> On Windows, a wchar_t is 2 bytes, but on Linux it is typically 4 bytes. The D3D12 ABI for WSL uses the native 4-byte wchar_t, to enable applications and the runtime to use the system C library to perform string manipulation.
sooo does that mean UTF-32 or UTF-16 with two zero bytes per character?
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[ 2.3 ms ] story [ 24.2 ms ] threadsooo does that mean UTF-32 or UTF-16 with two zero bytes per character?
https://github.com/doitsujin/dxvk
I think dx12 is feature complete, but some features are missing from earlier versions.