Show HN: Free Hero Mesh: first version ready for public testing is now available
It is available in a Fossil repository; there are two sources:
* Main: http://zzo38computer.org/fossil/heromesh.ui
* Mirror: http://chiselapp.com/user/zzo38/repository/freeheromesh
(The mirror is not updated as often as the main repository; also, you cannot post bug reports on the mirror, although once changes are pushed to the mirror, any bug reports posted on the main repository will also appear on the mirror, too.)
(A git-fast-export file is available upon request.)
This software requires SDL1 (or a compatibility layer, although I have not tested the compatibility layer), SQLite, and a C compiler that supports C89 with GNU extensions.
If you wish to modify the instruction set or resource set, then Node.js is also required in order to recompile them; if you are not modifying it then this is not required.
Please post questions, comments, and complaints on the NNTP (preferred) or on this Hacker News item. Bug reports may be posted either on here, or on the NNTP, or on the Fossil repository.
4 comments
[ 792 ms ] story [ 1912 ms ] thread(I copy-pasted that main link, and it says it's some kind of game - but it would be good to mention that here!)
Free Hero Mesh is a puzzle game engine, for grid-based turn-based puzzle games (with rectangular grids up to 64x64; there are no hex grids). There is no randomness; the solution is a sequence of moves that results in the winning state.
Additionally, it is intended to be compatible with Hero Hearts, Hero Defiant, Falling Hero, and other puzzle sets using Everett Kaser's Hero Mesh software; however, there are many improvements in Free Hero Mesh (including compression and many other things). Some things do not work due to race conditions in the original puzzle sets; if they are corrected, most puzzles will work.
Free Hero Mesh is more than just a reimplementation of Hero Hearts, though; I also added some new features, and there are many more I intend to add, too.