> We have seen a number of forks of SideQuest created recently circumventing SafeSide to facilitate piracy. This was possible for an average developer in part because the code was open source.
I wonder how much of the decision was based on pressure from Oculus. Especially if Oculus were appearing to be a bit more relaxed about 3rd party market places... it seems like a pretty juicy carrot to hang in front of SideQuest.
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