Ubisoft, Epic and Embark are funding Blender. Not sure about Epic but Embark Studios do use Blender for sure. From their blog:
"Many of us at the content team at Embark use Blender daily, and our long-term ambition at the studio is to use Blender as our default program for 3D and environment art."
Ubisoft Animation studios are using Blender and there were some rumors last year that Blender is used in some capacity in game studios too. They definitely did a lot of work on making their content pipeline agnostic to the tool used. Transition will be slow but it's happening.
Open Source has always worked with companies, which is why Micro$oft loves it - developers code for free, release the code under an open source licence, and companies just take that code, slap some features on it, rebrand it, and resell it under their proprietary licence.
It is free (as in freedom) software which companies usually don't like and we need more than ever.
What you write helps people in the world, but not open source. Blender gets significant amount of money from corporations in return of giving some control over the development process.
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[ 5.3 ms ] story [ 53.4 ms ] threadsource: https://www.blendernation.com/2018/08/20/next-gen-blender-pr...
"Many of us at the content team at Embark use Blender daily, and our long-term ambition at the studio is to use Blender as our default program for 3D and environment art."
Ubisoft Animation studios are using Blender and there were some rumors last year that Blender is used in some capacity in game studios too. They definitely did a lot of work on making their content pipeline agnostic to the tool used. Transition will be slow but it's happening.
https://fund.blender.org/
I'm generally a Facebook doomsayer but in this case I don't really see them being able to throw much weight around.
It is free (as in freedom) software which companies usually don't like and we need more than ever.
At the time, I didn't understand why Facebook maintained this project but now it makes a lot more sense.