I played it for 35 hours (on PC) and encountered only one bug (which could be resolved by reloading the level). I didn't even see weird glitching animations which I would have expected more of. Maybe this is worse for non-stealth playstyles I don't know. But my experience certainly didn't match what people write on the internet. So either I am just lucky or people were too hyped about it?
The most annoying thing IMO is that the pacing is a little to fast for my taste. Constant calls about gigs which are probably meant to keep people entertained. These are IMO unnecessary because the city is fascinating enough in its own.
This game already had me in tears and was certainly worth its money already. The characters and story is amazing. The depth of the world is amazing. Visual quality is amazing. Waiting will make it only better.
Yeah, I played a lot on PC and the bugs are not any more common than in any modern game, saw a few T-Poses but that was pretty much it. Compared to the state Skyrim launched in(backwards flying dragons anyone?) it's a peach.
However. The PS4 base performance is absolutely dire. Like, in my opinion that's just not playable, running in sub 20fps.
However #2 - this is not without precedent. Remember when Doom started coming out on some platforms that it has absolutely no business being on? I think on the SNES it ran at like 15fps, with massively cut down music and effects - and I doubt people were returning it for refunds en masse. I do imagine standards have changed since then though.
The crafting system does not follow the laws of thermodynamics. You can endlessly loop crafting/disassembly to get more common crafting ingredients. Those common crafting ingredients can be turned into epic healing items which then can be disassembled into epic components which you can turn into epic weapons. Handguns are so overpowered that using any other weapon type is pointless since you're one shotting even the most powerful enemies.
In some cases enemies will get stuck and stay stuck even when other NPCs are shooting at them and whittling down their health. NPCs love to walk through cars. Bikes are sometimes embedded into the road forcing you to get another vehicle. Some sidequest items can be sold for more than a thousand €$ but you can rebuy them for 5 €$ granting you infinite money.
These things are broken, sure. But they don't spoil my fun at all. Buggy NPCs are the worst on your list, but that rate at which this happened to me is kinda ok for a freshly released game.
I am playing purely stealth (where possible) so the weapons imbalance doesn't really affect me. I am not saying that this is an okay state of affairs, but for me the game was worth the amount I paid already and I am not through with the story line yet.
The console is sadly starting to show its age, with its lack of SSD which probably doesn't help with slow texture loading and data streaming to memory. They can most likely mitigate and optimize it, but it's quite a big game after all.
I completed it, and the more you play the buggier it gets. I have seen an optional quest that is impossible to play through because the button to exit braindance is not shown, another one where I had to get something from a corpse that fell through the map, stuck in floor or had conversations stop working suddenly.
I thought I had the same brain dance bug but I just couldn’t find all the clues until I YouTube’d it. Maybe double check to ensure that might not be the issue.
It's the one with politician and cyberpsycho. I'm pretty sure I found them all because the game tells me to close the bd but there's no hint and pressing usual button does nothing, but I'll check youtube later.
I am playing on my VFX/Rendering work machine which I use for freelance work, so I didn't specifically buy it for gaming (I play maybe one game a year). A laptop with:
- i9 9900K (16 cores)
- 64 GB RAM
- GTX RTX 2080
- fast NVME m.2 SSD
I played with Raytracing on (even worked with Ultra in most portions of the game, although the frame rate drops when there is a lot of action). But for strolling through the city, typical stealth stuff (the way I like to play), it totally works.
If they planned on making money with the DLCs to be released in January, that is most likely not going to happen now, or they'll sink their reputation even further.
Hopefully they'll have a NMS redemption as you said, I do enjoy that game now.
I loved how people just ignored the fact that Watch Dogs Legion was available for 1 month for the Xbox Series X with the biggest game breaking bug I've ever seen.
The bug was: Game failed to save the progress, costing players hours of gameplays.
I think the reason that this game was pulled is that CDPR told people if they didn't like the game to just ask for a refund. The refunds were outside of the PlayStation Stores refund policy, and this was causing a huge headache for Sony. They were fielding tons and tons of support calls over the game.
It seems like if CDPR hadn't pushed people to ask for refunds that Sony wouldn't have done anything here.
Watch Dogs Legion couldn't get past the intro mission without crashing on PS5 unless you kept display settings at default. Part of the initialization process for the game tells you to modify these settings for brightness.
I got annoyed enough that I barely played it after dealing with that bug when I got my PS5, so not sure if they've actually fixed it or not.
>Remember that before the ps3, games could not have bugs.
They could, and did. They even had bugs patched, in the form of later manufacturing runs containing newer builds. This practice goes back to at least the NES.
25 comments
[ 3.3 ms ] story [ 62.3 ms ] threadEven after multiple delays they couldn’t ship a proper product , then refund hiccups and now getting pulled out !
Lesson for product launch managers
They need to a "No Man's Sky" redemption re-release with free content to salvage their reputation.
The most annoying thing IMO is that the pacing is a little to fast for my taste. Constant calls about gigs which are probably meant to keep people entertained. These are IMO unnecessary because the city is fascinating enough in its own.
This game already had me in tears and was certainly worth its money already. The characters and story is amazing. The depth of the world is amazing. Visual quality is amazing. Waiting will make it only better.
However. The PS4 base performance is absolutely dire. Like, in my opinion that's just not playable, running in sub 20fps.
However #2 - this is not without precedent. Remember when Doom started coming out on some platforms that it has absolutely no business being on? I think on the SNES it ran at like 15fps, with massively cut down music and effects - and I doubt people were returning it for refunds en masse. I do imagine standards have changed since then though.
In some cases enemies will get stuck and stay stuck even when other NPCs are shooting at them and whittling down their health. NPCs love to walk through cars. Bikes are sometimes embedded into the road forcing you to get another vehicle. Some sidequest items can be sold for more than a thousand €$ but you can rebuy them for 5 €$ granting you infinite money.
I am playing purely stealth (where possible) so the weapons imbalance doesn't really affect me. I am not saying that this is an okay state of affairs, but for me the game was worth the amount I paid already and I am not through with the story line yet.
The console is sadly starting to show its age, with its lack of SSD which probably doesn't help with slow texture loading and data streaming to memory. They can most likely mitigate and optimize it, but it's quite a big game after all.
I played with Raytracing on (even worked with Ultra in most portions of the game, although the frame rate drops when there is a lot of action). But for strolling through the city, typical stealth stuff (the way I like to play), it totally works.
Hopefully they'll have a NMS redemption as you said, I do enjoy that game now.
Texture pop-in... poppin’ boners?
The bug was: Game failed to save the progress, costing players hours of gameplays.
But yeah, Cyberpunk bad, CDPR bad. S* society...
It seems like if CDPR hadn't pushed people to ask for refunds that Sony wouldn't have done anything here.
I wonder how such things can slip unnoticed. Long ago GTA 3 on PC also had such mishap, loading saves just didn't work before they released patch.
Also GTA V still has tons of bugs even though its always receiving DLCs and people doesn't seem to care.
I got annoyed enough that I barely played it after dealing with that bug when I got my PS5, so not sure if they've actually fixed it or not.
Remember that before the ps3, games could not have bugs.
I guess it's time to talk about crunch time and game developer burnout.
They could, and did. They even had bugs patched, in the form of later manufacturing runs containing newer builds. This practice goes back to at least the NES.