How can I use my MMO experience in my Resume
I am a Solutions Architect/Infrastructure Architect who is also likes to play EVE online. I was the HR manager for a 2500 player corp (the largest single corporation in the game) and was wondering if any one has any suggestions as to how I might apply this experience to my resume?
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[ 3.3 ms ] story [ 41.7 ms ] threadI volunteered for a presidential campaign and put that on my resume-- I scrubbed the paragraph a lot to be very broad and not contain any hints about which presidential candidate I was helping, and tried to focus on the actual skills. (Lots of customer service and communication with a very tired and over-campaigned Iowan voter population.) I think it helped, I got some opportunities in interviews to talk about the experience. I would have a good "story" about your item ready, some kind of EVE-online HR dilemma that is easily translatable to the real world.
That said, if you are certain that you want to go this route, make sure you mention it only briefly, and couch the experience in terms that are a bit more obtuse than you would otherwise. For example, instead of saying your position was for a guild in EVE, state that it was a leadership role in a 2500+ strong online community. Emphasize the elements of the position that directly relate to the skills that a prospective employer would hire you for. Most importantly, keep it short, very short. It should be the icing on the cake for an employer, almost an afterthought, something that solidifies their interest in you. And if you find yourself in a place where you need to explain the position further, don't start gushing about the gameplay aspect of it, stay steady and calm and direct any conversation about it towards the importance of the role and the responsibility and trust you carried while you held it.
I couldn't have said it better
Writing this will involve mentioning what you ran, how many people, how long it was ran, turnover rate of members, conflict resolutions, etc. During the interview I would point out examples of large-scale conflicts which could have potentially threatened having lost large numbers of people and how you resolved those.
Also important is time spent in that position, what you did to make the job scalable, etc. These problems are absolutely real-world problems.
I must mention this: Focus on problems solved. You can say online community, but saying that it is a game with people dedicating good amounts of time to it is useful since it shows that this is not a facebook community where moding one can be a fairly simple task most can do.
I wouldn't put this in my resume but mention in the interview I think that'll help them relate to me.