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Wonderful post. I love writing that builds a bridge to internal sensation. Will the kind of feelings described here ever be modeled accurately?
Is all frustration felt in different parts of the digestive system?
Hmm, seems the author forgot to define the seventh flavour.
Frustrating. I wonder what it could be :)
I think it was used in games like Doom where they tell you at the end of the level, how many secrets you could have found and you did not.
And in 8: "A moment when we mentally rope something off forever, resolving not to try it again."
One of the best flavors of frustration in video games is a creeper in Minecraft.

It doesn't only force you to start over, to regress on a path predetermined by the author of the game. It can destroy something unique that you created and existed only in one copy.

Great post! Reminded me of ‘The art of game design - A book of lenses’ The first lens, author talks about is ‘lens of emotions’ and mentions that — while designing games emotions like ‘frustration’ and ‘fear’ play an important role in defining a users’ experience.