Just finished Beyond: Two Souls in about 15 hours over 2 weeks. I also find the website How Long to Beat let's me know how much time I will invest in a game upfront.
For me, typically the longer the game, the more addictive it is.
I play overwatch (it’s hard in the beginning as you figure out maps and hero’s, and the odd toxic player). Overwatch is great for short play sessions though you are not guaranteed to finish feeling good, matchmaking and player role selection add a level of frustration. i end with Widowmaker or Reaper who on certain maps is a bit overpowered. pokemongo, legend of Zelda, breath of the wild and recently Animal Crossing. Personally I found it hard to get into Pokemongo and made it because my daily dogwalks pass through a few gyms and stops which helps and I built up a friend list. With lockdown it’s been harder to play but I’ve developed a few teams in the battle league and that’s quite fun. I don’t play everyday none of these games are addictive but they are fun for me and they all reward regular long term play. I hate casino style games (pay to progress micro transactions many of these on iPad now). Also hate games that are built around grinding.
Puzzle games are my favorite for that, but not any individual game, rather as a category. Most puzzle games are short, but it's hard to stop in middle and continue later since you'll forget some of the mechanics.
The premise is simple: Dive into the dungeon, retrieve the famed Orb Of Zot, and abscond with it in your possession. Easy, yes?
What sold me were the vi-style controls, the ability to play directly from a terminal (or a prettier web GUI if you so choose), and how every action is on a turn-by-turn basis. You get to pause/stop at any time, and your progress remains for years.
It can be a little daunting to get into it, but it is a lot of fun!
18 comments
[ 3.1 ms ] story [ 52.0 ms ] threadFor me, typically the longer the game, the more addictive it is.
The premise is simple: Dive into the dungeon, retrieve the famed Orb Of Zot, and abscond with it in your possession. Easy, yes?
What sold me were the vi-style controls, the ability to play directly from a terminal (or a prettier web GUI if you so choose), and how every action is on a turn-by-turn basis. You get to pause/stop at any time, and your progress remains for years.
It can be a little daunting to get into it, but it is a lot of fun!
It's kinda like Binding of Isaac if anyone was wondering. Similar in terms of you want to give up after losing sometimes.
Think Sokoban or Chip's Challenge but you have to rewrite the rules of the game to solve puzzles.
Going away and coming back later probably helps solve a lot of the puzzles.
https://krajzeg.itch.io/slipways
Codenames online play with friends, no signup required .
Tsumego Pro is a nice app for quick, short-term life and death problems with a range of difficulty.
If you are new to go, check out http://playgo.to/iwtg/en/ -- it's a solid introduction to the game.