Ask HN: How do you promote your iOS apps?
1) traffic -- getting more users to find your app and visit the description page
2) conversion -- getting a large percentage of users to install your app once they're on the description page
There are lots of helpful articles out there for #2 -- smart content writing, influential language, etc. However, there seems to be a lack of options for #1.
These are some options (in increasing order of steps required to install):
1. Top 20 ranked, In-app advertising, App Store SEO, Pay per installs (Tapjoy, Flurry, w3i)
2. Product website, iTunes recommendations, App Store Featured app, In-app promotions
3. Display ads, Search marketing, Blog reviews, App listing websites
4. Press Releases, Competitions
5. Physical advertising (Billboards, Magazines, etc.)
My question is - for indie developers, how do you compete with the large companies that always seem to rank in the top 20? How do you break in there? And once you're in there, how do you stay in there if the big companies are using their brand + huge marketing budgets to out-install you?
(Btw, if anyone is interested, I can do a blog post covering some of the options I've tried and their results)
8 comments
[ 2.9 ms ] story [ 25.1 ms ] threadOther good advise might be: Get people to tweet about your app. Ask any kind of people(male,female,kid,old) to try your app. Improve design.
I've never been able to get attention from any kind of blogs (although when I attempted, the list of blogs I contacted was small, and the blogs themselves were big).
I also didn't send out any press releases.
I got my followers on Twitter to retweet my app, and despite having maybe 40 or so retweets, only 1 seemed to convert to a sale.
The biggest and most common weakness through all of these has been either not having a website, or having a very basic and crummy website. That has been my lesson so far.
I don't consider myself to have failed. I consider myself now knowing 3 or 4 ways how to not get promotion. As I said, the biggest problem, I feel, has been a weak website presence. The apps themselves, while not stellar, I would certainly put them in the "Good" category.
Though unfortunately all of them are currently quite out-dated.
Your other app is priced too high for something I don't really need.
Was trying to help a brother out...
its hard to do the selling in the app store. so do the selling through more traditional methods (email, social, etc) and consider the app store simply as the delivery mechanism.
1. Pick your niche with the greatest of care! The App Store is flooded with apps for everything — so if you do an app in a niche where the big dogs are it's an uphill battle (big dogs can also include anyone with a well known brand). Something to keep in mind is that people search for apps by terms, so even naming your product is a bit of an SEO exercise. Also aim to please the Otaku in any category!
2. Once you pick your niche try to build the very best app within that niche. By the way it's not just the functionality but the content surrounding the app. Make sure your app can win over the Otaku — if you can't do that there isn't any point in trying. Also give away as many free copies to the leading Otaku to try and build word of mouth.
Would love to see you do a blog post about what you've tried.
I have tried pretty much the same as you along with cross promotion of apps with other iOS developers and this seems to lead to the most success thus far
How our free iOS app went viral and generated $50k in 6 months
http://judgemeapp.eventbrite.com/
One point they will be discussing: - How did we generate publicity and buzz upon launch
(note: I'm not affiliated with the event at all, just attending)