Ask HN: How should pricing work for my app?
Hi,
I posted before on HN about this, but at the moment I'm working on a series of sound toys for Android. Each one is 'organic' in its design, and resembles more an organism that produces sound than an instrument.
Initially I was planning on pricing them at $1 each, but maybe this is too steep for something that isn't a game, or has value that increases measurably over time. Should I package several of them into one app and sell it for $1? I've read somewhere that if people are given too much choice they have a hard time making a decision, so would it be best to package the organisms into one app? Also, is it an evil marketing trick to set a price when there is buzz around a product and say it only exists for a 'limited time'?
6 comments
[ 3.2 ms ] story [ 24.5 ms ] threadPersonally, I prefer flat dollar prices. I'm much happier with $25.00/mo as opposed to $24.95 or $24.99/mo. I read them all as "$25" anyway and I prefer nice round numbers.
ymmv.
In my case I would go with a flat price ($1 or $2) or perhaps a flat price with a little more like $1.20 or $2.40. This seems like it isn't a random price.
Human psychology 1.0 :-)
YMMV, but 'too many choices' can be a strong deterrent to impulse buying which, imho, is your best friend, given the kind of apps you have.
HTH