New Startup Now Pulling In Over $100k in Monthly Revenues
1) To inspire other YC-rejects, especially single founders.
2) To recruit hackers to help me bring this company to the next level. By which I mean, of course: total world domination.
I came up with a simple idea for a iPhone app to recommend iPhone apps at the end of the summer, began working on it the fall, and applied to YC shortly thereafter. As a single founder, I expected to be rejected, but thought it couldn't hurt to apply. The rejection email came on November 2nd, and I got the app into the store a week later.
At that point, it was pretty clear the app wasn't ready for prime time, so I worked on it and racked my brain for a viable near-term business model and marketing strategy.
This was sorted out and tested in microcosm by the end of the year. I actually pinged pg on New Years' Eve with my modest but promising stats, requesting late acceptance to YC. Unfortunately he replied that it was just too late, and so I soldiered on. I began marketing internationally, in English speaking countries, rolling the eventual profits from one successful country-targeted campaign to go after the next larger country in my list. Ireland. Success. Australia. Success... Canada.. The U.K...
Finally, on the night of February 15, I went after the U.S. That was a pretty intense night. But all worked as predicted. And one month later, it continues to work.
Over 800,000 downloads to date, 4.5 star rating in the store and a nice constant revenue stream of over $100k per month. Check it out: http://itunes.apple.com/us/app/id399128529?mt=8
That's as a single-founder, with no investors, and only the advice I could squeeze out of my friends.
But this is just the beginning.
Of course there will be: An iPad app. Android. Internationalization. Vast improvement of the recommendation algorithm. An in-house advertising system. Marketing pushes to get the app to at least 10x users by the end of the year.
We're also going to expand this from just apps to books, movies, music, and so on. Cars? Fashion? Let's see what works.
So there's our basic business plan for all the world to see. And we're not afraid. Go ahead, try and steal it. You know it's all about execution and position at this point. And we've got an excellent position and fantastic execution.
But who's this "we"? Right now it's just me---the founder---and the business assistant I just hired. An excellent developer friend will be hopping on board soon.
But really: I want YOU! Quit your Google! Quit your Facebook! Quit your Apple! Let's forget about getting acquired and build something with which to acquire! Come with me, fellow hackers, and let's conquer the world!
Sound like fun? Send your resume, along with a brief cover letter explaining why you're interested, to:
jobs@kumph.com
88 comments
[ 3.5 ms ] story [ 157 ms ] threadLove that.
I'm actually working on an iPhone game, Link:http://beathub.net. Was rejected by YC before (not on this idea though).
Would love to talk more via email about possible partnerships, advice you may have.
Just started an Ask HN thread also for those who are interested in offering their advice on this: http://news.ycombinator.com/item?id=2318920
Edit: Just got downvoted, i know how this comment can be seen as self promotional but it isnt. My intention is to be brief and to the point.
Edit: It has obviously been upvoted now. Now i'm getting down voted? lol. HN, i don't get you sometimes.
And to answer your question: Yes, very much so. And growing.
edit: This must be misunderstood. My intent was to illustrate that Twitter is not a good example of a company that has been acquired without a solid business model. Obviously the news says they've had offers, but just as obviously no offers have turned into acquisitions. The many intelligent people who work there and have invested in the company think Twitter has at least the promise of a solid business.
If I had a business that generated even 30k/yr in revenue (albeit a sustainable 30k), I would think really hard before selling it. It pays my living expenses, after all, and ostensibly leaves me free enough to pursue other ideas.
This "acquisition fever" we have these days isn't really about good business models, there are the businesses which try to grow as fast as possible by burning investor money and disregarding business models (the ones that are good acquisition targets), and the businesses that start out with a good business model and aim to be sustainable as fast as possible.
"We usually invest $11,000 + $3000n, [...] in return for between 2% and 10% of the company. The average is 7%."
As to whether this is worth it --- depends on the expenses (which presumably include at least salaries, promotion, and rent). If they aren't spending as much money as they're taking in (no names, but I do know of iPhone devs in this position), it's hard to see the point of giving up equity to get more.
And yes, the $150k is a nice addition, but would you pick this convertible debt over the weekly dinners, office hours, alumni help you might get and most of all connections with possible investors? I wouldn't :)
Now I think about it: the YC FAQ also mentions this money-related question.
>>Get $100, €50, and £50 iTunes Gift Certificates with this app! Not just "another reward app"--take a look at our reviews! Devs pay us to promote their apps, and we pass it on to you. Check out the rewards section on the flipside.
Not sure how this translates to 100K/month but would be interested to find out.
Take a App creators, b Advertising partners, x End-users sign up, y Users complete reward levels
Get as much x to provide value for a which convinces b to pay you to cover y.
b > y = PROFIT
The trick is x, only a network effect creates the rare times b is ever over y.
Right now the biggest cost-per-install networks are doing 50x to 100x your revenue and growing quickly, and they're hiring every experienced salesperson they can possibly find. That's your true competition for app developers' advertising dollars, not the little stuff like 'Daily App Dream'. You probably need sales more than developers.
I see you used to be at Flurry. It was your former CEO, Simon, who asked me to come in.
Simon is terrific - given that there wasn't an obvious acquirer for Pinch Media, merging with Flurry was a great decision.
http://www.shinyfish.com/sns/
/shameless-plug
http://ycombinator.com/newsguidelines.html
That said, I think there's nothing wrong with this post, but that guideline is there for a reason.