Ask HN: STEM toy for a 3 years old?

117 points by spapas82 ↗ HN
Hello! Can the HN community recommend me a STEM toy (or similar that would educate and entertain him) for my 3 yo boy? He's highly curious but I can't find many things to play with him :( The things that I like bore him and the things that he likes bore me (or are way too messy and dangerous to let him do them)...

143 comments

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Three seems a little young for STEM. Maybe something like Playskool Explore 'N Grow Busy Gears? Or the larger size legos (Duplo)?
I have 1, 3 and 4 year olds, and I have to disagree. We actually have the Busy Gears you mentioned and they are excellent for the 1 year old. But the 3 year old can handle complex tasks if they are interested (that's a huge "if") and can really understand and talk about things. The 4 year old can follow picture-based directions, etc.
Sure. YMMV. I have several kids and had a different experience.
Wooden train tracks, such as Thomas the Tank Engine, are usually popular. They also make a smaller set if you don't want the railroad to take up a whole room.
"12 Awesome (& Educational) STEM Subscription Boxes for Kids" https://stemeducationguide.com/subscription-boxes-for-kids/

Tape measure with big numbers, ruler(s)

Measuring cup, water, ice.

"Melissa & Doug Sunny Patch Dilly Dally Tootle Turtle Target Game (Active Play & Outdoor, Two Color Self-Sticking Bean Bags, Great Gift for Girls and Boys - Best for 3, 4, 5, and 6 Year Olds)"

Set of wooden blocks in a wood box; such as "Melissa & Doug Standard Unit Blocks"

...

https://sugarlabs.org/ , GCompris mouse and keyboard games with a trackpad and a mouse, ABCMouse, Khan Academy Kids, Code.org, ScratchJr (5-7), K12 Computer Science Framework https://k12cs.org/

What about just a wooden horse or a ball? I understand every parent wants the best for their children and every family is different, but I thank my stars my parents did not push to me any "educational" stuff.
same here man. now a days it's a disaster. We watch a little bit of disney junior cartoons for 30 minutes before my daughter goes to bed (1.5 years old). Disney has all these 'sponsors' that are just shit websites claiming to be educational. Sure lets get the 2 and 3 year olds hooked even more on the fucking ipads haha.

I love the outdoors and cant wait to get my little one out there. On the flip side, i fucking love computers and video games too so it's definitely a balance! When i was a kid i didnt want to program or anything. I wanted to run around, skateboard, play with kids in the hood.

Pens, paper, boxes, wooden bricks, some backyard junk. Simple things that will spark his imagination and make him design and invent.
This. Three years old is a good time to build an intuitive understanding of the simple machines (lever, wheel and axle, pulley, inclined plane, wedge, screw). Hands-on play with this kind of thing will set up a solid foundation for more complicated STEM when they're older, and the kid won't even know they're being educated.
Mannnnn remember getting a new large appliance and anxiously waiting for the box to be empty so you could go climb into it and turn it into a spaceship or submarine or something else?
Duplo works well. Get an educational pack to maximize the basic bricks you get with it. Otherwise specialty sets can get old quickly.
The three my daughter likes the most are:

+ Trains. Especially bridges and self-moving trains.

+ Cups. Water, sand, playdough, etc.

+ A robot that takes a series of instructions, and then you hit go. This is the most advanced, but she's worked out how to make it spin on the spot, and that is apparently hilarious.

Shrug my head. Be a responsible parent and let your kid enjoy their childhood. Play sports with him instead
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How is offering your child toys that they can learn from stopping them from enjoying their childhood, and what does it have to do with sports?

I grew up loving k'nex, I don't see how that i wasn't enjoying my childhood

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You know they aren't mutually exclusive, right?
Time with parents.

As a parent you can turn most any activity into an opportunity to learn math, science reading or whatever. Just asking questions is the core of learning. For example, the start of learning math is gaining a deep understanding of basic numbers. Simple activities go a long way... count things, add them together, split into groups, and so forth.

Also don’t foist your own desires and dreams upon your children. It is good to expose your kids to quality stuff, but be aware when this is more about your desire than theirs.
On the other hand, be aware that you can shape the ambitions and the habits of a young child. Letting them figure out what they want without any guidance is negligence.
I have an 18 month old. The delta that's occurred over the last year is immeasurable. I can't imagine how much more is going to happen between now and 4 years old. I optimize my day to ensure that I spend as much time as possible with him. It's definitely paying off for him, but selfishly, it's the most fun I've had in a long time.
> I can't imagine how much more is going to happen between now and 4 years old.

Just wait until they're school age and can make the conscious decision to learn what they're interested in at a much deeper level. You're just helping them lay the physical and mental groundwork for a love of learning when they're toddlers and pre-schoolers. It really is amazing when all that work pays off (as long as you can deal with the fact that your kids may not be grateful for it until much later in life).

I’m actually seeing it now. He’s teaching himself the alphabet. Of course, we kickstarted it by singing the ABC song, and counting objects/food with him. But he loves it so much, he’ll cry for the song and/or Sesame Street videos of Elmo singing it.

But he taught himself using a talking book. It’s an ABC book that has buttons on the side for each letter and a voice says the letter and some associated word. He loves one button the most, the one that sings the whole alphabet. He presses it over and over again. Sometimes, he misses and hits X, Y, or Z. One day we were playing and he started pointing at X, Y, and Z and yelling it out to me. I was floored because I never taught it to him.

Now he manages to recognize letters and numbers in the real world. Signage on end caps in grocery stores, license plates, etc.

Also, I have video proof so I’m not making this up.

It’s totally crazy. He’s 18 months, been doing this since roughly 15 months.

I can’t wait to see how far he runs with this.

This is actually a question I’m asking myself at the moment as well. I taught older kids (8-16) robotics for a while, and found the younger they were the more harmful failure scenarios were. If they failed, they would get frustrated and gradually disinterested. The more there was a defined success criteria that could be measurably achieved (or not achieved) the more obvious it was to them that they had no succeeded. The more it was just about play the better. Ideally failure states should be learning opportunities and kinda fun.

Littlecodr is awesome for that. It’s just a set of cards with instructions like move forward, turn left etc. get him to program you. It’s funny when the instructions lead you into a wall instead of between the door frame. Failure is fund

Some of the best stuff is also just dumb hands on stuff. Playing with cardboard glue and string. Making spaghetti towers. Folding paper planes. Magnets are awesome. Basically they learn from you, so the more time you spend together the better.

If your looking for low energy investment check out primo (primotoys.com). It’s little wheeled bot you program with simple physical tokens.

Osmo is also cool but I find the iPad platform derails their attention.

Littlebits is also cool, but the parts are a bit small for unsupervised play at that age.

Makeymakey is also rad.

Adafruits circuit python is awesome as well, but the play sessions would have to be quite curated. You could preprepare stuff and just do the wiring together with crocodile clips etc, but in all honesty maybe just a battery would be fine ;)

Looking forward to what pops up here :)

Wooden train set, blocks, those magnetic shapes that stick together, a sandpit, k'nex / duplo, an activity board (switches, hinges, moving/sliding bits etc. fastened to a piece of board), a water table with some buckets and things, play doh (home made is fine).

Also let him join in with things you do around the house (cooking? cleaning up the yard?) - just giving them something to carry so they can be part of it will make them so happy sometimes.

Make the play-dough, make the blocks, make the activity board - with your kid.
Try the local kid's museum and see what he gravitates to.
We got this one for our son when he was 3:

https://www.robotshop.com/en/code--go-robot-mouse-activity-s...

It's a great introduction to programming. You have to put in all instructions on the mouse to solve the maze. There's also cards with instructions that you can place on the board to make it even easier.

We also bought an IoT kit from from https://littlebits.com/ when he got older that we started to work on together.

The key here is to do it at a 3-year old level and that you do it together, it's not about finding the right solution or not. Be open to your kid's creativity and don't just follow the instructions.

Also, Magna-Tiles! https://www.lakeshorelearning.com/products/blocks-manipulati...

We bought a starter kit (pretty expensive I know) but my son has been playing with it for at least 1-2hrs a day for a year. They are part of every game he plays, whether it's a car race or playing with dolls.

I think "following the instructions" is a worthwhile skill in itself, and our 4 year old really picked it up.

But you're right, once she learned to follow the instructions exactly, she is having a tough time being creative. At the moment she's kind of obsessed with instruction-following. So there are definitely two sides to it.

I agree, following the instructions is a critical skill to develop.

What I meant was that you can be creative with these solutions. As for the programmable mouse, my son drew his own mazes on paper in the end and placed his toy cars and other things for the mouse to catch.

The basics are still there that he need to program the mouse and understand the fundamentals, but allowed for enough creative freedom to keep it interesting.

There is a set of 4 toys that can be assembled and dissassembled using a supplied plastic screw driver. 3 are dinosaurs and one is a horse. I forget the name though.
Duplo - larger Lego that they mostly can't put in their mouth.

Be prepared for about a decade of being bored with kids toys. Also realize that your child may not be interested in anything you are interested in, its ok. They are their own person.

I have purchased Duplo for three friend’s kid’s first birthday and they have been a hit. Recommended age is 18 months, but 6 months to a year out, they get more use out of my gift than the others. Duplo is also compatible with Lego, which means they can be used as filler, etc. as they get older. Now one couple is having their second kid and I need to find a new present!
Search for 'duplo marble run'. I've found knockoff versions on ebay for ~$5. My 8 & 10 year old still love to play with the set. It's fun to build and fun to send the marbles down the path.
Duplo is great. The blocks are mostly big, so they cannot be swallowed. You can literally stomp on a block with all your power and it will not break. You have regular blocks but also trains, rails, wheels etc.

* My youngest at 6 months was happy for ~10 minutes just holding a red 4 x 2 block

* Now he's 10 months old and licks the blocks and bangs them together

* My oldest at 1 - 1.5 years old, tried to stack a few blocks together

* At 2 years old he was building large towers, to collapse them

* At 3 years old, I could build something for him and he could "help" and add stuff to the building (with fantasy running wild; stack 20 random blocks on top of a carwash I intricately crafted and that was so "planes could land to be washed")

* At 4 years old, he could build stuff by himself

* Now at 4.5 he's learning himself how to reinforce structures, how to build "bridges", build cars etc.

> realize that your child may not be interested in anything you are interested in, its ok.

I've been trying to get my son into STEM (robots, arduino, raspberry pis, everywhere). Alas, he is an artist and enjoys drawing manga, writing stories, and playing guitar. At first I was concerned because none of these are useful employment skills. I've learned to just go with the flow.

There are some LEGO Education products that may be relevant.

Maybe something like the STEAM Park set. It uses DUPLO bricks.

Disclaimer, I work there.

How about a one piece rain and mud suit? Rinse them off with a hose and the clothes stay clean. Best part is you get to say "suit up" any time you're about to do something fun.
PPE like Mom and Dad (should!) wear is a great thing to bring a little one into the activity: it's educational for them to observe, and good habit-forming to wear the appropriate safety glasses, earmuffs, or bike helmet, gloves, or whatever is appropriate.

Do let them help you with the hammer, wrench, screwdriver etc. even if the job takes 10x as long as it could. Be careful they don't get too proficient before they learn discipline and their limits, or they'll have your washing machine in parts when you turn your back...

But essentially everything that's not inherently social, literary, or artistic is a STEM project for a 3 year old.