Totally agree with "it's not about being the first, it's about having it right".
But that's why I'm not so sure about "building a working prototype from day one". In Spotify's case, they launched when they already had developed a mac and a pc client. To "have it right", you sometimes need to spend a fair amount of time before launch. Look at Instagram... Their iphone app was pretty much solid at launch: many lenses, clean and distinctive UI, great integration with social platforms, no bugs, no downtime... In Kik's case, they had an iphone, an android and a BB client at launch. This article by @gigaom wraps up my thougt on that.
Anyway, this is a nice deck :)
The "Release soon, release often" and "Incremental improvements" mantras generally do not work for iOS apps like they do for most web apps.
The majority of apps released in the App Store get one chance at making a splash. If the app does not appeal to the general public, it is lost in limbo.
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[ 3.0 ms ] story [ 18.3 ms ] threadThe majority of apps released in the App Store get one chance at making a splash. If the app does not appeal to the general public, it is lost in limbo.