Graph2Plan: Learning Floorplan Generation from Layout Graphs (arxiv.org) 55 points by nonoesp 6y ago ↗ HN
[–] charleskinbote 6y ago ↗ Reminds me of similar work done with genetic algorithms: https://www.joelsimon.net/evo_floorplans.html
[–] nrjames 6y ago ↗ Also reminds me of Joris Dorman's cyclic dungeon work for the game Unexplored: https://www.youtube.com/watch?v=_wvkTT-6P3Q
[–] carapace 6y ago ↗ Good, now teach it Pattern Language.Christopher Alexander FTW!https://www.livingneighborhoods.org/ht-0/bln-exp.htm [–] quantazelle 6y ago ↗ OMG! This exists! I have been thinking about doing something similar.
[–] vlovich123 6y ago ↗ Could be cool to expand this to electoral map building. Then you don't even need to manually draw the lines. Publish the loose constraints & the source data & everyone can regenerate their own electoral map to confirm no funny business.
[–] nonoesp 6y ago ↗ A similar model is #HouseGAN done by researchers Nelson Nauata & Chin-Yi Cheng at Autodesk Research in 2019.Post → https://nono.ma/housegan Paper → https://arxiv.org/abs/2003.06988 GIF → https://nono.imgix.net/img/u/post-housegan-200401.gif?ixlib=...
6 comments
[ 2.6 ms ] story [ 22.7 ms ] threadChristopher Alexander FTW!
https://www.livingneighborhoods.org/ht-0/bln-exp.htm
Post → https://nono.ma/housegan Paper → https://arxiv.org/abs/2003.06988 GIF → https://nono.imgix.net/img/u/post-housegan-200401.gif?ixlib=...