You have to play through level seven to appreciate my point -- fork-and-exec is basic Level One stuff but you need to play for a bit to appreciate the full horror of shared-resource contention.
I'm stuck on level 15. I found the key is to alter as little as possible and make each life of your bot do a simple action repeated for longer than you think you may need to.
This game is pretty awesome. You can actually get yourself into a paradox, in which case, a big Paradox warning sign comes up reminding you to be careful with causality.
I had this idea a while back. But I think it would be fun in the context of a massively parallel action or arcade game. Imagine an assault on Normandy. Continue till you get killed, then jump back in time into someone else. If you manage to take out the guy you got you last time, that character is available to play to continue from that point on.
It could also work with a zombie invasion, and as an MMO.
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[ 2.9 ms ] story [ 76.9 ms ] threadOf course, I now know this game better than I actually know concurrent programming, so this metaphor could be wrong.
EDIT: looks like there are 35 levels of increasing difficulty. This could waste a LOT of my day away...
Really superb game. Few games make you think both logically and philosophically.
Very cool mindbender!
http://www.nekogames.jp/mt/2008/01/cursor10.html
Playing pool really well isn't a great way to learn physics, either. And, yet, if you know a little physics pool becomes more fun, and vice versa.
It could also work with a zombie invasion, and as an MMO.
It runs slow on my 4-year old computer. Maybe because of all the ads on the page. Using the .swf file directly works better: http://www.scarybuggames.com/chronotron.swf
Is it a bug on that level? I throw down the block and try to jump on it but I don't get high enough.