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Hi HN, I'm excited to share a playable, but early prototype.

I have been coaching software teams on how to do better incident response during their on-call shifts.

I built a game that is a mixture of realistic and puzzle game elements, so that a team can practice resolving outages and working together.

I'm trying to help Incident Commanders, SREs, DevOps, and service engineers who have PagerDuty.

This looks really interesting and applicable for my team. Thanks for sharing!
Thanks! I'd love to attend training sessions and observe. I am available through the website chat and other DMs are open.
Cool onboarding strategy.
Thanks! Making something for teams based around an event seems like it has some pros and cons. 1) built in virality 2) more friction and you can't instantly try it