7 comments

[ 3.6 ms ] story [ 28.6 ms ] thread
This is an almost comically excessive headline. New game engines appear every week, and disappear just as often. Why should I care about this one? There is no obvious selling points, and more worryingly, no completed games I can see using the engine.

The first major issue I spotted is no iPhone support.

It's undoubtedly impressive tech - but even if this is somehow technically superior to Unity and Unreal, I just doubt there's room for another proprietary engine to make a name for itself in the market. Godot has a chance based on being open source, but another proprietary engine would need to be truly groundbreakingly better to compete with the ecosystems around Unity and Unreal.
If it's not already, Godot looks as if it will mature into the "Blender" of the game development industry. I use a proprietary engine at the moment because of it's kindergarten level ease-of-use, but I'm gravitating towards Godot with every single release. Once my license expires I'll probably make the jump.