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Concurrent users is people signed into steam at the same time? That number seems low to me, not to dismiss this milestone.
No, 7 million concurrent users. Why does it seem low?
Global mobile user numbers are in the billions, through that lens this is a small fraction of global users of network-connected gaming-capable computing devices.

But largely due to walled gardens, platforms like Steam can't access many of those users...

Steam is desktop only, that’s probably over 10% of active PCs in the world, and the majority of those are business units.
I thought it was in-game, but looking at https://store.steampowered.com/stats/ I see the sum of the individual max daily counts for top games is ~6M. So unless there is an extremely long tail, that must just be people who are signed in with an Active state.
We're signed into Stream to get a PS5 controller device driver (available in Steam) to work with Epic Fortnite :)
Hey HN, here’s another company that takes a 30% cut for selling software. Let’s get the outrage rolling!
I think the argument is that if you don't like Steam's 30% cut you can still sell your game on other stores like Humble Store (25% cut), Epic (12% cut which is even more attractive if your game would be paying UE4 royalties), or by selling via your own website. On some platforms, you're locked into a single option
Precisely this. You're not locked into a platform on PC / MacOS. On consoles you are. On Apple phones you are.
It’s not locked on Android?
In Android you can sideload apks and even install e.g. F-Droid.

These alternatives are not frictionless but at least they exist.

I can side load apps and install AltStore on an iPhone.
On Android, sideloaded apps can be used indefinitely without an internet connection and there's no limit to how many sideloaded apps you can install
Or you can even self-host your binary
Steam does not have a distribution monopoly in the same way that Apple does.

I am not in the anti Apple camp on its App Store policies, but the issue is not the 30% cut, but rather the 30% cut with no other distribution alternatives and how consistent Apple is in applying the 30% policy.