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Cool, but they chose pretty obscure (to me) titles to demo with.
Probably trying to avoid C&Ds that are inevitable with using second- and first-party titles commercially.
I suspect that's part of the answer, the other part is what they show is probably technically the easier ones to implement. The actual experience in some of the big name titles I tried isn't as good (yet, I'd assume) as some of the games they show. It works, but there are some odd glitches.
They chose very recent titles, probably because they were able to secure rights to show them. Nintendo is well known for being a menace to any community rom or IP work. A significant amount of the trailers came from micro mages, which launched from a kickstarter with a production run in 2019 I believe.
Having never done graphics programming of any kind, this stuff is like magic to me. Well done!
This legal? I mean Nintendo is known for coming down hard on any kind of reproduction...
Interesting. Years ago there was an emulator that would do a similar thing for arcade games. I remember it working on Pac-Man. edit: It looks like it was only for Pac-Man and very different than this: http://pacifi3d.retrogames.com/pacifi3d/

I think it is equally interesting that they got this on steam. I think think there are other emulators on there, are there (aside from things like classic games sold by the owners of the ip.)

I was hoping this was more of a 3d first person perspective ala Ready Player One / Oasis style. I would so throw money at that. Playing through Zork in VR First person style would be fun.
I wonder if they could combine this with the upsampling or vectorization of the sprites/textures. The results illustrated by researchers looked great.
This [1] was also done in 2016, are those projects related ? (apart from the idea) [1] https://m.youtube.com/watch?v=xDxjbXAqTPg
It probably uses similar techniques, but this attempt is much much more advanced: It 3Dfies some individual sprites, and even renders shadows! It's brilliant.