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At the end of the truly enormous list of fixes...

"And many more."

505 changes, many of which appear to overlap in subject/domain/effect.

I wonder if dumping a list this exhaustive is more performative in nature than to just offer information on the patch.

Why not. Personally I love to read such lists and wonder what series of events would cause such bug. Also, sometimes I check if say, Firefox, fixed a bug reported five years ago. I'd love if more companies shared buglist lists.
I enjoy doing the same, but this isn't a bugs list, it's merely a list of bugs they say they've fixed in this patch.
Hate to say this, but IMO the game will never be fixed. The game that was marketed, and the game I was excited for, featured "the most immersive open world game to date". But the game isn't immersive at all, it is nothing more than a series of scripted sequences in an admittedly beautiful open world. There are no dynamic systems that you can play around with forever, as in Breath of the Wild. You just do the quests, and that's pretty much it.

Even if they fixed every single bug in the game, it will never fix the feeling of fakeness. The world is nothing more than an aesthetic prop, it looks cool but the illusion is broken the second you try to actually "immerse" yourself. No interacting with vendors, no altering your apartment, no sitting on anything, no dealings with any in-game megacorp other than Arasaka, no going on building roofs...

Bethesda quite accurately marketed the elder scrolls series as "Live another life in another world." If I had to come up with a similarly accurate slogan for 2077, it would be something like: "Take a thrill ride through a dystopian city to save V's life". Which isn't bad per se, but not my type of game, and definitely not what they marketed this game as.

Self reply because I'm bored:

While I'm at it, I thought they could have done so much more with the world, to be honest. It was very disappointing to encounter the limits of this game.

Major areas that appear on the map are completely inaccessible, such as the stadium, the crashed airship, the arasaka waterfront, the biotechnica flats, and a lot of pacifica. They appear as buildings on the map, but you are invisible walled from actually going there.

Other areas are just blatantly unfinished. North Oak, supposedly the richest part of the city with the most advanced technology and best environment, consists of two mansions. The city center features awesome towering skyscrapers, none of which you can enter, or even go on the roofs. I was so excited to get the double jump in this game, only to find that there is no collision for most building roofs, so you can't really do much parkour.

And there just aren't much rewards for creative exploration even in the finished areas. Most districts are pretty much just backgrounds to a "key block" of the level, meaning that in a given district, 99% is empty NPCs and buildings and 1% of it actually is very detailed and well thought out. For instance, the area surrounding jig jig street is basically useless, as is the skyscraper market zone, the only interesting parts to explore are jig jig street / skyscraper market itself, both of which are inaccessible except for the story missions.

Finally, the actual such "good levels" themselves are very dull. There are basically two types of detailed, self contained levels (dungeons) in the game - seedy markets and warehouses. I hope you like that stuff because up until the very end of the game you are stuck in these environments with like 1 exception (peralez apartment). I personally wanted to explore cool cyberpunk locations such as factories, labs, airships, skyscrapers... nope. Just two story warehouses, over and over and over.

Overall, I can't recommend this game if you are an "exploration" type gamer.

I am very much an exploration type gamer and I rather liked the game. However, my expectations weren't as sky high as yours and I'm deeply impressed by the style of the game and also by the facial expressions of the characters (and their, yes, scripted walking around, drinking etc.). Nonetheless, I wouldn't recommend the game neither unless you adore the style as much as I do (I think the core gameplay is rather typical of AAA in that you have your big city and simply do your quests and fighting). My main gripe is the honestly quite bad dialog where simply nothing of interest is told (they are always talking about their feelings but not really telling their stories, it annoys me extremely).

Actually, I mostly reply to you because I don't quite get why you're such a fan of elder scrolls with regard to exploration and their slogan of "living there": At least Oblivion and Skyrim (last I played, dunno how the online game stacks up) were in a way very much level-designed in that there were no real surprises regarding what type of enemy came (scaling) or what kind of rewards would come (e.g. always a chest at the end of a dungeon with clearly defined types of things that could drop). It felt very much not like a breathing world. I miss Morrowind (also levitating!).

Bethesda's games got less and less "immersive" and impressive in terms of gameplay over time, both because of watering down to reach a broader audience and, likely, because of some complacency due to their success. Even so, even a game like Skyrim (a DECADE old game) is vastly more "realistic" than 2077 in any number of ways. As just one example, nearly all the NPCS (barring random encounters) fully exist in the world. They have places they sleep, places they hang out during the day, and schedules they keep. Shopkeeper aren't just props forever hovering by their stands, they arrive in the morning, and close up at night, not by disappearing into space, but by WALKING HOME. To my knowledge, 2077 has none of this, and this is just one small example.
This is well said, and accurately describes the real problem with 2077. It's not the bugs, it's that a game with revolutionary scope was promised, and the game that was delivered didn't even have typical, average scope.

Also, there seems to be a group of people that take issue with any criticism of 2077 with some form of "Why can't you just let people have fun?" This seems to be the goto response for criticism of almost any game, movie etc now, possibly because some people tie too much of their identity to media they enjoy, so any attack on that media feels like a personal attack to them.

So for the record, people are allowed to enjoy 2077. There are some genuinely cool things in the game. But that doesn't change the fact that objectively, as a whole, it turned out pretty poorly, relative both to its genre and what was promised. There's plenty of media I enjoy which I would also readily admit is pretty terrible objectively. That's why the term "guilty pleasure" exists.

Spot on, and I think it's reflected in the very first item on their patch list

> The NCPD spawn radius for when the player commits a crime has been increased.

Their engine just isn't capable of emergent game play or a realistic feeling police response like GTA5 so the fix is to just increase the radius. If they spawn round the corner it will feel a bit better I guess.

This looks like the kind of game I’d be into but I avoided it because of all the bugs. Is it now in reasonable shape or are these fixes just the tip of the iceberg?
The patch notes sound good, but there are tons of bugs. Probably the biggest annoyances are just that items are hard or impossible to pickup, and I find the joystick curves very annoying, especially for vehicles.
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It’s not. It’s so technically detailed in some aspects yet others (missing police chases , the missing train, the minimal that doesn’t zoom out when you’re in a car) are worse than GTA San Andreas from the early 2000s.
Well... I didn't expect much from the game and received that, a good game that felt unfinished and too short.

I also called it when I saw the trailers and presentations. They promised more than any team could deliver in that timeframe. Then they postponed it and it was clear that this game will be released buggy and unfinished.

Witcher 3 was so big and also boring that I never got to finish all the quests. CP2077 is the opposite. Too short but exciting. I don't like game like GTA, yet CP2077 captured me and I couldn't stop playing until I've done ever quest that wasn't buggy, except the fighting quests. The opponents just always kicked my ass.

And now reading about patch 1.2 I think, who cares, it's like sex with your ex or cold coffee. Been there done that, moving on.