Very cool, great visual explanations of how raymarching works.
PSA, Germans writing in English: upside down quotes look as out of place as Spanish question marks! They read like two strange misplaced commas to the rest of us.
I ported it to aalib. Instead of a 7 character linear ramp, the aalib version renders to a larger framebuffer, dithers it down to the closes matching characters.
Great post! This motivated more learning for me about ray-tracing and ray-marching than I've ever bothered with, despite over a decade of vague interest.
I love it. It's brilliant to side step the whole issue of how to get access to pixels on your screen or in a png, which in some instances is an awful afternoon of frustration. It's almost always easy to get printing going.
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[ 2.8 ms ] story [ 34.1 ms ] threadPSA, Germans writing in English: upside down quotes look as out of place as Spanish question marks! They read like two strange misplaced commas to the rest of us.
https://gist.github.com/pdkl95/094cc065ab0215e121da29a63e6c1...
Edit: I love the combo of ray marching and fonts too [0], as previously seen on HN [1]
[0] https://www.rykap.com/2020/09/23/distance-fields/
[1] https://news.ycombinator.com/item?id=24569542
* https://www.a1k0n.net/2011/07/20/donut-math.html * https://www.iquilezles.org/www/articles/distfunctions/distfu...
If anyone wants a copy, I ported the diffuse shader code to python 2 and 3 here: https://gist.github.com/wcarss/a6ff897fb9c50ac34875dbd5d8599...