[–] rl3 6y ago ↗ Release notes are here:https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNo...Awe-inspiring as usual. Probably the most productive dev team on the planet. [–] yodon 6y ago ↗ And yet it keeps feeling like "if they use it in Fortnite, it's production ready, otherwise you're on your own" [–] [dead] cecja 6y ago ↗ In my experience they are really responsive to help even without a support contract.
[–] yodon 6y ago ↗ And yet it keeps feeling like "if they use it in Fortnite, it's production ready, otherwise you're on your own" [–] [dead] cecja 6y ago ↗ In my experience they are really responsive to help even without a support contract.
[–] [dead] cecja 6y ago ↗ In my experience they are really responsive to help even without a support contract.
[–] haunter 6y ago ↗ >OpenGL ES3.1 and Metal 2.0 are now the default feature levels for Android and iOS projects, respectively. Vulkan, ES3.1, and Metal 2.0 all have similar features, enabling us to establish better feature parity between mobile platforms.Nice to see that!
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[ 3.5 ms ] story [ 17.7 ms ] threadhttps://docs.unrealengine.com/en-US/Support/Builds/ReleaseNo...
Awe-inspiring as usual. Probably the most productive dev team on the planet.
Nice to see that!