or 100's of times that each month, Apple starts to look like their overreaching - and it could be damaging to long term adoption of the platform.
One might even hypothesize that these ham fisted policies are defining the very nature of the offerings in the app store - it explains the preference for fart apps over sophisticated (expensive) products.
Apple is just coming off as if they didn't think this through.
This will never happen, but if it did I'd be ecstatic. It could be a great PR move and really help Readability's goals to fund independent content producers online.
The only argument against Apple that holds water is abuse of monopolistic power, but I don't think that will fly given that the whole market of Android and Windows and other phones also exists.
They could offer their subscription on their web site and collect 100%. Their app would then be required to offer the same subscription deal as an in-app purchase for the same-or-lower price, and then they would collect 70%. The app could not refer users to their web site for purchases.
While apps and content are just break even businesses for Apple, they are instrumental to the company's financial success. The iPod, iPhone, and iPad are each technology platforms that bring together consumers, apps, and content. The value of each platform (iPod, iPhone, and iPad) to consumers hinges on the availability of apps and content; and the value of each platform to app developers and content publishers hinges on the number of consumers that have adopted the platform.
In short, there is a virtuous circle in effect; hardware sales to consumers attract more app developers and content publishers, and more apps and content drive more hardware sales to consumers.
Apple’s new subscription model might strain or even break this virtuous circle. First, since Apple is only requesting 30% of revenues if content is subscribed to through iTunes it will likely cause content publishers to encourage consumers to bypass iTunes and purchase content directly. Over time this may reduce the relevance and significance of iTunes. Second, this 30% cut will compel app developers and content publishers to find alternative, less-expensive distribution channels. Google is the natural alternative given Android and the Android Market, and the company has already launched the “One Pass” payment system, which charges a lower fee (10%).
If this new subscription model is potentially damaging to Apple’s financial success, then what’s motivating Apple to launch such a model?
It’s possible, though very unlikely, that Apple failed to consider the implications of the model and the strain it would place on app developers and content publishers. A second, more likely scenario is that this subscription model reflects efforts by Apple to generate greater revenues and profits from its apps and content business. A third likely scenario is that Apple is trying to create barriers to entry for competing distribution platforms, such as Netflix and Amazon, which will find it cost prohibitive to offer their service through iTunes given the 30% in fees. These barriers may give Apple time to further develop its own content distribution business. The immediate risk that content publishers will turn en masse to Android is low given the delay of Android-based tablets and other connected devices (e.g., connected TVs).
This subscription model may boost iTunes revenues and profits, and it may create a barrier to entry for competing distribution platforms, such as Netflix and Amazon. That said, I believe this move is a strategic mistake. There may be some short-term benefits to Apple, but overall it will strain the company’s relationship with app developers and content publishers. Over time this will reduce the selection of apps and content available via iTunes, reducing the value of Apple products to consumers, thus putting downward pressure on hardware sales. In the meantime, partners and resources will migrate away from Apple, towards Android. Over time this will add further energy to Android adoption for app developers, content publishers, consumers, and hardware producers. Android is already emerging as a force in smartphones. With the launch of Motorola’s Xoom and other tablets, Android will soon gain significant share in the tablet market as well.
Starting to sound like Mac vs. Windows all over again. I thought the App Store showed that Jobs had learned his lesson that the systems with the most software and content win. Putting that at risk fits the classic folk definition of insanity (same behavior, expecting different results).
Of course, next mp3 player will be some no-name brand, I expect. :-)
If you are going to be required to give up ground - you might as well grab all the ground you can prior to any punitive action.
If they honestly think they can get away with it, I think this might be a signal that they're losing touch with their community.