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This is neat, when I was in college I was obsessed with making audio only games with Allegro as a game library and basically just used trigonometry for spatial audio.

One of my games was a techno song where each part of the track was an NPC and you had to avoid one of the beats while chasing down the others using WSAD with no visible references.

I always wanted to translate that into the real world with a mobile device + gps and an open field to actually chase unseen sounds :)

You could certainly do it inside a single room with a camera. I'm sure there are plenty of libraries tracking a person's movement within a single area, since its used it VR and AR.
Oh for sure. Though I’ll say if you had a ominous beating sound chasing you in a small room you’re going to leap into a wall not to get hit :)
Were there any audio samples that I missed? I want to hear what it sounds like (short of pulling sources, building, pulling down examples ....).
Can anyone share a favorite example of an audio game?
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There are a number of ear training or general practice apps for musicians that have been gamified

E.g. https://youtu.be/2QQ-VDlPpA4

Think would be cool to use such a library to make an audio based puzzle game where you need to develop your hearing skills as you proceed and don’t expose any of the music theory behind it to the player.

Electroplankton is my all time favourite. Then there’s also games like FRACT OSC, Sound Shapes, and Everyday Shooter.