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I quit my job over a year ago. Been bootstrapped on savings. I picked up a gig last year and only made $30K in 2019.

Hoping my efforts pay off.

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Nice job! It looks like a ton of effort. What's the tech stack for something like this? All homegrown? I've wanted to mess around with screencast editing but programmatic video stuff in general seems daunting.
Yes it's daunting. You have to love it to be able to get through the hard times.

I am using React.js to build the UI and manage state.

Using FFMPEG and a combination of other rendering techniques on the backend.

Shout outs to

Vercel AWS React team

Awesome. React is my jam, hit me up if you need anything.
Nice. Hit me up on Twitter and lets talk @michaelaubry
FFMPEG is super powerful. Michael, do you take screenshots on a headless browser and stitch them using FFMPEG? At least, that's what I have done for a hobby project.
FFMPEG IS GOAT haha.

It took me awhile to understand how the I/O streams worked, and the complex filters worked, but once you get it there is a lot of power in your hand.

Yeah I did that initially but then I found a better technique. There are some pieces using that method and it's a fantastic approach until you reach 30 fps over the course of a 10 min video.

I'd love to hear more about your backend structure. Would you mind going into a bit more detail on it?
I signed up. This is immediately useful and totally worth the cost. Loving the easy video captioning.
Looks awesome! BTW, the 'About' page has a missing image (I'm assuming it's you).
I think there is an issue on mobile. Should work on desktop. I think the CSS doesnt have a height set or something.
I don't see it on desktop, which means I don't get to see Mowgli and I'm pretty disappointed about that.

Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_6) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/13.1.2 Safari/605.1.15

I’m sure it will. How long did you spend working in this before the first release?

(Is this the first release)

This is certainly the first time I've broadcasted it to a larger audience.

Back in April I started cold calling (IG DMs) and got a paying customer. Been working with them closely and I tend to enjoy product more than marketing.

Now I am just saying screw it let's ship and if things break oh well. It's not like I am launching a rocket into space.

Amazing work man! This looks and feels great!

Dropped it on producthunt, hope you get some boost there!

Holy shit this is awesome. Wow thank you!

Can I buy you a coffee or lunch? Hit me up on Twitter @michaelaubry that is very thoughtful of you :)

All good man, added you as a maker, accept the invite and promote it! It deserves to be seen more! :)
Also what does dropped it on PH mean?
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It means your product is hunted, so you can join in as the maker and share it. The more people upvote it, the more visibility it gets on the front page of producthunt. It was a really popular startup launching ground before, now it's just meh, but can still get some nice leads :)
I think it really sucks when someone suddenly puts your product on producthunt before you're ready. You only get one chance there so please please producthunt hunters, think about reaching out to creators BEFORE you do this....
Unsolicited suggestion.

Hit up Courtland at Indie Hackers. He has a podcast and your story would be a perfect fit.

Should help drive some traffic your way as well

Love Indie Hackers.

I wonder how many guests get featured on there from cold outreach. It would be worth a shot. I enjoy being a guest on podcasts.

Check out the IH articles/interviews with veed.io , definitely a market for this type of product
How many people do you have on your team?
Mowgli and I https://storycreatorapp.com/about

I have a loving girlfriend Rachael and another dog Millie. They're extremely supportive.

I am looking to expand the team. Working on getting some angels on the team to put in some capital. So that I can hire people more talented and smarter.

This looks very polished. Good work, man.
Ingredients

Blood, time, sweat, and a lot of tears. Your words mean a lot to me, just to hear this after 10 months of grind is a happy feeling.

I am ready to get back to work though. The grind don't stop, just getting started.

I don't even need to make videos but this is so polished I'd like to try it out anyway, great work.
I think the focus on speed and bundled content is important. These are the two biggest weaknesses of After Effects today imo.
Yes bundled content is a big pain point of mine. My biggest pain points with After Effects.

1. When I want to create a creative video I typically look on Envato for inspiration. Then I pay $30 to Envato on top of the $270 a year for After Effects. Then I have to learn how to install the template or asset. I wanted a marketplace and library integrated with the tool.

2. I also want the After Effects experience to be like Figma , Canva, or Sketch for making videos quickly. I don't want to fiddle with too many knobs and counter intuitive tools. While they are powerful and After Effects will always be GOAT. Its too much sometimes, especially in a world of speed and iteration.

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I was excited to see at least some AE features in the browser or more-than-beginner type editing -- but it's more akin to iMovie or a basic templated editor? Impressive nevertheless for one person to bootstrap, congrats.
Fair enough.

I needed to get an MVP out and start figuring out ways to make money before I completely go into debt.

My goals for the future are to give more customization to the motion graphics and to feature some of the core elements a professional in hurry will need. Nothing too complex but just right.

You can also think of it being a mix with other types of video editing tools. I do plan to roll out keyframe animations when I get some cashflow. I am excited for that.

I would consider pinging a yc partner with this page—you’ve definitely got the chops and have a great product on your hands. Think a lot of folks would be up to take a chance on you.

Makes sense if vc is not up your alley, but IMO its all win at least until seed

Thanks that means a lot. I've always felt like an underdog, I feel like there is bias at YC and I am ok with that. It keeps me hungry.
You are probably familiar with crello and canva. Alot of companies use these tools.

If your tool would have keyframes and a bezier editor (like cubic-bezier.com) I would instantly migrate to your tool.

I guess for some customers stock footage is also important - but there you could just partner up with istock etc.

Other things I would hope to see in such a SaaS for marketing motion graphics is: - Motion Blur - gradient with multiple points - basic css styles (dropshadow etc)

I came to say the same thing. If you're going to compare yourself to AE, then you better bring some heavy hitting features. The iMovie comparison is exactly what I was thinking. It's a FisherPrice "baby's first NLE". That sounds a lot harsher than I mean for it to be, but it is apropos.

People that have never used an editor and wants to get into it, then this very well may be an amazing option for them. For $32/mo though, that's a big ask. For $50/mo you can have access to the full Adobe suite, and this is but a fraction of that.

I wish you well, and it definitely looks like you've spent a lot of hard work on this. Just don't try to compare yourself to something you're clearly not trying to be.

PS: that's the royal you, not directing at the parent

You can't just compare it by saying "$50/mo gets you the full Adobe Suite" -- there's a hidden cost there. Yes, you get access to the full Adobe Suite of software, but there's a huge learning curve that comes with that and dozens (hundreds?) of hours of learning required to get good.

This tool seems pretty much effortless to learn and use. There's intrinsic value in that.

Bingo, right now, I use Kapwing for basic video editing, very easy to do the basics and the results are good enough for what I need.

No way I'd spend the time to come up to speed with Adobe to do the same things.

This is $32/mth for fewer features than iMovie - which isn't exactly a difficult tool to learn. And is also free. And works on your phone/tablet with no separate content upload step.

This reminds me of those canned Flash and js animation sites from 10-15 years ago - where people who couldn't learn ActionScript or js would pay $$$$$ for a basic text explode or image carousel.

It's a perfectly viable business model, but it is rather literally aiming at the Dummies part of the market.

The best part of this is the marketing and the site design, not the actual product.

I might take that for granted, as I've been using Adobe software since Photoshop was installed from 20+ 3.5" floppies. However, because of the popularity of the Adobe Suite, you can find plenty of videos on how to do things to flatten the curve (of learning). Like everything else though, some people will naturally take to it like fish in water, or they will struggle with it.

--A fool and his money are soon parted.

Fantastic landing page - I feel like I got a quick understanding of what the offering was and how it could help me.
Nice. That's good. I feel like I can continue to improve.

Things I am focused on are making it easy to find the type of content the user wants to create and sending the user down the path to success in the least amount of steps possible.

I think the messaging is always a work in progress. I am glad it makes sense and is clear.

Who do you think this tool is for?

THAT... IS... AWESOME....

dude you really out did yourself. usually i criticize people because their product homepage doesn't tell nor show anything about their product so i'm confused about what it does and how to use it.

YOU... DID.. IT... PERFECTLY

your homepage not only tells me exactly what this does, but shows me to the point where i'm excited to use it. good on you. others should learn from you.

my one thing that i noticed (and this could be a revenue generator for you) is the lack of templates currently. the more templates you have for us noob video editors, the better. not only that, but allowing the community to contribute and/or sell their template would be a HUGE win for you.

100% his landing page feels like a breath of fresh air comparing to other landing pages mess
This means a lot. I have spent some time getting it down. A lot of blood, sweat, and tears haha.

I agree with the templates. I am trying to allocate my time wisely and I think expanding that will be major.

I am drawing up a way to make it even easier for people to create amazing videos.

When you click "add new video" I plan to make it interactive and guide you along every step.

Your options will be

Do you want to create a video

- from scratch - from a template - for your podcast - for your product - for your brand

Based on the selection I will walk the user through an simple experience. Have them upload their assets, select a vibe, enter some information, etc. Then generate the video data and put it on the timeline.

I am doing sales, customer support, engineering, and design. So once I can get some runway I will be able to roll it out.

To be honest I hate sales and marketing. I just want to build, and if I can get to ramen profit. Then I can pay people to do what I hate.

Two questions based on that last sentence:

1. Are you going to do the sales grind until you find a CEO and sales team who can do that for you?

2. Would you be comfortable in a CTO role, letting a CEO handle the non-technical but knowing they could very well be determining what you should focus on strategically?

Yes if it is needed and makes sense for the company to thrive I am not married to any set way.

I do have a vision for this product and it would have to be the right fit.

I keep an open mind though.

> I agree with the templates. I am trying to allocate my time wisely and I think expanding that will be major.

Maybe worth trying out some "Create and share templates in your free plan, earn upgrades to 3 months worth of Pro plan when 5 other users create with your templates!" kind of crowd sourcing and network effect thing?

Are the people creating templates interested in this product, though? If I was a creator, I'd rather want to sell a premium template and get a percentage of each sale – or if they were included for free in the premium plan, then a kickback from the premium plan sales.
Make it easy to create /r/highqualitygifs style memes and it will probably market itself!
I'm curious, did you use some kind of library for the little thumbnail videos under "Try a Template" or code it yourself?
So I re-used some code from inside the app.

I built the ability to grab and scroll inside the timeline. Then I converted it to a re-usable component.

I'd be open to open sourcing it.

I eagerly await an open source release. Fantastic work!
So it is pretty intuitive to use. But when I tried to export, it asked for sign up. So I signed up and I was taken to the dashboard where I couldn't find the story I was working on till then. :(
Interesting. I think I know why. I did a huge migration and forgot to test that step.

Thanks for reminding me. Sorry that happened. Happy to give you a month for free if you can see yourself becoming a user.

man.. huge respect. you did an amazing job here. i have build products almost on my own and know the pain. i know exactly what you mean by blood, sweat and tears :). good luck. hope it takes off well.
Have to agree with above.

Had an issue with sign up via Google, but I got past that and really quickly I was able to build a video!

It's really enjoyable to use. Well done!

...You may have also picked the absolute perfect time to put a product out like this. We're all mostly stuck at home, coming up with great ideas that we want to communicate.

I hope it takes off.

Watch this space!

Niceeee.

Sometimes that Google button can be a weirdo. What was the issue? Was it disabled for a moment?

There is something happening internally within the button component. I think it's looking for something inside the cookies. Not entirely sure.

Glad it worked out though.

A dialog came up with a 'time is passing' kind of icon. I got asked if I gave permission, I did and then it disappeared and I wasn't logged in after that. Had to go through the 'Sign Up' path. I got there, but the Google sign up would be easier I think.
Yeah, I can't think of anything i'd need a video for, but still made one just to see if it works as well as the intro makes it look. And it really does work that well!

One small issue and a small feature request, tho:

- Undo of resizing images should restore it to the size that it was before you started dragging, currently it restores it to a lot of sizes during dragging.

- It would be great if you could switch between different kinds of text effects without having to remove the entire effect and re-enter your text.

[EDIT: found some more small bugs]

- Copy & paste hex colors for text doesn't work b/c it will paste the text element instead

- One time the download link for the video didn't work, it just closed the modal and i had to render it again. Worked fine the next time

All in all very well done! Will definitely be spreading the word about this one!

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Amazing ! Can you make it collaborative ? If yes, then you have a "Figma for video editing" : you made After Effects online and collaborative. Huge ! (and then I'd want to invest ;) )
Yes and I know exactly how to do it.

- is it a part of my vision: yes - does it get me excited: HELL YES - do I understand if there is a need in the market: no - do I currently have the resources to build it: no

I'd like to first secure some runway. I've been bleeding out for awhile.

Second, I would like to talk to users and if this is a serious problem worth solving and not just something that is cool. Then I am all for it ready to hit it hard.

Some things that get me pumped for the future.

- realtime collaboration - simple keyframe animations - vast library of templates - guided/interactive video creation - API for other developers and organizations to create video

Love it.

Happy to make intros in the YTber community if they sound like an interesting persona to talk to.

Yeah for sure.

One issue I personally face is trimming YouTube videos into bite sized content.

If you look at the video used here https://storycreatorapp.com/cases/entrepreneurs

I actually had to manually download the video from YouTube and trim it.

It would be nice to do it online and place the trimmed video in a 1:1 artboard for social media. Mix that with captions and motion graphics.

Could speed up the production for a lot of accounts. I'd love to verify that and check if this persona is willing to pay.

Super impressive work since I first saw it on IndieHackers. Congrats!
Honestly, one of the best products I've seen this year.
And probably the most complimentary HN comment section I have ever seen.
This is what HN was like in the early years -- a (much) smaller community of people making things, sharing them, and rooting each other on.
I love it. How has it changed? I am not on here often. I am glad I could bring that back :)
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What kind of stack did you use for this awesome project?! I've never really known how to get started with an app like this outside of wrapping a bunch of functions around ffmpeg.
Combination of things. It's like a cake haha.

React.js FE Node.js BE

Vercel FTW

This is an extremely impressive product. Signed up a couple weeks ago, it's spectacular.
out of technical curiosity, how do you render the video? is the whole thing like a canvas element?
Combination of several rendering techniques.

The idea is as long as you have all the information the user wants in in each layer. Then you can do a lot of things with this understanding.

The major pieces of information you need to collect while working on a 2D plane are these.

- The x,y coords - The width and height - A path to the asset - additional properties like colors and opacity

From having this critical information stored nicely means you can email it to a graphic designer and have them decode it and follow the "map".

You can send it to a client side process and have it interpret the information.

You can send it to a server and have it interpret the information.

You can do a one shot kill and build a system that pieces them together using one approach.

You can send each layer to a different process. You can create a specialized technique for each layer type.

The key is collecting the information. The actual rendering can be done in many ways. FFMPEG, canvas, screen shots, send it to a human lol. Using OS commands, etc.

"send it to a human" lol that made me chuckle!

Thanks for explaining this in detail, Michael! Really great work here!

Haha it's all about communication. Glad you got a chuckle.
This is an awesome looking product, I think it will really take off for small shops that want to be able to quickly put out content. Nice work, wishing you the very best!
Yeah thats the goal. Let me know if you know anyone who can find value. Always happy to have a conversation.
I am a big fan of Wave Video Maker which looks similar, at a glance. I will take a look at this. Congrats and good luck.
Dude this is fantastic. Also you really need to charge more. Start by doubling the prices for all the plans. It's easily worth it and people will pay.
I completely agree. I'd love to pay for this on a per-seat basis. $50-100/mo/seat seems about right here.

I also don't know if including storage in the pricing is helpful. It might make more sense to represent that in time. If this is being sold to users too inexperienced to use AE, then the idea of bitrates and pixel resolutions probably will be foreign to them. But time is something everyone knows and can easily reason about.

You might also experiment with completely removing that restriction. Storage is cheap and hosting video isn't really a huge value add. The features and functionality are the real selling point, so price on those things and the real value you offer to users.

This is a really great point.

First you are right, pricing will go up. As I add more assets (animated text 100+, templates 100+, progress bars and other elements 100+) I will raise the price. Early adopters will be grandfathered in for life.

I think adjusting the pricing based on your feed is very appropriate, makes a lot of sense and its giving me a lot of ideas.

You might be careful about increasing price too much - some of the professional tools are not that expensive per month, and this is definitely aimed at a casual to prosumer level.

However, to increase revenue capture, charging for templates or other assets could make up for it.

Swapping in a temporary trial plan instead of a free plan and using a low cost plan for the occasional casual user will probably keep your support costs lower too - free users can eat up a lot of your time/money, and also tend to be more negative about the product than paying customers.

Maybe the more expensive plans get more templates for free, and the cheaper plan is more a la carte.

Great job and congratulations on this release. This is a good market to be in and I can already see uses for this in my own budget product promo videos.

I’d be cautious increasing the price. It’s not an enterprise product and you’d be weakening your case as an After Effects alternative.

In fact - if you can scale easily - you might be better off lowering the price and going for those that can’t afford / can’t be bothered to learn After Effects.

Make it something that an average 16 year old can afford, and you’ll create a loyal customer base.

Like that you may be able to make more money selling template bundles and stuff as add-ons, as that’s an audience used to paying for skins and similar while gaming.

Yeah doing up sells is another good approach.

I've considered doing a one time fee with up sells. Pricing is not entirely fixed. Still working out what the market wants and what the company will need to survive over the years.

Ill need to run the numbers and possibly bring on some advisors. This model does make a lot of sense to me.

> It’s not an enterprise product

It absolutely should be. This has a lot more value to large social media teams who have to iterate on content daily to test conversion than it does to just an individual who wants to make nice posts for their side hustle.

It's not clear to me what the "x videos" limitation is on the pricing page. You should clear that up. Is that a number of video exports per month? Per week? Or a number of stored projects at all time?
umm... are all these people pushing to increase price serious?

I know you want to encourage, but After Effects is "only" $20/mth.

But your time isn't. What this product does is saves time, which ultimately saves money. The proof will be how many agencies and marketers this appeals to.

When you can charge a mid-sized e-commerce company $2500 a month for social media output, $99/mo is nothing.

Exactly it's all relative. It's bound to value, users are looking to get an ROI but if they have insane budgets etc then it's really just relative to the audience and the perceived value.
I think pricing works in mysterious ways. There are a lot of variables.

- what is the market willing to pay - does this solve the core problem - how much is this problem worth (hint time is the most valuable thing in the world)

I don't think it should be more expensive than adobe products at all. My goal is to make it cost efficient for most folks who don't have large budgets. However here are a few points.

- hiring someone could cost a non adobe user $800 for 2-3 videos (this is way more than an adobe product because you are paying for time and skill) - assets and templates depending on usage can easily cost $100 for a few videos on envato (this also enables non creative users to create professional looking content which solves the problem above). - if users can move faster and can iterate faster then they make more money (this applies to serious users who know what they're doing and agencies with a higher budget)

Just some of my thoughts. There is no magic bullet for pricing but I think the number one rule I have found with pricing is that it's relative. If Tiffany & co can sell a $1.5k paper clip https://www.popbuzz.com/internet/viral/tiffany-everyday-obje... then pricing is really what you make of it.

There are variables and you have to know what your target audience is willing to pay. My idea on pricing is that I want to 10x your investment. So if I am charging $20 per month. I want you making at least $200 from the service.

If you're an agency making $10,000 from the service I am going to charge $1k

Targeting the $10-15 price range per month for the lower tiers is ideal. This would basically sit just under adobe's costs, but there wouldn't be the time investment of learning their tools, and the user doesn't need a beefy computer. There's also a good possibility that a small chunk of potential customers may only be using a phone.
Keep things reasonably priced and allow your user base to grow. There is a huge market for the casual user.
True.

I have considered a one time fee with upgrades.

Don't. No matter how many people vocally moan about subscriptions (myself included), the fact is if you are actually creating value for users then people will pay them.

One time fees lead to bloated software, most of the money is in making upgrade versions and forcing users to pay again, which means there is a huge financial incentive to constantly add features that sound cool whether or not users actually use them.

For pricing IMO your starting sweet spot will be around $10/month. There's a benefit in charging something and getting people signed up with their card details. At some point in the future you may find it beneficial to charge $5/m to get more users through the door and make money through extras. Just my 2 cents.

> pushing to increase price serious?

I agree. I'm puzzled why this is getting so much excitement, it's hardly in the ballpark of "After Effects".

Let's see your product that you've coded?

I spent years learning to code. Dropped everything to live in a car in Silicon Valley so I didn't have to work at a gas station in the middle of nowhere.

I then worked my way up to a $200k salary. Quit that to pursue being an entrepreneur.

Last year I made $20k and risked it all for this.

Thanks for your time and energy checking it out though. I'm looking forward to your version and if you have a role then I will gladly come work for you.

Cheers

Don't get defensive dude, it's obnoxious. All he said is it's not in the ballpark as a product that has hundreds of developers and over a quarter of a century of development effort.
To be fair, the comment he was responding to didn't have any value. All it basically said was "I don't understand why people like this", which, in my opinion, is a lot more obnoxious than the response.

People who create and put things out into the world deal with these sort of comments all the time. I think it's fair to be critical of them.

Yikes, someone's got a chip on their shoulder :)

You're in your emotions whereas you should be making calculated moves to increase your chances of success, off of free exposure you're getting here on HackerNews.

Your project looks really nice, it is nowhere close to the feature set AfterEffects offers and that's a fact - it has nothing to do with you as a person or your journey.

Furthermore, your project is not competing with AfterEffects, it is competing with Fiverr or not bothering with adding 'effects' to videos at all.

It's completely fair to compare your product to its competitors (especially one you referenced in your post title) when discussing the pricing scheme you landed on.
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Calm down buddy, this is your show HN, try to take the high road, also dropping your salary is not the classiest thing to do.
I'm curious and would like to understand it a little bit better:

You had a well paying job which would allowed you, in only 5-10 years to basically buy a house for half a million and then retire with the other half million.

What motivated you to build an Online Service?

What are your thoughts on your competitors? Like i do like your product from a first view perspective, butwhen i google 'online video editor' i do find a lot of alternative products.

Are there any long term plans when you would say you made it or where you would pull the plug?

What? $200 year salary will have tax on it. Thats not your take home, then you also have to eat, live, pay rent for your current place.
Sure it will but if you earn already 200k a year, your potential includes an increase over the next 5 years;

And sure thats probably slightly easy calculated but personally for me, living 5 years very frugual and then buying a house and then doing another 5 years and then stop working, is very reasonable when you have a salary like that.

The first 5 Years might mean saving a lot, but then you own a house. Payed, mortgage free; Very low base costs.

Depending on how big that house is, you are now able to invest even more longterm: Solar Power for example to keep your utility costs very low.

I'd be able to live with the failure knowing I took my best shot at being an entrepreneur. Opposed to living a somewhat comfortable life not trying at all.

It's been a burning desire of mine. I truly fear regretting not doing this. If it fails, I am happy to try again.

I am ok with making $20k per year for the rest of my life if it means every year I can wake up shooting my shot to build something useful to others.

In regards to competition I am not afraid in the slightest. I do not fear others, they are just flesh and blood like I am.

That said I am reasonable when someone has a certain position, the good thing about space and time is that with proper course correction you too can find your own position. With correct defensibility you can own a certain position for as long as you have a good stance.

Video has been around since the first animators drew images in a flip book. It's not going anywhere. I believe there are gaps and this game is not zero sum.

I will continue to expand my knowledge on physics, computers, marketing, engineering, human/consumer psychology. I will continue to build relationships and find ways to leave people better than I found them. These are my principles and in these principles I feel confident.

Congrats on making the sacrifice to build something, and then following through to releasing this first public version. You will likely do quite well.

I would suggest, if I may, that you are going to get a lot of people dismissing your product, both now and in the future. If this is your first time being in the seat of both the creator and the public face for something you've worked so hard for, it's going to feel uncomfortable, and you will want to be defensive about their comments -- it won't seem justified that someone could make what feels like a low-effort, flippant comment about something you put so much time into.

In general it will be better to let it slide. They were not going to be your customers anyway. Lots of people will misunderstand who your target customer is. Power-users will say "why would I use this?" Or people who don't need any videos will say "there is no market for this." It doesn't matter, so long as people who are your target market see the value in it.

But more importantly, focusing on dismissive comments will take a psychological toll on you. You'll be sitting at dinner and feel angry about the jerk on the forum who said your work had no value. You've done great work, and letting those comments gnaw on you may make you doubt yourself, or think less of what you've built.

It's OK that not everyone sees the value in your product, nor should they: it just means you intelligently defined who you're going after. And that's great.

It'll take some practice and time to not feel the sting of negative comments, and the desire to argue with them -- to prove them wrong. See if you can be aware of your own emotions about them, and why they make you feel the way they do. As you do, you'll become fairly immune to it, and it'll help you truly enjoy the fruits of your entrepreneurial labor. This is a normal experience a lot of people go through.

Congrats again on a fantastic release, and for the dedication to give up so much to make this happen.

I would love to hear from you in 1-3 years again to see how your journey continues;

Its always interesting to see that a lot of people see things different :)

but..but... can you reverse a linked list? JK! Hope all of your sacrifices paid off!
How many people know how to use AfterEffects or can spend time learning it? Its not this app vs After Effects. Its this vs hiring someone who knows to use After Effects.

Or this vs spending time learning to use a professional video editing tool

There's two kinds of users here, users who don't want to pay $20/m but have time (e.g. students) and users who have little time to learn AE but more money. They want to capture both. So the approach is to make the starting price appropriate for group A and then find something that group B wants and upsell it to them.
Or let people bring their own s3 and pay for the storage and bandwidth themselves. With video bandwidth and storage can kill your cost structure really fast.
Also consider lowering expectations for support. The current pricing won’t absorb many high maintenance customers abusing your support line.
This product will most likely also sell with a higher price, but for an initial launch I would recommend keeping prices low.

What you want is to learn if your product is something people are willing to pay for. Once that is established, you can tune the pricing to increase the revenue.

In the pricing section I see there's a limit on videos. Is this a monthly limit or total limit. For example, free tier says 5 videos, is that 5 per month?
This is per month.

I am still experimenting with the pricing and do have paying customers.

I find the average user needs anywhere between 5 videos a month to 10. These are serious users who are consistent with their posting and are making a return.

Those who are learning and new to the content game can get a few videos rendered per month to see if it's for them.

Agencies are a different persona though and they would most likely need more than 10.

I was confused too. I recommend updating the text to be more clear. Congrats on a slick looking product.
Thanks for the support. For sure I got you :)
This is so cool! Some specific thoughts

- My finger slipped and it wheecht me out of the editor before I'd finished editing the video - maybe it could prompt me to confirm if I want to leave the editor/save my work if I've made changes?

- Is it possible to disable the browser right click/context menu on the timeline? I expected to get some additional options but got the browser context menu instead

So cool! Well done

Great point. I do an auto save every 3 seconds, but yes if you go back before then it's game over haha.

I will check to see if it's possible to disable that I remember this being a hard thing to do on another project I was working on.

Ill look into it again :) worst case I'll see if I can trigger a save function on a back event.

I'd love to have a custom context menu. What options would you expect to find?

Ah awesome. Yes I see now that it's autosaved, I didn't realise that when I ended up on the homepage :) It's easy to swipe left accidentally on the MacBook trackpad and end up on the previous page.

Re. context menu, I think I just expected to be able to copy and paste the element there. I suppose most people are used to desktop video editors where you can right click and copy a clip

Looks pretty awesome.

Minor nit: hitting backspace to delete a clip (pretty common in editing apps) forces the browser to go back.

You might also want to catch other types 'leave page' events and ask for confirmation so that the user doesn't lose their work accidentally.

Thanks for catching that. Hot keys have been a pain. I also found an issue with copy pasting inside text boxes.

I promised myself and my startup friends I wouldn't touch code until I handled doing marketing and sales.

It's on the backlog now, thanks for letting me know. This feedback goes along way :)

Mousetrap is the best shortcut library I’ve used, and can help you do this well, catching a bunch of edge cases
e.keyUp...c'mon man, don't need a whole library
You’d be surprised — for ex: where do you listen for that event? Something has to be in focus — most kb implementations rely on this and fail.
Don't really need a lib.

Things to consider. If the textbox is active then you need to respect the native key commands for the textbox.

You have the ability to cmd + c & cmd + v to copy & paste objects in the editor. So you need to most likely prevent the event key from propagating upwards inside keyUp within the textbox.

So you aren't wrong it's just one more thing to consider amongst the million other things.

I have a backlog and will knock these out all in one day easily :)

Also, trim music gave an error for me too. Do you have a place to drop bug reports?
Yeah. I think this is a known bug. Most likely if you dont move the trimmer or try and trim the whole clip messes up the FFMPEG command.

Hasnt effected paying users yet, so it's lower priority, but will be addressed soon.

I am thinking about improving that UX. Instead of immediately prompting the user to trim. This will be in the toolbar as a "tool". So if you want to trim a podcast episode you can, that is the main use case, so it might make the most sense this way.

I slapped this in quickly because I was targeted podcasters for the first few customers and this was a critical tool to have.

Awesome product. Seems like I could use this.
Let me know if I can help. Hit me up on Twitter or send me an email. Ill work with you and get you set up :)
This is insane. The home page is super clear and the product itself is very slick to use. Good job on defining the right vision on the product and prioritizing the exact set of features to launch with to solve the specific niche problem space (podcast/video promotors on instagram). You seem to have a good handle on feature creep.
I love it. It's funny because I think I spent way too much time on this relative to the advice I was getting.

If I didn't have great people in my life then I would be stuck on a never ending feature rabbit hole.

When I start my next company I plan to have more balance between MVP, user interviews, pre sales, business metrics, market research, etc.

This venture was purely intuition and a major desire to build this :)

The great thing is I love building this product.

tbf, I don't think it's possible to make a 'simple' but valuable video editing app, especially with one person. But I think you made the simplest video editing app that does provide value to a specific market of people. (entrepeneurs and podcasters, who, I might add, are willing to open their wallets easier than the average consumer.) I know this because at first I couldn't find a way to add new layers. But then I realised that for these people, you don't really need multiple video layers. They just want to slap on a progress bar, add a title, and export. To me that showed restraint in the right areas and a good understanding of your customer.

You seem to have an exceptional talent on UI/UX design, development, and marketing. As someone who is trying to do everything himself, and basically do what you just did, I've bookmarked this as inspiration.

Thanks man. Always happy to chat if you would like to do that. Hit me up!
Awesome demo! It's really intuitive to use.
Nice.

I have plans to make it even easier. I think for some users an interactive setup would be useful.

great, here come more Gary V style videos...

kidding aside, this is awesome. excellent work.

Flood the internet with Gary Vee - as if it weren't already.