Ask HN: bad ideas vs letting creativity flow
Say you're working with other people, and you're trying to come up with cool ideas / features for a startup. Lots of ideas come up, and a good chunk of the team seems to like a particular concept, even if you think it's not that great. In fact you feel that based on all you know and your personal experience, the idea is pretty doomed to failed, but the rest of the people are really excited about.
You now have the option of either spending hours debating people about why their idea sucks (potentially coming off as the "uncreative guy" who's all about curbing people's enthusiasm / destroying ideas and not really gaining their favor by crushing their dreams) or you shut up and let them go on with it onto the development / prototyping phase, potentially wasting months and implementation on something dumb. You don't want to be the guy who's no longer invited to discussing ideas cause he'll just rip them all to shreds, and so your opinion will no longer be considered.
What's the best way of handling this? I'm all about thinking outside of the norms, challenging conventional wisdom and letting people brainstorm their... guts out, but at some point you need to really see what makes sense, as it will cost a lot of time and effort to attempt to turn that idea into reality.
7 comments
[ 2.3 ms ] story [ 29.0 ms ] threadOften times, even some of the biggest ideas out there (and small ones too), sounds ludicrous at the start with hordes of doubters. There are also ideas that have failed, not because the concept or idea itself is bad but the execution was wrong or they took the wrong approach, bad timing, wrong features, etc... and were later found to be a success by someone else.
Some ideas may sound dumb (think pet rock) and yet end up making money or are their own success in their own right. You may think that is a one-off example but I've witness enough (and done my own fair share of ideas even I think is ridiculous) that saying you know the idea is doomed to fail is in my honest opinion a bit ignorant and arrogant.
As many have said before me, experience is both a blessing and a krytonite in that sometimes experience hinders you from trying what you think is to be a failure until someone else manages to make it a success. Experience is valuable but so is the willingness to try things even if it goes against your belief.
That said, whoever said you had to spend months developing and prototyping? You can seek the right crowd (potential users/customers) to iterate whether there is a market or not without a product and in many cases, without a prototype of any kind. If you guys always wait till you have a working MVP to determine whether or not an idea is worth building (although in some cases you absolutely need one albeit rare), then you're probably not doing things right already (especially if this is a common topic that comes up amongst yourselves).
Also: creativity does not mean not rejecting ideas. Creativity involves rejecting vast quantities of ideas. It just also involves creating more ideas than you reject. So one important phase of being creative is uncritically spawning vast numbers of ideas. Another important phase is critically evaluating them. Hemingway (apparently - this is potentially apocryphal) said "I write one page of masterpiece to ninety-one pages of shit. I try to throw the shit in the wastebasket."
I'm not sure this helps you much with your situation. In retrospect we should have spent the time doing market research on some of our other ideas which might have been more commercial. Perhaps this is something you can do with your pals? Follow Steve Blank's advice from "Four Steps to the Epiphany" and start talking to your potential customers before you do much serious product development.
While I agree with steventruong that no-one can predict what will make money, there are psychological factors to consider: if you really think the idea is a waste of time, you won't fully commit to it and that might make it more likely to fail...
So to answer your question, it depends what mode you are in. Are you still in the idea gathering phase? Then let bad ideas in. If not, then it's time for critique.
(I base these off of a talk I heard by Craig McNair Wilson, a Disney Imagineer. Here are some notes someone else took on the same topic.)
http://www.theparagon.org/archives/2006/02/03/brainstorming_...
"Paired Design Meetings
This was really interesting. Every week, the teams have two meetings. One in which to brainstorm, to forget about constraints and think freely. As Lopp put it: to "go crazy". Then they also hold a production meeting, an entirely separate but equally regular meeting which is the other's antithesis. Here, the designers and engineers are required to nail everything down, to work out how this crazy idea might actually work. This process and organization continues throughout the development of any app, though of course the balance shifts as the app progresses. But keeping an option for creative thought even at a late stage is really smart."
http://www.businessweek.com/the_thread/techbeat/archives/200...