One of the best flavors of frustration in video games is a creeper in Minecraft.
It doesn't only force you to start over, to regress on a path predetermined by the author of the game. It can destroy something unique that you created and existed only in one copy.
Great post! Reminded me of ‘The art of game design - A book of lenses’
The first lens, author talks about is ‘lens of emotions’ and mentions that — while designing games emotions like ‘frustration’ and ‘fear’ play an important role in defining a users’ experience.
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