Getting Users Is Hard
Right now I'm trying to solve the communication problem. Everyday you might meet up with your friends at the bar after work, invite them to lunch, coffee in the morning, or dinner in the afternoon. But you have to do the dance. You text everyone who you want to come, wait for them to reply and they may not even want to go. And for each person you invite you have to do the dance longer. This has many times wasted over an hour for me.
So I propose a faster solution. If you want your friends to meet you at the bar, create an "Event". The event has a title of what the event is (e.g. "Going to the bar"). It has a description to get your friends excited (e.g. "$2 margaritas"). It has the address (e.g. "123 SomeBar St."). Lastly it has the time (e.g. "Tonight at 8pm"). As soon as you post it to the feed all of your friends get a notification that you just created a new event. They can then all tell you if they are going by hitting the "attend" button.
Now I'm trying to get my first users. Yesterday was my first day. I made a spreadsheet of everyone I can message that live in my target area. My list is 82 people. Yesterday I contacted 24 people and got one person to sign up, I was hoping to get five. But most of the people I messaged didn't even respond.
It's definitely a grind. I was wondering if anyone has any tips on how they got some of their first users. What was it like? Or any stories of how they got their first signs of growth.
Also if you have this problem I could really use some feedback on my app. You can check it out by searching "bbook.io" in the Apple App Store.
Thank you guys for reading! Ryan Sam
109 comments
[ 2.3 ms ] story [ 153 ms ] threadI suggest finding the type of people or situation where this sort of thing is a real headache for people by asking. The cool thing is you can just ask random people at bars, coffee houses and parties and get some feedback. Read “the mom test” to get an idea of how to approach this. Or in a nutshell don’t tell them about your app at all, find out about their habits and issues around arranging social events.
There is a good chance that this might lead to a pivot or just work on something entirely different. So be prepared to jettison a sunk cost even though it feels painful!
Then if they then say no - ask those no questions.
People can lie to get someone off their back but are too afraid to be direct.
Narrow your action / marketing focus to get started. Perhaps see if you can promote your app at destinations (to the co-benefit of the destination / place if at all possible; tell the owner you'll market their business on your app in exchange), rather than focusing on trying to get users outside of active context. Go to where the activity is occurring, where people are doing the thing you want them to use your app for (eg at a bar). If you're willing to grind, that approach is probably your best bet (short of a huge, expensive ad blitz). Where people are doing the thing in question, they will be most receptive; outside of that, their receptivity plunges toward zero (unless referred by a friend in the moment of / before / during an activity).
You better be a very social type, because you need to be out in the thick of it. You need to be of the people, in it, pushing this thing to every human that will listen at every location that will tolerate you. You need to be the social manifestation of the result you want out of the app (since it's a very social app by its nature), network user after user after user. This is an example of doing something that doesn't scale, you're going to go out and sell every initial new user on the app, where the app is going to live most of its life (at destinations, events). After a while, the snowball momentum will take over, if you're lucky, and you won't have to grind for every new user.
Messaging people is a dead-end in most cases. It's like a spam email or cold call in how it lands in the brains of the people receiving it. Go to where the action is, sell (promote) your thing in its proper environment.
I answered him to take a look at the app store, and if there's less then thousand apps just like that, I worked create one for him.
not to be a dick or anything, but these kind of things I don't believe would fly. you have your WhatsApp groups, your Facebook groups, your telegram groups... how the hell am I supposed to compete with that?
why people would left a app they already use to for a while to use mine?
I think the same questions apply to your project.
Again, not to be a dick, just my opinion
One of the classic missteps is expecting people to inherently "see the value" of what you're building. Nobody just sees the value like you do. You have to demonstrate it. Show them how their life will be meaningfully improved with your app.
Couple that with event organization being a two-sided problem. Any successful product needs to offer value for both organizers and attendees. You've mentioned time-saving for the organizer - great - but what does an attendee get out of it? For both parties, how are they coordinating currently? Is your app clearly 10x better for both sides?
Assuming you've got all the above checked off, then I would start with a simple strategy: Organize some events with your app. Be your first user, and make the friends you invite your second, third, and fourth users. Did your app make organizing easier? Or did nobody actually RSVP when you know they would face-to-face?
Remember, introducing an app into any experience inherently adds friction. So your default starting point is that you're actually making it harder for organizers to get RSVPs on the books. Your app needs to offer enough value to make up for that friction.
I would expect there'll be a grind until you hit a point where people are more likely to attend events you organize through the app, and those attendees decide to use your app for their next event. At that point you're viral. But until that point, you've got an app that makes things worse for the user compared to their current alternative.
-Dogfooding. He even organised his wedding using the damn thing.
-Talking face to face with people who are as dissatisfied with incumbent products as he was.
You've got to have a problem that really bothers someone in order to get them to use your solution.
Also, the timing for social apps isnt great given the ongoing pandemic. You might simply be suffering from bad timing
Customer development is WAY MORE important than product development (as you've just discovered)
I would strongly recommend anyone considering developing an app to have a list of potential customers before they write a single line of code. This is not a revolutionary idea, but I still see it regularly ignored.
When you launch, you want to be able to send the announcement out to your 1,000/5,000/25,000 email subscribers/insta followers/podcast listeners. Simply writing an app and submitting it to the app store is going to be painful.
There are excellent points in all of these responses, and customer development is critical before you dive into product. I would suggest you go through the process of:
• truly identifying your goals (what do you want to get out of this? is this a 10 year business or just a side project)
• target spaces where users already exist (FB groups, LinkedIn groups, Shopify marketplace, etc) where you can access them
• Based on your goals, decide on whether you want a small % of a large user base or a larger % of a very niche user base. As you are discovering, only a small % of folks are going to be interested if there's not a massive frustration or fear you are tapping in to.
Getting people to download a new app or a new anything at this point needs to be really a fundamentally new product experience that is 10-100x better than anything else you’re using. It’s easy to think about... if someone told you to download an app to notify when you’re going to the bar, and everyone has to download it, would you really change the social inertia from your existing communication solutions just to post a bar notification? That’s a pretty tough proposition.
I believe if your app can just record my video, then transcribe my audio to figure out details of my plan (location, time, etc.) and then post an Instagram story with my video plus metadata in an elegant way with a poll widget, that is something I would use today.
Maybe later in product lifecycle you can add more useful features within your app. But I'd definitely start out by latching on to an existing social network.