So I made this while working on the triggering system for my game engine. It was originally supposed to be a basic parser for simple commands, but I ended up developing out a lot of features to the point where it's now an actual scripting language. I'm looking for feedback on the language design and the C++ implementation if you have any, thanks!
4 comments
[ 3.3 ms ] story [ 8.0 ms ] threadYou need g++9, and then you can:
and then the script will be like Any KataScript script with an extension other than ".ks" is now assumed to be a bash script and the first line will be treated as a shebang.