Ask HN: Resources to encourage teen on becoming computer engineer?
Howdy HN
A teenager I am close with would like to become a computer engineer. Whet resources, books, podcasts, camps, or experiences do you recommend to support this teen's endeavor?
A teenager I am close with would like to become a computer engineer. Whet resources, books, podcasts, camps, or experiences do you recommend to support this teen's endeavor?
98 comments
[ 3.5 ms ] story [ 150 ms ] threadI've learned so much from the HN community, Python is a good first language, robotics is hands on, fun, and important going forward
[1] https://www.youtube.com/watch?v=qZFK5yKQLdU&list=PLL6dgai5Nn...
[1] https://play.elevatorsaga.com/
If that’s a bit much, then ask them what tech they find most interesting. Look for diy projects they could undertake for it. The books and resources they use will depend greatly upon this.
Thankfully there are tons of great resources for doing this in tech!
Edit-another option is to work toward them maintaining their own server for something they like to use. I’d probably keep it local until they’ve got a lot of the tools and knowledge required to actually harden a box.
Do they like Minecraft? Help them run and manage their own server. Do they like design? Buy them a domain and then let them build their own website?
If they have friends the same age interested in the same thing, there's no limit for what they can accomplish, with or without the other material.
Not only because peers can help out in finding and recommending "teaching" material, but also because as humans we tend to want to do what our friends do.
I think these peers can be people they interact with only online, and not in person, but that is my own conjecture. The rest is supported by evidence.
I would always read things but documentations hard to relate to when you are building stuff you have no interest in or it just covers the blueprints and no path to the building.
A lot of languages have improved in this regard thankfully but back then it felt a little lost for me.
So I gotta agree. Finding online friends with shared interest is best because if you find the right people they wont make you feel ashamed of what you dont know just glad that they help you through it regardless.
"Ask HN: How to introduce someone to programming concepts during 12-hour drive?" https://news.ycombinator.com/item?id=15454071
"Ask HN: Any detailed explanation of computer science" https://news.ycombinator.com/item?id=15270458 : topologically-sorted? Information Theory and Constructor Theory are probably at the top:
> A bottom-up (topologically sorted) computer science curriculum (a depth-first traversal of a Thing graph) ontology would be a great teaching resource.
> One could start with e.g. "Outline of Computer Science", add concept dependency edges, and then topologically (and alphabetically or chronologically) sort.
> https://en.wikipedia.org/wiki/Outline_of_computer_science
> There are many potential starting points and traversals toward specialization for such a curriculum graph of schema:Things/skos:Concepts with URIs.
> How to handle classical computation as a "collapsed" subset of quantum computation? Maybe Constructor Theory?
> https://en.wikipedia.org/wiki/Constructor_theory
https://westurner.github.io/hnlog/ ... Ctrl-F "interview", "curriculum"
EDIT: If you actually meant hardware engineering, then I can recommend this fun introduction to digital logic: http://nandgame.com/
For a gentle overview of how digital logic and CPUs work, Charles Petzold's book "Code: The Hidden Language of Computer Hardware and Software" is solid introduction. Nisan and Schocken's textbook "The Elements of Computing Systems" and the lessons at the NAND2Tetris site (https://www.nand2tetris.org/) are good if they want to get hands on with the subject.
There are a variety of robotics and electronics interfacing kits based off the Arduino and Raspberry Pi available through Adafruit and SparkFun. If they're more interested in the digital logic side, Digilent provides FPGA boards and test instruments intended for use in educational environments that also include tutorials https://store.digilentinc.com/the-zynq-book-tutorials-for-zy....
[EDIT] I've seen some recommendations for the video game Factorio in this thread and, odd as it may sound, it would not be a bad gauge of interest. Digital logic is all about getting the right signals to the right place at the right time and doing the right thing with them and Factorio definitely teaches analogues of that.
[EDIT 2] Another interesting project for them might be to build a computer from chips. Ben Eater has a design, tutorials, and sells kits for building a 6502 computer (Same CPU as the Apple II) on a breadboard: https://eater.net/6502. (Not sure I'd want to try that without a 5V tolerant logic analyzer but they're cheaply available nowadays, e.g. https://www.seeedstudio.com/Logic-Pirate-p-1750.html) Note that I don't vouch for any of these, they're just examples of what's available out there that your friend can investigate if it piques their interest.
Very good book indeed.
With Scratch you can create animations/video games and get instant feedback. It runs right out of the browser, so there are no setup issues to trip over.
I was able to re-created my senior robotics project in 2 hours using the cutebot that is driven by the microbit.If you deliberately chose the phrase "computer engineer" to ask this question, are you saying the teen is interested in designing computer hardware instead of just software programming?
Just to be on the same page with terminology, Zach Star has short videos comparing "computer engineering" vs "computer science":
https://www.youtube.com/watch?v=avZTQgLs064
https://www.youtube.com/watch?v=eGX_42qSofc
Therefore, if computer engineering is indeed the specialty, there are more detailed class videos such as hardware architecture from CMU:
https://www.youtube.com/watch?v=zLP_X4wyHbY&list=PL5PHm2jkkX...
Princeton has a similar computer architecture curriculum on Coursera: https://www.coursera.org/learn/comparch
https://www.youtube.com/watch?v=HyznrdDSSGM&list=PLowKtXNTBy...
2) If their interest is a bit higher in the stack (like robotics e.g.), and they don't mind getting in the weeds and asking for help in the community, I would target learning with a raspberry pi system. My preferred target is Nerves; it's a bit more bare-bones, and there aren't drivers for everything, but the community is fantastic (the elixir slack / nerves is the place to be), and it's easy to get to a point where you are dropped into an IDE and you can just code.
I know this is dating myself, but I faced the same question about 25 years ago and chose computer engineering because I knew that I wanted a blend of HW and SW. Many of my classmates who were more interested in HW chose electrical as their specialty. Comp provided more optionality, and there was a lot of overlap, but EEs got to understand the nuts and bolts of HW and especially choose from a wider array of VLSI chip design electives.
If the student dislikes math somewhat, I would not recommend EE. If they really dislike math, I would not recommend CompE either ;-)
Either way, I agree with you 100%; if the student doesn't like math, they are almost guaranteed to get weeded out by the calculus courses.
> Either way, I agree with you 100%; if the student doesn't like math, they are almost guaranteed to get weeded out by the calculus courses.
It's not that binary. I think the difference (in my undergrad) is that CompE's could struggle and manage to pass calculus (or even do well), and rarely need to use it in future courses in their Junior/Senior year. For them it's just a pain they need to get through and be done with it. EE students, though, are more likely going to need to take courses that require them to use the calculus they learned. Electromagnetics, control theory, communications theory, semiconductors, etc. Even the list of electives EE's could take were more calculus heavy compared to the list of electives for CompE's.
If I were a teenager now then a FPGA development board with plenty of LEDs and ports could be good.
[1] https://en.wikipedia.org/wiki/Ladybird_Books
Ben Eater is a guy who's started selling kits for building an 8 bit computer from discrete chips on a breadboard. A whole kit is $300, which is a bit steep for a teenager, but you can buy it and complete it in pieces as you're able.
I also think the suggestion about connecting them with like minded peers is an excellent one. A local FIRST robotics group or a makerspace would be excellent as far as making those connections goes.
https://www.lightbot.com/
(And take away their phone)
https://robocode.sourceforge.io/
https://robowiki.net
https://www.youtube.com/c/LiveOverflowCTF/featured
https://www.youtube.com/c/3blue1brown/featured
And some course or book that teaches the physics of semiconductors.
Also some basic introduction to quantum computing.
was the book that hooked me on programming when I was young. Plus I needed to learn physics and numerics to make things work, which turned out amazingly helpful in high school.