I’m excited by these changes. Rust compilation times, although slow, have been improving by 20-40% every year. The changes in the linked post alone improve LTO build times by 4-20%.
I’m also looking forward to other changes that people have been working on.
- A debug backend that uses Cranelift instead of LLVM improves debug compile times by 20-50%.
- Using pre-compiled release binaries for procedural macros. Today this causes a major hit to compile times because the macro needs to be compiled, then do some codegen, and then the compilation of actual code + generated code proceeds.
- In the long term (probably years), the compiler is able to run interactively, recompiling when any changes are made.
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[ 3.3 ms ] story [ 11.6 ms ] threadI’m also looking forward to other changes that people have been working on.
- A debug backend that uses Cranelift instead of LLVM improves debug compile times by 20-50%.
- Using pre-compiled release binaries for procedural macros. Today this causes a major hit to compile times because the macro needs to be compiled, then do some codegen, and then the compilation of actual code + generated code proceeds.
- In the long term (probably years), the compiler is able to run interactively, recompiling when any changes are made.