I work in graphics and seem to lately be referring to these articles more than papers. I love how playful IQ’s investigations are, as well as how practical and useful.
Recently I tried writing a sound program on ShaderToy and without thinking much assumed you could easily vary the frequency of a tone by using sin( t * freq * tau ) and animating freq. Whoo my ears got a big surprise, and a Google search brought me right to https://www.iquilezles.org/www/articles/fm/fm.htm
Inigo's blog has been one of my favorite treasure troves of information for a long time now. Especially for people who like to play with demoscene-esque types of computer graphics, but honestly there's a ton of industrially useful knowledge there that has informed my work as well.
If you like graphics and somehow haven't found it before, check it out!
I found his blog a little while ago while getting into generative art and it has been a wonderful source of inspiration, quick learning, and deep knowledge. The domain warping tutorial is one of my personal favorites and the examples are gorgeous!
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[ 2.8 ms ] story [ 43.8 ms ] threadRecently I tried writing a sound program on ShaderToy and without thinking much assumed you could easily vary the frequency of a tone by using sin( t * freq * tau ) and animating freq. Whoo my ears got a big surprise, and a Google search brought me right to https://www.iquilezles.org/www/articles/fm/fm.htm
Maybe the submission title should be s/Blog of/Articles by/, or actually link the blog.
If you like graphics and somehow haven't found it before, check it out!
He also has some wonderful youtube videos (https://www.youtube.com/watch?v=62-pRVZuS5c).
I cannot recommend his website enough for folks getting into lower-level graphics development!
I stumbled upon the channel one or two years ago, very interesting stuff if you are into math and computer graphics
[1]: https://www.youtube.com/watch?v=I5CTFMuFvb0 [2]: https://www.oculus.com/experiences/rift/1118609381580656/