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Wow, that's very impressive for a one-man-project. If the author is reading this, can you describe the background to this software, why you started writing it, and how it's been going?
JFTR, I'm not an author, but spotting this project for more than a year.

Take a look on slides published by Marek Cel (author) on Scribd.[0]

Beside `mscsim`, there is also `mscsim-cc0` — fully Public Domain version of this flight simulator software kernel.[1]

Also, author developed arcade-style flightsim game for Andorid (and probably for other platforms, as it is pure Qt project).[2,3]

[0] https://www.scribd.com/user/458580892/Marek-Cel

[1] https://github.com/marek-cel/mscsim-cc0

[2] https://github.com/marek-cel/fightersfs

[3] http://marekcel.pl/?lang=en&page=fsg

If the author is reading this, would you be able to explain your maneuvering model? I browsed the source a bit but couldn't find it, though I see references to OpenFOAM. Is the maneuvering based on interpolating on CFD results, is it a coefficient-based maneuvering model, or something else?
Every time I see something like this I think I should open source my masters thesis in aerospace engineering. It was an helicopter simulator implemented in (ancient, numarray) python. At least it could be an starting point for someone else although it's written in spanish (damn!). I think that the flight dynamics are much better than anything else I have seen on the wild. It had an interface with FlightGear. I just have written a friend of mine that teaches at my university to ask about copyright...