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I managed to break it already. One of those "heavenly" pieces can be spawned offset when you have a piece close to the top of the screen and insta-kill you because it does not fit.
That's not breaking; that's how you lose in real tetris.

Edit: Hah just kidding, I see what you mean. This seems to happen if you have a peak on one edge of the screen.

The purple squiggly piece is broken. If you turn it so that it is vertical, it doesn't collide properly (acts as though an empty space is actually taken up).
Flash, and it just doesn't work for me at all. I lose instantly every time. Why?
Same happens to me. I'm running Google Chrome 12.0.712.0 dev on Linux, Flash Player version 10.3.162.29.
Same problem here, I wonder if it's caused by 64-bit Flash Player.
It ought to make it impossible to lose.
It makes it easier, but it's still possible to lose. The super bricks don't appear all the time
And you can rotate them, which will ruin your chances of winning.
Randall Munroe should've watched a Twilight Zone episode called "A nice place to visit" before drawing this comic.
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It is basically the opposite of Bastet ("Bastard Tetris"). http://fph.altervista.org/prog/bastet.html

From the website

> Instead of choosing the next block randomly, this fiendish program uses a special algorithm to give you the worst possible brick. Playing Bastet can be a very frustrating experience!

> Playing Bastet can be a very frustrating experience!

Indeed! It's not just that you get bad pieces, but you have to adapt a totally different mindset. Gambling strategies like "I'm sure to get a red T that clears this up in a few moves" don't work, because you will never get that red T as long as it is useful.

It would be interesting to combine these two games for some interesting contrast. A really hard game and also really easy.
Ha! I started playing the game without having read the comic. What a pleasant surprise... :-)