This is neat, when I was in college I was obsessed with making audio only games with Allegro as a game library and basically just used trigonometry for spatial audio.
One of my games was a techno song where each part of the track was an NPC and you had to avoid one of the beats while chasing down the others using WSAD with no visible references.
I always wanted to translate that into the real world with a mobile device + gps and an open field to actually chase unseen sounds :)
You could certainly do it inside a single room with a camera. I'm sure there are plenty of libraries tracking a person's movement within a single area, since its used it VR and AR.
Syngen audio is synthesized via Web Audio API rather than sample-based. You can play the author's example projects on itch.io and view their videos on YT to hear in-game audio examples.
Think would be cool to use such a library to make an audio based puzzle game where you need to develop your hearing skills as you proceed and don’t expose any of the music theory behind it to the player.
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[ 3.4 ms ] story [ 13.8 ms ] threadOne of my games was a techno song where each part of the track was an NPC and you had to avoid one of the beats while chasing down the others using WSAD with no visible references.
I always wanted to translate that into the real world with a mobile device + gps and an open field to actually chase unseen sounds :)
https://shiftbacktick.itch.io/ https://youtu.be/WxExTdjoIMo
E.g. https://youtu.be/2QQ-VDlPpA4
Think would be cool to use such a library to make an audio based puzzle game where you need to develop your hearing skills as you proceed and don’t expose any of the music theory behind it to the player.