There are some redraw issue on panning the map. It seems that GoogleMaps won't redraw unless the panning distance is large enough. I will try to smooth it in future release.
Since HeatCanvas is pixel based, it costs time to render. However, the calculation and rendering are processed in background, which won't freeze UI. Both calculation and rendering are in O(n) to data input. And the function you choose for v=f(d) also affectes on performance.
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[ 3.4 ms ] story [ 30.3 ms ] threadBut the Google Maps integration seems a bit shaky at present -- the overlay generally fails to refresh when I scroll the map (FF 4.0.1 on Mac).