Ask HN: What are some of your UX hacks?
I'm not a designer by training and have no formal education in art or cognitive psychology, human factors, usability, or ergonomics but I often find myself tasked with coming up with the user experience for an application.
What are some UX hacks that you have, especially for people who have no formal training like myself who want to create a great experience for their website or mobile app.
19 comments
[ 1.9 ms ] story [ 43.9 ms ] threadMy favorite sites get this right: Hacker News, Facebook, Google, Craigslist, Techmeme, Berkshire Hathaway, Dropbox, Espn (though I can't stand its automatic video play function).
Imo, many areas of design (e.g. graphic design) screw up functionality.
"Design is how it works."
This is an amazing eye opener! Thanks!
P.S. I know the site does not seek to gain the firm credibility and if WB started BH today he wouldn't start with a site like this.
If you're business is just getting started, and especially if you're a web-based business, then you should pay special attention to design, and realize that "graphic design" is just a smaller part of what design really means. If your customers realize that a website is nothing more than a graphical interface that helps the user exchange information with a database, then your business is sunk. Design not only facilitates that obvious customer-db interaction, but imbues your product with emotive qualities that make it sexy and desirable.
People devote their lives to understanding these topics (see: Steve Jobs), but here's a good link to get started: http://particletree.com/features/the-importance-of-design-in...
2. Don't make me think.
Can you imagine somebody walking into a symphony hall and saying, "OK, guys, I don't really know much about music, but I want to create a masterpiece. How do I do it?" What do you think the answer would be?
It's nice to imagine that areas outside your expertise can be conquered with just a few helpful tips and some elbow grease, but it's unlikely to yield anything above "mediocre." Whether a poor or uninspiring experience is good enough for you is a personal choice. But don't fool yourself about what you're creating. If you want to create something great, you need to get really good.
Training is overrated, so is talent. Practice with feedback is what really matters. The feedback part is what's hard to find. The Sex Pistols got a lot of feedback.
For example, the Sex Pistols had been doing their thing for years before they hit it big.
-Links should be underlined, and a different color. No exceptions.
-Get button padding right. (make the entire button clickable, not just the text).
-Pick the right verbs for buttons. ("Submit" "Delete" "Copy" etc... not "OK")
-Web-form Usability: http://theoatmeal.com/comics/shopping_cart
-Do simple, task-based usability testing on real users.
-Etc.