74 comments

[ 4.1 ms ] story [ 157 ms ] thread
How long before we get 'Jerry Maguire' for developer agents?
They used to have them. I was a hiring manager for many years, and dealt with them. I hired a number of consultants.

Nowadays, recruiters are...different. I quickly learned not to have anything to do with them, after leaving my last job, and dipping my toe into getting back into the field.

My experience with today’s recruiters is a big reason that I quickly gave up on looking for work.

I think that the enormous flood of substandard developers has warped the technical hiring process. There’s so much chaff, that wheat has no chance.

Weird place to be.

I'm in a poor situation and looking for work. I'd like to consider myself as wheat(ish) and I'm good at what I do. But there are a lot of of poor devs, and recruiters/companies are looking for... I'm not sure. Glossy CVs with major tech stacks, usually with Big Data or ML or somesuch.

Trouble is, most of those companies don't have any need for this. It's plain line of business and basic data management they need but they're after more, more, more. Unicorn guys/gals. It's unreal.

So I've got to stand out. And I don't really know how. Any suggestions? I'm working on a project that should show my creds, and I know they like that (and that makes sense) but any other suggestions?

Solve real business problems. Got a friend that runs a small business? Got a favourite shop you frequent? Maybe you can help them by automating something small. Keep doing that. Get known as someone that solves problems.
Last year I literally went round ~200 businesses in my area offering my services for free and sometimes more than once, stuck up posters in local business centres, did not get one bite.
I feel your pain. I really do.

I'm not sure my advice is relevant, but I'll tell you what I have.

I have a gigantic open-source portfolio. I incorporated it into what Stack Overflow calls a "story"[0]. This is sort of a "super-CV."

I have an almost solid green GH Activity Graph[1]. The value of this is reduced by people that "game" theirs.

I spruced up my GH profile[2], using their "hidden Profile README"[3].

I have had over twenty apps in the iOS App Store, over the years. I'm down to just a few, now[4].

I spent my entire career (over 30 years), shipping product; even my open-source work is done as "ship." I have written a tool that has become a worldwide standard[5] (but is now under the care of a new team -I hardly have anything to do with it anymore).

I write a lot of stuff[6].

Basically, my motto is "Don't just take my word for it; see for yourself. I can prove what I say."

I would have been happy work for half of what people with far less skill than I demand, as I do what I do for the love of the craft, and my retirement is set.

That all means nothing. Recruiters drop me like a live snake, as soon as they figure out that I'm older than 40 (50, actually). I now make sure that my age is known up front, so that prevents a big waste of time. They don't need to give me a binary tree test to weed me out.

Sorry to be the bearer of bad news.

[0] https://stackoverflow.com/story/chrismarshall (Story Format) https://stackoverflow.com/cv/chrismarshall ("CV" Format)

[1] https://github.com/ChrisMarshallNY#github-stuff

[2] https://github.com/ChrisMarshallNY

[3] https://docs.github.com/en/free-pro-team@latest/github/setti...

[4] https://littlegreenviper.com/AppDocs/

[5] https://bmlt.app

[6] https://littlegreenviper.com/miscellany

Thanks for a comprehensive post. I hope you can find work. From all that you've done you should be in a better position than many. Good luck!
That is probably because you advertised it for free. Free creates a lot of headaches for business. You should quote a price and offer a discount (or the first project free. Its basically the same thing, but you are actually selling yourself better.
Do it for free = you're worth nothing.

Do it for pay = after a job.

Either way no dice. It's a tricky one.

That's where the first project free comes into picture.
That's not going to help get a well paid job and small businesses are needy and don't want to pay for what's needed.
They are a means to an end, a way of getting known and getting real customers. It's a slow grind to start but it is a way to build a name.
My 2c, with all humility. But, I'm not sure you really understand why recruiters and companies are not taking you. For any serious business where it's senior managers or founders doing the recruiting, they are not after the "unicorn guys/gals".

My suggestion is to ask for feedback when you get rejected, most people will be happy to give it to you.

Sadly your last point is incorrect. Most interviewers will not give any feedback because there’s no upside for the company and a strong chance of pissing the candidate off, making them feel they were treated unfairly or engendering resentment toward the company, or causing them to want to start negotiating or arguing, which is essentially wasted time. If you don’t believe me, start giving rejected candidates feedback and I think you’ll quickly see what I mean.

It’s not fair but that’s been my experience.

This is all nonsense, but I love how employers try to find professionals with 25 years of experience, who are somehow still under 30... who are willing to work 90 hours per week for barely enough money to make rent... and then whine about how hard it is to find talent.

There is no "talent shortage". There are a lot of whiny, cheapskate employers trying to scam the government, or to convince programmers that they have it "so good right now" so they aren't able to see the exploitative nature of capitalism.

Programmer salaries were amazing in the 1980s and '90s, if you were any good. The numbers were the same as now, but adjusted for inflation, $300-500k (in today's dollars) wasn't unusual... not for middle management or PM bullshitters but actual, honest-to-God, knew-what-they-were-doing programmers. You could actually get rich by working. Today, your only shot at reaching that comp level is playing politics and climbing a management ladder, or a "technical ladder" that is calibrated to be approximately 50 times as hard as the management one to create the impression that all these MBA-toting Directors and VPs are actually good at something.

Also, recruiters have existed forever and most of them are optimizing for churn, but if you think that you can hire "an agent" as a programmer and not be laughed out of the interview... sorry. They'll say "It was great to meet you" and then hire an "unagented" H1-B.

I beg to differ with the agent part, given that that is the way most consulting works in Europe.

Either you get employed by a big consulting firm, or get your consulting agent to find gigs for you.

Naturally one can try on their own, but alone getting through the first round of RFPs is going to be a challenge regarding company assurances for delivery.

That could be. I know nothing about the consulting market in Europe. That's not a bad system, given that people who are good at doing work are usually terrible at going out looking for it.
"The rate was significantly higher than what Bradley had paid the workers in Pakistan. (Offshore developers charge as little as twenty-five dollars an hour."

This is incredible.

what part? the $25? or $250?

Even for 6 years ago, that didn't seem all that incredible.

Big pain points with 'offshore' include timezone work, language and cultural differences, missing of body language, etc. My experience has been most offshore folks are afraid to ask clarifying questions, which introduces a lot of delays over the long haul, but makes it feel at the the start of a project like things will go great.

25$ I thought it was much less, I'm not even making half that.
The $25/h is probably overall consulting fee per billable hour. The programmer won't be seeing the full amount.
yes, its still a lot more than I thought they are getting
Interesting. When I was younger (just starting out) I didn't have much idea of how much markup others had when I was working for them (as employee or contractor). I typically thought it might be 20-25% markup. And... in some cases I know it's that, but that has tended to be the low end. It's usually more like minimum 50% markup; if you're getting $50/hr from an agency, they're charging at least $75/hr, probably more. If you're getting $60/hr, they're probably charging at least $90/hr, and so on.
Depends on country 25$ an hour is only a day rate of £160 in the UK.

£400 is a good day rate for a average contract programmer outside London.

Yup. Living in Poland, I contracted for an US firm, my rate was actually $26/hour. Which was a 3x step up from my previous salary in a local company, and way above average in terms of general salaries in my country.
In Poland consulting agencies are charging 50-100$ and paying 50-150PLN (1/4) to devs.
Software developers in Western Europe often earn less than twenty-five dollars an hour. I wonder where that "as little as twenty-five dollars an hour" comes from.
It was from an interview in New Yorker magazine, so it probably comes from a comparison of US to non-US labor rates.

https://www.bls.gov/oes/current/oes_nat.htm

Median hourly rate in the US ranges about $41/hr for 'Computer Programmers' to $70/hr for 'Computer and IS Managers.' In a state like New York the rates would be even higher, perhaps much higher.

Wow what a golden, glittering, graceful submarine. A lot of firms would pay 10x to have this kind of article written about them.

The problem is that while I think some devs are better than others, I'm not a big fan of the superstar idea. The only area where you can even have indentifiably top performers is in sports, where you have a contest that someone is going to win, and you want to pay up for the guy who is marginally better than the next guy.

I don't doubt that the Django guy would be useful for writing a Django app. The question is how big is the gap between him and someone who's been using Django for a few years, even without contributing PRs to the project. Do the thought experiment in your head of whether you could tell the difference between code written by one guy or another. For instance you are given a load of repos, how big is the set of people who aren't the original guy? My guess is you can find quite a few people who can use it properly without being the main guy. That's kinda the point of a framework.

You couldn't do that with sports. If MJ or LeBron had had bags over their heads, you would figure out who they were, the group of maybe-MJs would shrink very rapidly down to a small set, and you would be justified in paying them millions.

The other difference with sports is you don't have a fixed team size. You found a 10x guy, good for you. Now with the 999 other people you have 1009 people's worth of productivity. In a sports team, you absolutely want CR7 or Messi, you aren't splitting the pie 1000 ways.

Music is similar. There's only so much appetite for music in the world, and a band is only a handful of people, so you can pay up for the top people.

Completely disagree with the superstar thing. Some developers are hundreds of times more effective than others even if you ignore raw output, because they know where to apply their effort.

There are games written by one person that are more fun and sell better than games written by teams of 1000. Some one-man open-source libraries are used by ten people, some are used by millions. The degree to which you can control that is your multiplier.

There are all sorts of superstars, and quite often they do things that don't fit this category.

Ever been in a design review meeting where some junior guy who has just joined the team asks a stupid question, and an attempt to answer this inadvertently finds what would have been a very expensive to fix design issue?

Now that might be the only really significant contribution that junior guy makes to the project, but it might have just saved millions, or saved the product, but I bet if you've been in that situation you don't find them heralded as some sort of uber programming hero.

If however the exact same stupid question leading to the exact same problem was found by your super-expensive rockstar programmer, chances are that management would get to hear about how they had saved the project, and their lavish compensation is totally justified.

Corollary: it is therefore in the interest of above-average programmers to perpetuate the myth of programming superstars. Every now and then, everyone ends up in a situation where they can fix some big mistake or solve some big problem with minimum effort. Programmers seen by management as above-average can then use such chance events to reinforce their image of stardom.
But that doesn't seem to be a question of being a better programmer, it seems to be either that you are better at knowing what people want, or that you are luckier because you chose parameters that are closer to what the market demands. You only get a few chances to find those parameters, so either you are really good at learning from what you've seen from other people, or your hunch that this-or-that shooter game is what will be popular.

I'm sure there's a lot of very competent makers in every field who don't get called up to make the thing they are good at, that people also want.

In my previous work we really had a guy whose output was surely at least 10x than others in the team. I wouldn't describe him as significantly more "talented" than others, I would say it was mostly a work ethic combined with domain knowledge (he was there longer than most other people and the project was rather complex, there was about 100 fulltime devs+testers).
There is a guy in my team who outputs maybe 10x what I do. But then he wrote the whole system, documented it poorly, wrote no tets and is very poor at explaining things to others. It takes me a while to fix his bugs because all he does is write code, not any of the other things that a software engineer should be doing. Meanwhile in a previous works place where I wrote the system from scratch I was the 10x developer.
This reflects my belief as an engineer and now manager: That every 10x developer has an entire team of people who are supporting that person. It's very likely they would not maintain nearly the same pace if you reduced or removed that supporting staff. Additionally, there's a lot more skills than "be a feature factory" necessary to successfully deliver. The team all covers for each other within their skillsets, and sometimes that means that someone who's great at coding gets to focus heavily on that and bang out lots of features.
Agreed, something I realize as I am getting older. Raw hackerrank coding skills aren't actually that useful, I now value someone with better team working skills than someone who can come up with algorithms instantly. Something that will be relevant most of the time versus something that might be useful once per year or less frequently.
>, I'm not a big fan of the superstar idea. The only area where you can even have indentifiably top performers is in sports, [...] You found a 10x guy, good for you. Now with the 999 other people you have 1009 people's worth of productivity.

I disagree and think superstars also exist in software programming and can be identified. A 3-sigma[1] subset of top performers can exist in both athletic and intellectual endeavors.

IMO, I think the following are not just examples of 10x programmers but more like 100x or 1000x. It's not just because they're "faster and more productive" but because they can also solve problems most others can't: John Carmack (Doom, Oculus), Fabrice Bellard, Linus Torvalds, Charles Simonyi (MS Word & Excel), Dave Cutler (Windows NT kernel), Jeff Dean (Google mapreduce and later AI with Google Brain).

Whether or not future programmers of their abilities will trend towards using talent agents to negotiate like Brad Pitt remains to be seen. I'm guessing they won't.

[1] https://en.wikipedia.org/wiki/Normal_distribution#/media/Fil...

> John Carmack (Doom, Oculus)

There are hundreds of thousands of companies whose needs are so pedestrian (whether they want to admit it or not) that paying for John Carmack wouldn’t be worth it. There’s no La Liga team that wouldn’t get better (and wouldn’t make a shitload more money) with Messi on their roster.

And there are tens of thousands of football teams for which paying for Messi wouldn't be worth it (including many of the teams you refer to, in fact). I'm not sure what's your point.
I think OP’s point is that stardom in certain domains, e.g. sports, can pay for itself via merchandise, ticket sales, advertising. OP is arguing that this isn’t really true in programming.
It sort of can; something I observed while I was still a student at a "top CS university" is that there were certain individuals (superstars) in the school that a lot of people looked up to, and whichever companies they chose to do internships at or work full-time at, everyone else would want to go there. This happened even if the company was a mostly no-name startup.

So purely from a recruiting standpoint; if this sort of phenomenon happens at an undergraduate level, I can believe that just having John Carmack on your team alone can bring more talent in, for potentially cheaper just because of increased supply.

Messi’s marketing value would be incredible. There’s more to a sports team than on-field performance.
And somehow he's staying at FC Barcelona because he didn't find anyone willing to pay to have him transferred.
I thought that was because his release clause was way too high?

Just because somebody can add value doesn’t mean that their current cost is equal to their value. Any top flight club in the world would fall over themselves to pay Messi’s weekly wages. Nobody wants to pay nearly a billion euro for that right.

(comment deleted)
That's not comparing like with like. There are 20 La Liga teams, all of which are say in the top 200 football teams in the world.

Adding Carmack to one of the "hundreds of thousands" of companies would be like adding Messi to your local pub team: it would make it better, you'd win your local league, but it wouldn't pay the $20 million a year that would make it "worth it".

The number of companies that could consider hiring Carmack is maybe 1-2 orders of magnitude above those who could consider hiring Messi.

Except Messi adds incredible value beyond his on-field performance.
> pedestrian

You could argue that someone like John would invent a system in a few months that simply took a very low level engineering mind to run that would cover all those needs. You pay him for one year and get ten years of business out of his system.

There are 10x programmers, even 1000x programmers. They invent protocols, programming languages, databases, IDEs, tools, operating systems, cryptology, algorithms, frameworks and libraries that are used at all your 100,0000+ companies doing pedestrian stuff to do the pedestrian stuff. Try to imagine a completely closed source world where everything had to be made from scratch. What percentage of those pedestrian companies would succeed?

These people are and were giants that have provided billions in revenue to the world economy. That's indisputable. We stand on their shoulders, and because they are broad enough to look like an endless plain to us in the multitude, we claim that there are no giants.

Agreed 100% with this

What the person wrote before is ludicrous because coding scales much, much better than sports

I'm not a big fan of the superstar idea. The only area where you can even have indentifiably top performers is in sports, where you have a contest that someone is going to win, and you want to pay up for the guy who is marginally better than the next guy.

*

I've worked at one of the trillion dollar companies, at a smaller company that sold for $4 billion, and now run my own startup

In each case I saw examples of this

For the company that sold at $4 billion, the top two developers were at least 100x developers

at the trillion dollar company, there were many developers in 10X to 100X range, not just a few

and in my startup I'm lucky to have two 1000x developers

Of the examples given, I'd say

Linus and Carmack and Simonyi for sure

I'd also say Stallman

* I also had 2 college friends who were somewhere between 100X and 500X

one of them coded an entire stock trading platform as a project for a one semester college course. The Professor was astonished and so was everyone else It was fully working

the other worked on making a mobile version of an enterprise product. His team freaked out because he did more on his solo project than a 200+ developer team that was the 'official team doing it'

seems they gave it to my friend/college mate just to see if he had some new approach. They didn't expect he'd do more than the official team

*

People don't understand mindset

we had one person in our college, this was back in 1999, he coded a FULL multi person chat software (like ICQ, but not as polished) in his first year summer vacation AS A HOBBY

If you really think someone like that is 'only marginally better' than people who clock in for 30 hours and then run back for 'work life balance' then you don't really understand coding

Coding is an art and a science

and you need practice and you need a sort of neural network in your head that keeps learning stuff specific to coding

>The problem is that while I think some devs are better than others, I'm not a big fan of the superstar idea. The only area where you can even have indentifiably top performers is in sports, where you have a contest that someone is going to win, and you want to pay up for the guy who is marginally better than the next guy.

as the whole moneyball thing shows even that incentive might not be enough to make people figure out who really is productive or not.

(comment deleted)
> The other difference with sports is you don't have a fixed team size. You found a 10x guy, good for you. Now with the 999 other people you have 1009 people's worth of productivity. In a sports team, you absolutely want CR7 or Messi, you aren't splitting the pie 1000 ways.

Other comments have started to point out how wrong this is, but to put the final nail in the coffin, I just want to point out that "9 women can't have a baby in 1 month" is a principle that applies to software development generally. To think that one can casually split a project 1000 ways is assuming the mythical man month.

> To think that one can casually split a project 1000 ways is assuming the mythical man month.

But I never said that. Quite a lot of people are reading my comment wrongly.

Like I said, I don't doubt that some devs are more productive than others. The question is whether it's worth paying up for the top guy, as opposed to the next guy. I never said you can just divide the top guy's salary by n average guys.

In a sports situation, the power law is much steeper. It's adversarial. And all the merchandise arguments connect to this too, it's all the same, the top guys kill and eat everything, everyone else around them are like housekeepers, they have work because it would not make sense to have CR7 do anything other than score goals. It's even well known that he doesn't track back, others have to fill in the defensive hole for him, and it's worth it.

It's also a principle of good software that other people should be able to understand your code. That's cooperative. Number 2 might be worse than number 1, but he doesn't get pummelled. Hopefully if you have a top character on your team, he helps everyone get better.

It's often not very obvious where the productivity is coming from, though of course everyone wants you to think it's them. In sports you can have the entire movement history of a player for every match they've ever played in. You know who is fast, who scores, who makes the passes, etc. And you have a well defined metric for what the goal is, and those goals have been static since the dawn of time. In business, you have constantly moving goalposts. Quick and dirty can beat well-thought, best-practice engineering. People have heterogenous roles, and you don't know what they're doing every minute of every day. That makes it a lot harder to think about who is better.

This all leads to the curve of reasonable pay being a lot less steep. I'm not saying there's no curve.

For the first couple years of my career, I never met a 10x engineer and I didn't think they existed. There were people very experienced in the company's systems, who could move much more quickly than the rest of us, but a lot of us were pretty new so that wasn't too surprising.

Later, at a FAANG company, I was working on a new full-stack system with a team of 4. It took us 2 months to plan and build out about half the functionality. Progress felt a bit slow, but no one was alarmed by how long it was taking and things were basically on track. Then my team hired a senior guy, internal transfer, with about 10 years of experience. He got up to speed on the project and did the other half of the work himself in about two weeks. The bottleneck was the rest of us reviewing his code (which was pristine; he was on the internal standards committee for the language we were using). I realized that sedate big-company speeds had become normalized for the rest of us, while this guy had never stopped asking himself if something could be done faster.

If I'm worth my salary (debatable) this guy was worth 10x mine.

Hi – I'm Max from the article (long haired guy). Happy to answer any questions about what's changed since 2014...

Michael Solomon [1] still my agent, and 10x has stood by me throughout my career. While I've stopped doing consulting work for others through 10x, they still support my contracts related to art and speaking arrangements. I can't speak highly enough of how much they've done for me.

I stopped doing contract work not because of 10x, but simply grew tired of working on, and fixing other people's problems. They were completely accepting and supportive of me to head out and build my own company (since 2017). I know their rooster of talent has grown significantly since then, and I would still highly recommend companies use them to get amazing talent onboarded without any hassle.

[1] While you're looking into 10x, don't forget to check out the nonprofit he started https://www.musiciansoncall.org which brings live music into hospitals!

(comment deleted)
> The rate was significantly higher than what Bradley had paid the workers in Pakistan. (Offshore developers charge as little as twenty-five dollars an hour).

There are plenty of people this side of the Atlantic who would love to make twenty-five bucks an hour. Westoid programmers are hella entitled.

Expecting to be fairly compensated for your labor is not "entitlement."
Why are American programmers so much more "fairly compensated" than Europeans?
Market valuation is based on perceived need over actual need. In my experience, European companies tend to think they need management types - middle managers, project leaders, etc - more than they need IT (of any flavour).
There are numerous reasons, but the most important one is that American tech firms are better-capitalized than European tech firms.

Europe has the individual talent, but their capital markets tend to be sclerotic and risk-averse, and in the case of certain countries, protectionist as well.

Because we accept working for less :).

Ultimately, if there are no other constraints interfering, the pay will gravitate towards being as low as workers are willing to accept (which ultimately is a function of costs of living).

In a way, every developer that feels "entitled to" high salary is contributing towards keeping the programmer salaries high, so it's in our all our interests to keep asking for more, not less :).

Hey, I see that Max commented here, but just in case it can be helpful, I was briefly quoted in the article and have also been represented by 10x since 2013. AMA..?

10x does stellar work - as Max said, standing by me, enabling my career, and helping many people along the way.

10x also runs https://10xascend.com/ , a salary negotiation service, which has been discussed on HN before: https://news.ycombinator.com/item?id=16494677

The “10x” topic usually brings up a number of arguments (do they exist / does anyone need them / etc.) :) but I do want to highlight at least one small thing: having a professional business negotiator working for you is life & career changing.

It’s very easy for my technical enthusiasm to get ahead of my interests (“I just want to build the thing!”), and that’s not usually a problem when working for myself on an art or side project or helping friends. But some businesses will 100% take advantage — if given the chance — of this maker spirit that’s not uncommonly seen among some developers. 10x has always been there to remind me that it’s ok to both love doing the work and setting clear boundaries (and they will then help enforce them).

Others here might have an easier time setting boundaries than me, and that’s great! But considering it’s been something I’ve consistently struggled with, I’m deeply grateful for Michael, Rishon and all of their colleagues’ work.

>having a professional business negotiator working for you is life & career changing.

What are the things you did or the things you had that made that opportunity available to you?

At the time, I had co-founded a startup that had had an exit. The people represented by 10x are typically quite varied in the way that they get to do this kind of work.

I've recommended freelancers that I've worked with to 10x based on their technical abilities and empathy/"EQ" i.e., people who are pleasant to work with & get stuff done.

Is there an equivalent in the UK? I was pitched a senior job pre covid by a hapless main stream recruiter and would like to see if a more specialist agency might pay dividends.

This was a grade 6 or 7 Civil Service Role, Colonel and up to just below the Senior Civil Service BTW

You're referring to the salary negotiation service i.e. 10x Ascend? They can definitely help with offers outside of the U.S.

As for the main agency (10x Management), they also have people from all over (both clients (the talent being represented) and the customers).

Let me know if I can help / intro, etc.!

I've decided that the price of my time is just too valuable (to me) to trade it away for any amount of time. You only get one life. Yes, $$ could further some things, but the cut out of my strong years would never come back for any reason.