As a Unity dev I appreciate any new features in the codebase. However I often wish they'd work on some of the bigger issues that eat up your time, such as the time it takes between saving code, switching back to Unity so it compiles; followed by the time it takes to start in Play mode.
For small project both are a non-issue, but when you get to game-sized code with some 3rd party integrations it slows down quite a lot.
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[ 0.27 ms ] story [ 15.3 ms ] threadFor small project both are a non-issue, but when you get to game-sized code with some 3rd party integrations it slows down quite a lot.
> such as the time it takes between saving code, switching back to Unity so it compiles
Rider Editor compiles on save, not sure how but I suspect more editors/extensions could do the same and probably will.
Also there's now support for incremental compilation as of 2021 iirc.
> Followed by the time it takes to start in Play mode
Check out Enter Play Mode settings as of 2020 iirc. You can enter play mode instantly if you're project is set up for it.
I'd also highly recommend using asmdefs to split your code base into logical chunks if you haven't already.