[–] ozten 5y ago ↗ Hi HN, I'm excited to share a playable, but early prototype.I have been coaching software teams on how to do better incident response during their on-call shifts.I built a game that is a mixture of realistic and puzzle game elements, so that a team can practice resolving outages and working together.I'm trying to help Incident Commanders, SREs, DevOps, and service engineers who have PagerDuty.
[–] henryrose 5y ago ↗ This looks really interesting and applicable for my team. Thanks for sharing! [–] ozten 5y ago ↗ Thanks! I'd love to attend training sessions and observe. I am available through the website chat and other DMs are open.
[–] ozten 5y ago ↗ Thanks! I'd love to attend training sessions and observe. I am available through the website chat and other DMs are open.
[–] oyeakhil 5y ago ↗ Cool onboarding strategy. [–] ozten 5y ago ↗ Thanks! Making something for teams based around an event seems like it has some pros and cons. 1) built in virality 2) more friction and you can't instantly try it
[–] ozten 5y ago ↗ Thanks! Making something for teams based around an event seems like it has some pros and cons. 1) built in virality 2) more friction and you can't instantly try it
5 comments
[ 111 ms ] story [ 1065 ms ] threadI have been coaching software teams on how to do better incident response during their on-call shifts.
I built a game that is a mixture of realistic and puzzle game elements, so that a team can practice resolving outages and working together.
I'm trying to help Incident Commanders, SREs, DevOps, and service engineers who have PagerDuty.