Ask HN: Ads in apps, what can I do better?

5 points by xelfer ↗ HN
I have an iPhone app and have about 3000-6000 users a day. I currently use mobclix and http://i.imgur.com/GzkDf.png is a summary of what returns I'm getting from advertising in my app.

Are there any ways to get a better return? Less than a dollar a day seems low to me, but I've never really put ads into anything yet, so maybe that's just normal for that amount of users.

5 comments

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If you haven't picked up on it yet the advertisement revenue model is a fail. Charge a price for your app and start making real money.
Any supporting links for this argument?
Contractually I'm not allowed to sell my app, that's why I'm using ads. I was thinking of adding an in-app purchase of 'ad removal', that seems to fall our of the 'selling the application' condition.
Try AdMob. Of course our audiences might be different, but for me it's performing 10x compared to your mobclix screenshot.
Thanks, I'll give it a try. mobclix does have the admob support but I've never looked into setting it up.