A method to improve the usability of city-building games using templates to define the positions of one or more in-game contents that can be applied to in-game areas based on the commands of the player.
A server and method for transferring an object between two users, as well as the communication module for sending and receiving requests for transfers from other players.
A control method for a touch-screen shooting game which first displays an effective shooting range which then detects whether an attack target is in range and commences the attack base on a command from the player.
A recording medium and server method for selecting game content to be used in an in-game battle -- the selected item being replaced by another option for a future turn.
A server and control method for selecting character cards from a selection and using them in battle against an enemy character -- the selected item being replaced by another option for a future turn.
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A server and method for transferring an object between two users, as well as the communication module for sending and receiving requests for transfers from other players.
A control method for a touch-screen shooting game which first displays an effective shooting range which then detects whether an attack target is in range and commences the attack base on a command from the player.
A recording medium and server method for selecting game content to be used in an in-game battle -- the selected item being replaced by another option for a future turn. A server and control method for selecting character cards from a selection and using them in battle against an enemy character -- the selected item being replaced by another option for a future turn.