24 comments

[ 3.4 ms ] story [ 45.4 ms ] thread
No it doesn't include women and children to chuck at soldiers hoping they'd shoot em and get sued for war crimes.

Might have been a funny game.

Reminds me of this RPG that came out for the Columbine Shooting: http://columbinegame.com

Counter Strike is not a funny game. It's full of morons and trolls who all use hacks. Halo 1 for PC is a much better designed game with a better player base.

CTs always win?
COUNTER TERRORISTS WIN respawning in 3... 2... 1...
I haven't played CounterStrike in ages.. didn't know they even had a Mac version..
It even works well with Wine in Linux.
They do. I played it on Mac a few years ago.
Valve supports OSX now with their releases, which includes their Source games. Portal 2 was release with a Mac client at release.
There's also a map for Call of Duty 4, see http://www.tek-9.org/forum/call_of_duty_series-46/call_of_du...

(Tek9 is one of my company's sites, happened to see that while testing some advertising stuff this morning. I would link to another source instead, but by the look of it the map is actually being made by a Tek9 member who only announced it there.)

As to why it's CoD4 (a relatively old game in the CoD franchise), Tek9 is a competitive gaming community, and gamers who play in CoD tournaments chose to stick with CoD4 for the gameplay, rather than always chasing the very latest graphics.

I figured it was COD4 because more recent variants don't have any mooding or map making tools, an unfortunate trend in recent years.

Besides, has the COD engine changed since COD4? I'm not sure it has.

Technically they all (since CoD2) use IW Engine, but different versions of the engine. CoD:MW (the next IW-developed game after CoD4) did support custom maps, but the esports community never played it. As of MW2 (and possibly/probably the Treyarch CoD titles earlier than MW2), dedicated servers are no longer used, meaning no more custom maps. I'm not sure if that will still be the case when MW3 is released later this year, I don't have any marketing briefs to refer to yet, and if I have been told already then I've forgotten. (And, if I have, chances are I was also told not to repeat that information, so probably a good thing I've forgotten.)
Fairly random note: I played CoD4 (for moneys) for tek9. We (the people winning moneys / dealing headshots) hated CoD4 for the gameplay, CoD2 was much better.
Cool to see you on here then - if you aren't still involved in the community you'll be pleased to know that, while Tek9 hasn't had any teams since we bought it a couple of years ago, Steven joined the company with the site and is still here managing it.

As to gameplay, I can't really give any personal experiences with CoD, but ultimately in esports, with multi-version titles, the version played by top players is whatever version tournaments use. After the move to CoD4, before CoD:MW came out, the community got pretty organised and together managed to take control of their scene, meaning that they managed to resist moving to newer CoD titles which are far worse for competitive play than CoD4.

Actually, iirc, there was a bit of a fight back when they first started getting organised between the "stick with CoD4 and screw future releases if they suck" and "screw CoD4 too, we should all move back to CoD2 and pursuade the tournament organisers to follow us" groups. CoD4 won, presumably as a decent middle ground between suitibility for esports and not being as out of date as CoD2.

Am I the only person whose taste for these sort of games has fallen off a cliff since Afghanistan and Iraq? Don't get me wrong I don't think there's anything necessarily wrong with games based on current events. Its just more of a depressing reminder of reality now instead of the fun escape it used to be.
Late nighties was the sweet spot for the FPS: CS, Q3, UT, etc.
Not with FPS (never really my thing) but after biking around Germany for 6mo, looking at war memorials, mass graves, and other WWII sites I lost all interest for several years in playing wargames (computer and chit and hex paper). Every roll of dice and flipping unit to "damage" side I couldn't get out of my mind how that represented a bunch of sacrifice and suffering by actual humans.

Games are not fun when they get humanized.

I never fully grokked it. I'm jewish and I don't mind playing the nazis in strategy games. While I can understand why it would create a negative gut reaction at first, don't we ought to as logical creatures transcend such emotions and not let them govern our actions?
This must be a training map since only one side is supposed to have weapons here.