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Can I create a pointer to a pointer?
Yes, however the utility of doing so in Go is fairly limited. Go has "pointers" but doesn't have pointer arithmetic, and the big use case of pointer-to-pointer in C is to iterate over an array of pointers via pointer arithmetic. Personally I would call them "references" since I consider pointer arithmetic to be the thing that makes pointers pointers and not just references, but that's a personal opinion, not a universally-agreed-upon definition.
Pointer-pointers are nice to implement linked data structures in C; they make a lot of logic surrounding re-seating the head pointer far simpler and with fewer edge cases.
This reminds me of the old adage that the level of experience of C developers can be ranked into 1 star, 2 stars, 3 stars and so on, based on the highest number of consecutive stars they use in type expressions.
An other big use-case for pointers to pointers in C is pointer-type out parameters. Most of that use-case is handled by MRV, but I'm pretty sure there's the odd situation where a double pointer is either necessary or convenient (I remember seeing the odd one in Rust once in a while).
How exemplary that he filled in the full template questionnaire for language changes, including questions such as "Would you consider yourself a novice, intermediate, or experienced Go programmer?" (he replied "I have some experience").
I found it more amusing that he listed 8 languages that he has experience with and then went out of his way to exclude JavaScript.
Is JavaScript a language? <grin>
Please don't use HN comments for posting low-quality jokes, even if (perhaps "especially if") they're considered acceptable/appropriate for other communities.
Can you point to some specific guidelines used to judge low-quality vs high-quality jokes for HN purposes? Or are we suppose to go by your personal and subjective opinion of low-quality vs high-quality comedy material?
In this case it seems pretty clear. If you're not sure you could try reading more posts before posting. You should be able to pick up the general vibe/tone.
I found the comment funny. Since the purpose of a joke is to be funny this makes it high quality as far as I am concerned. If you didn't find it funny, I guess you would consider it low quality. The point is that judging comedy and jokes is so subjective and personal as to make any such rule regarding quality a joke itself. You can ban all jokes or mandate that jokes can't contain racist, sexist, ageist, or other such potentially offensive content but trying to filter jokes based upon quality is a bit ridiculous.
(comment deleted)
are there hn hall monitors that I'm not aware of? like why are you policing people's jokes? For the life of me I will never understand why people voluntarily take on the mantle of authoritarian. Do you feel like you're contributing to something by censuring someone for a joke?
I get how it could come across that way, but cxr's comment is part of a long tradition of trying to avoid lame internet humor on HN. It's not because people don't like jokes - they just want to avoid the sort of jokes that grow like crabgrass and end up choking out more interesting discussion.

https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...

the archetypal censure of jokes grows like crabgrass just as much as jokes grow like crabgrass (because they're both low effort).
When you know JavaScript enough to be able to say that you don't know JavaScript.
That's basically me and C++, and I suspect I am not alone
> Is this about generics?

> No.

Not sure why, but something about this being the (first part of the) last question he had to answer makes it quite funny to me.

When you have two questions about a specific feature that every change proposal must answer, it's a sign that something needs improvement.
(comment deleted)
Personally, I like the 100% correct answer to

Can you describe a possible implementation? (Yes.)

IIRC Tim Berners-Lee also rather amusingly called himself a "Web Developer" at a conference.
He did develop the web.
There's a double connotation being played with there, a web developer vs the web developer
Yeah, I think that was the "rather amusingly" part.
(comment deleted)
Also good:

> What would change in the language spec?

> The new operator would get an optional second argument, and/or conversions would become addressible.

> [...]

> How would the language spec change?

> Answered above. Why is this question here twice?

There's the General who responds, "You don't need to see my ID. Don't you know who I am? Who's your CO?!"

And the General who responds, "Right. Well done."

A couple years ago there was a clear shift in how the highest profile people in go core interact with the community. In the past it felt a bit one way. I have no idea what triggered the change, but it's definitely visible, and hugely positive imo.
I like the second option (&int(3)) the most personally, as I find myself occasionally defining a bunch of variables before I can use them as pointers in structs. It looks and feels a lot cleaner to use this vs having new everywhere.
That would be my preference too. Great readability, and most users would eventually try this out even before searching for the right way (I have tried it).

I tend to not declare variables when the pointer is used deep into a struct because I find the back-and-forth in the editor to be bad. I usually resort to a pointer to an inline anonymous function, e.g.:

    a := SomeStruct{
      Field: func() *int64 { x := int64(13); return &x }(),
    }
It's ugly and verbose but after seeing it 2 or 3 times you immediately know what it's about the next time.
This reminds me a lot of C99 compound literals: one of the Go suggestions looks like &int(3) which in C99 is spelled &(int){ 3 }.

(I was slightly surprised when I learned that C99 compound literals are not just for structs: you can use any complete object type, and the result is an lvalue so you can take its address.)

I was surprised that you can't apply & to any value. I thought it was gut an ordinary operator and it would ensure that the value it was applied to would be put onto the heap.

  s := S{}
  sp := &s // Works
  _ = sp
  
  _ = &S{} // Works
  
  i := int32(1)
  ip := &i // Works!
  _ = ip

  _ = &int32(1) // Doesn't work!
https://play.golang.org/p/fdgvbEwJWgh

It seems odd that you can't apply & to a function's return value. I think the best approach would be making & work in basically any scenario. For example the following also doesn't currently work.

  &(int32(1) + int32(1))
It seems like it should be possible to "desugar" &X to `_tmp = X; &_tmp` and solve this weirdness.
One of the things I think the Go tutorials don't make a big enough deal of is that Go is relatively explicit about allocations. := isn't just a shortcut for declaring variables, it's an allocation, and an error to use it when it doesn't allocate. var X Sometype isn't just a declaration, it's an allocation.

:= kinda smears the clarity by not allocating if you have a variable on the left that is already allocated, and there's some other places where it kinda smears things up, but at the core, Go makes you explicitly allocate.

I think the way to say it is that Go requires you to declare every allocation, but allows over-declaration in the case of copying.

> := [...] an error to use it when it doesn't allocate.

> := [...] not allocating if you have a variable on the left that is already allocated,

This appears to be a contradiction.

I suppose you mean something like "error to use it when there's no possible context where that line of code would allocate"; what's an example of that?

a, b := 1, 2

If either a or b (but not both) were already defined, this won't re-define (and reallocate space for) them.

Aha, lossy compression syntax!
I’m not sure I understood this correctly. Does the following allocate (on the heap)?

    foo := MyStruct{}
No. In this case foo will live on the stack (unless you take its address later).

  foo := MyStruct{} // Could live on the stack
  _ := &foo // Oh, now foo must live on the heap.
This isn't even true.

No matter what syntax you write inside a function, the Go compiler always has the final say on what is stack allocated and what is heap allocated. Taking the address of foo will not cause foo to be heap allocated unless Go is unable to prove that the pointer will live for less time than the current stack frame. Look up "escape analysis".

Basically the only way to guarantee that something will always be heap allocated is to assign it to a global variable. Even returning a pointer to that object from the current function is not a strong guarantee, since the compiler could inline this function into the caller and determine that everything can live happily inside the newly inlined stack frame without heap allocation.

Good point. It isn't "must", I should have said "may".
No, that does not cause a heap allocation on its own. If other lines of code in that function caused a pointer to that value to escape the lifetime of the current function's stack frame, the compiler would determine that it has to be heap allocated instead.

I believe the person you are replying to was making a confusing point about some hand wavy notion of "any kind of allocation", which includes stack allocations... which are determined at compile time, not with "alloca".

I don't see how:

  temp := someFunc()
  p := &temp
is any less explicit than

  p := &someFunc()
It seems that the `&` is still required to put something onto the heap.
What about `&m[x]` where m is some map? Does that heap allocate and create a copy, or is it a pointer to the actual storage slot? If the former, that's a hidden copy/allocation that didn't exist before, and if it's the latter, resizing the map invalidates the pointer, so it must be updated somehow.
`&` will "move" something to the heap if it isn't already on the heap.

The simpler way to think about it is that in Golang everything is on the heap. However the optimizer will move things to the stack if they don't have their address taken. I think the point about explicitness is that if you don't use `&` then it will be able to be put on the stack. So `&` doesn't cause a heap allocation but lack of `&` (or new()) confirms that there isn't one. (I don't actually know if that is true but I can't think of any counterexamples)

I think I didn't communicate my point clearly. Consider this hypothetical program:

    x := make(map[int]int)
    x[0] = 5
    
    y := &x[0]
    *y = 10
    
    print(x[0]) // 5 or 10?
    
    x[0] = 6
    
    print(*y) // 6 or 10?
    
    // force the map to grow and reallocate the buckets
    for j := 1; j < 100; j++ {
        x[j] = j
    }
    *y = 11
    
    print(x[0]) // 5, 6, 10, or 11?
The crux of the problem is answering what y actually points at: the value in the map bucket, or some freshly allocated value? There are problems with whichever one you pick.

edit: changed the second print to *y instead of x[0]. thanks masklinn for catching this error.

> print(x[0]) // 5, 6 or 10?

Do you mean `print(*y)`? You just assigned to `x[0]` so its value should not be in question.

Also

> if it's the latter, resizing the map invalidates the pointer, so it must be updated somehow.

It doesn't (have to) invalidate the pointer though. When resized the map's content get copied to a new backing buffer, the pointer can keep pointing to the old buffer. That's basically the same behaviour as slices: when a slice resizes, a new backing array is allocated, the contents get copied to the new array, and the slice is retargeted to the new array. There can be other slices pointing to the old array (it's of course a very bad idea to update slices to shared arrays, but Go will let you do it).

> It doesn't (have to) invalidate the pointer though. When resized the map's content get copied to a new backing buffer, the pointer can keep pointing to the old buffer.

That's true, but I don't think it's very comparable to slices. With slices, you have to explicitly reallocate either by creating a whole new slice or using append. Reslicing, indexing, or other operations do not reallocate. On the other hand, maps may end up resizing on any operation that involves them, or even theoretically in the background without any operations (during GC, for example). It would be unfortunate to lose that implementation flexibility, and keeping it means that you're essentially picking the "make a copy" option.

> That's true, but I don't think it's very comparable to slices

It's exactly the same.

> With slices, you have to explicitly reallocate either by creating a whole new slice or using append.

That's a distinction without a difference. `append` does not "explicitly reallocate", it may or may not reallocate, you've no idea. Even if the backing array is full, it might be realloc'd in-place.

> On the other hand, maps may end up resizing on any operation that involves them, or even theoretically in the background without any operations (during GC, for example).

So?

Also technically nothing prevents a GC from reallocating the slice.

> It would be unfortunate to lose that implementation flexibility, and keeping it means that you're essentially picking the "make a copy" option.

I've never heard of a hashmap implementation which would do otherwise.

Trying to extend in-place and attempting to properly redistribute if that works sounds like absolute hell. Likewise trying to shrink in-place, though at least you've got some scratch space which you don't have in the other case: you'd have to segregate everything into one half of the map then insert them in the other half, before shrinking your allocation, which might give you a new allocation anyway, at which point you've moved all your values thrice whereas just creating a new allocation and reinserting your stuff there is a single move.

> That's a distinction without a difference. `append` does not "explicitly reallocate", it may or may not reallocate, you've no idea. Even if the backing array is full, it might be realloc'd in-place.

Maybe to you, but to me, a pointer going from modifying the value inside of the map to no longer modifying the value inside of the map during any operation is quite a bit different than requiring a reassignment of the slice header. In other words:

    x := make([]int, 5)
    y := &x[0]
    x[3] = 8
    *y = 5
    print(x[0]) // always prints 5
as compared to

    x := make(map[int]int)
    y = &x[0] // btw, is this even valid? let's assume it implicitly does x[0] = 0
    x[3] = 8
    *y = 5
    print(x[0]) // maybe sometimes prints 5?
is meaningfully different. For slices, we know that x[0] will always print 5 until the value of x is reassigned in some way.

> Also technically nothing prevents a GC from reallocating the slice.

It would have the same problem the map does: you'd have to update any pointers into the slice to point to the new slice, otherwise the semantics of the program changes. That is not something the GC currently does, and would require an awful lot of metadata and scanning.

> I've never heard of a hashmap implementation which would do otherwise.

I'm not sure what this is referring to. I agree every map implementation has to reallocate the backing store of values periodically. I was trying to say that keeping the flexibility to reallocate the backing store of the map during GC means that you cannot choose the "writes through pointer are observed in the map" option (at least without a lot of complication around updating pointers) because as a programmer, you would not be able to know if it would do that or not, which is a fairly useless primitive.

> Maybe to you

Yes, I avoid making assumptions about invariants across mutation calls, that's just a bad idea.

> For slices, we know that x[0] will always print 5 until the value of x is reassigned in some way.

Unless an other goroutine is stomping on your backing array anyway.

> It would have the same problem the map does: you'd have to update any pointers into the slice to point to the new slice, otherwise the semantics of the program changes. That is not something the GC currently does, and would require an awful lot of metadata and scanning.

Yes. So maybe we could ignore that useless strawman?

> I'm not sure what this is referring to.

To what I'm quoting.

> I was trying to say that keeping the flexibility to reallocate the backing store of the map during GC

That sounds less like flexibility and more like "let's make the GC slower and more complex for no reason".

I apologize if the tone of my previous comment sounded harsh to you or if some of my arguments sounded like strawmen. I am in good faith trying to interpret your comments as best as I am able. I don't feel like you're giving me the same courtesy, so I'll exit the discussion now. Thanks.
> So `&` doesn't cause a heap allocation but lack of `&` (or new()) confirms that there isn't one. (I don't actually know if that is true but I can't think of any counterexamples)

I think assigning to a pointer would cause an escape.

Just taking a reference wouldn't though, the reference still has to escape (of course you'd usually take a reference so that it can escape but that's not always the case, especially with inlining).

What do you mean by assigning to a pointer? You can only assign a pointer value to a pointer variable and you need to get that pointer from & IIUC.
> What do you mean by assigning to a pointer?

    *x = y
I don't think that does because IIUC you are copying the bits of y to x. So I guess semantically y has escaped but you aren't doing a new heap allocation, you are reusing the memory of x.
Since it doesn't seem like this was answered in the other discussion, the answer is that Go does not allow taking the address of a map value. You get a compile-time error: "cannot take the address of m[x]".

https://play.golang.org/p/rX8A6ez9fVx

Indeed. This is in a thread where the original comment was "I think the best approach would be making & work in basically any scenario." I'm trying to demonstrate the complications of making it work on map accesses.
(comment deleted)
> it's an allocation

Most people probably think "heap allocation" when you say this. Go doesn't do dynamic allocations within a stack frame (alloca in C), so when you say "it's an allocation", what does that mean? It could be a stack allocation that occurred at compile time as a reservation in the size of the stack frame for that function. It could be a heap allocation. Only the compiler knows!

The Go compiler is the ultimate authority on what becomes a heap allocation. It tries to make everything into a stack allocation when possible, and stack allocations are "free".

Beyond that, a sufficiently smart compiler can reuse stack "allocations" within a single function as certain values become "dead" (never used again). So there isn't even guaranteed to be a 1:1 correspondence between "stack allocations" and variables that you declared inside the function.

So, I completely disagree with your statement about Go being "relatively explicit about allocations." It's one of the least explicit compiled languages in that regard.

Go makes a distinction between declaration and assignment, which is the syntax you're talking about. It really has nothing to do with allocations.

You file a good complaint, and I should clarify. What I mean is more like Go is secretly quite explicit about its allocations, if I may. It superficially looks like it doesn't really care with a variety of syntax glosses that can make it look like it's more like a scripting language where it doesn't care, but it actually does care quite a lot even at the syntax level, and if you dig past the syntax glosses, it is actually explicit about what gets allocated. It doesn't successfully hide it from you like a scripting language does.

Also, allocations are just... allocations. Go qua Go doesn't have stack vs. heap, and it's a mistake to care except when optimizing. So in Go qua Go, it isn't an issue that it may "reuse" a particular address, because in Go qua Go you can't witness that anyhow. (If you try to keep a pointer around to witness it with, you'll keep the thing pointed to alive.) From Go's perspective, it's still an allocation even if the implementation manages to re-use a particular memory address to do so.

I'm talking about the runtime Go implements here, not the implementation.

This actually took me some years to correctly internalize, for what it's worth. It does a "good" job of glossing over things. However, if you really poke at it, allocations are still explicit. They just may not look like what you are used to from other languages.

>It seems odd that you can't apply & to a function's return value.

Offtopic: Surprisingly I was asking myself this question but if possible in C... Is it?

Nope. You can only take a reference to an lvalue, which is (essentially) an expression that is legal to use in the form `my_lvalue = .... Otherwise, there's nothing to take the reference of.

    int* ref1() {   return &1; }
    
    -> error: lvalue required as unary '&' operand
   
    // 

    #include <stdlib.h>
    int alloc()  {
      return *(int*)malloc(sizeof(int));
    }
    int* ref() {  return &alloc();  }

    ->  error: lvalue required as unary '&' operand
You can still be unsafe though, by making a reference to a stack-allocated object and letting it go out of scope :

    int* make_unsafe_ref() {  int a; return &a;  }
    ->  warning: function returns address of local variable
> You can only take a reference to an lvalue, which is (essentially) an expression that is legal to use in the form `my_lvalue = ….

I mean it could implicitly allocate, that's what Rust does for instance.

Your second and third attempts would not compile though, the first would by returning a `&'static T`.

"implicitly allocate" is slightly misleading, imho. It's promoted to a static. There's no malloc involved.
> "implicitly allocate" is slightly misleading

Maybe. I just meant that storage is created implicitly (static or stackframe depending on the case), then a reference is created to that.,

Totally, I don't think you're wrong, just like, people read "allocate" in different ways. I wish words were clearer, heh.
No, but in C you can't apply `&` to any stack value and "automagically" pop it onto the heap. Or from another point of view everything in Go is logically on the heap, the compiler just optimizes values that don't have their address taken to live on the stack.

In C:

  int *f() {
    int x = 0;
    return &x;
  }
It works, but it is wrong. The C type system isn't smart enough to realize the lifetime of x in this case. It is not allowed for a function return because C does have the concept of a temporary value so it is disallowed because it is basically always incorrect to do so.

Note that C++ does somewhat allow this with lifetime extension. It is somewhat like what I expected Go to do, except because lifetime extension only extends to the enclosing block it is more of a footgun. With a dynamic tracing garbage collector like Go it not a footgun.

Yes, if f() returns the type T then you can write

    &(T[]){ f() }
The type in brackets needs to be an array so that if f() returns a struct then the initializer list has the right shape. If T is a simple type then you can drop the [].
& doesn't always imply a value is on the heap. Escape analysis will ensure that pointers to the stack are safe.

Here's an example with a bit of explanation: if you pass a value to fmt.Println it will escape. The raw println builtin does not cause values to escape. So calling the first function twice and seeing the same address for the value strongly implies stack allocation while calling the 2nd function twice and getting different addresses implies heap allocation.

https://play.golang.org/p/PSb1wj1-x1c

Russ Cox has some nice examples of the issues with this:

    Otherwise the meaning of &f().x is different for f() returning pointer-to-struct and f() returning struct.
    Similarly &m["x"] is a compile error today but would silently make a copy tomorrow rather than produce a pointer to the value in a map.
    All of that would be incredibly confusing and the source of many subtle bugs.
For a language that has taken extreme measures to exclude generics because they are deemed to complex, this proposal is absolutely surprising to me. And I'm still not sure what practical benefit comes from it.
I'm not sure why this would be posted to HN, honestly; it's a very "inside baseball" thing. In my personal experience this would save a lot less than one line per module. I've encountered this, but it's infrequent. The benefit is very minimal in practice.
Imagine you want to create an instance of a struct with many string and int pointer fields. This is actually a big pain in the ass in Go (the AWS SDK offers an aws.String helper for this reason).
For a language that has taken extreme measures to exclude generics, Go seems to have an awful lot of accepted design proposals for generics.
Practical benefit in the sense of "you get a free pony" or "before you didn't have closures and now you do"? None.

Practical benefit in the sense of "you get to express something in a shorter, more uniform way"? Some.

While true, generics are on the way to be released on the end of the year as first step.
>How would we measure it? >Eyeballing.

Love this one

Please don't use HN comments for posting low-quality jokes, even if (perhaps "especially if") they're considered acceptable/appropriate for other communities.
Why can't &3 work? Rob says 3 does not have a type and that's a problem. Would it be possible to change the Go compiler such that 3 has a type? (I'm guessing no, at least not easily, otherwise he'd be suggesting it, but I'm curious about the reason)
From the language specification:

> Numeric constants represent exact values of arbitrary precision and do not overflow.

Ok I think I'm not understanding this correctly then. Why does this return an error?

    package main

    import (
        "fmt"
    )
    
    const tst = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    
    func main() {
        fmt.Println("%v", tst)
    }
Error: ./prog.go:16:17: constant 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 overflows int

See: https://play.golang.org/p/47l5qAsXD5r

https://golang.org/ref/spec#Constants

> An untyped constant has a default type which is the type to which the constant is implicitly converted in contexts where a typed value is required.

The default type for a number (integer) is int. If you were to add a period in that long string of zeros, the default for floating-point is float64.

If you look closely, that error happens at the print line statement, not at the constant declaration. The constant is perfectly legal to exist as written, and you can even do constant operations like mathematics on it, you just can't legally assign it to a variable (implicitly in this case as part of the function call) if it's value is too large for the type of that variable.
> Would it be possible to change the Go compiler such that 3 has a type? (I'm guessing no, at least not easily, otherwise he'd be suggesting it, but I'm curious about the reason)

Why not? In fact it already kind-of does: Go has "default types" for most untyped constants. When you write

    i := 3
absent an explicit type, Go will fall back to "int".
If the syntax were &3, you could use it to obtain a *int, but not a *int32, *uint64 or such.
> What other languages do you have experience with?

> Fortran, C, Forth, Basic, C, C++, Java, Python, and probably more. Just not JavaScript

Forth is a "top-of-mind" language for Rob Pike. That's unexpected and incredibly cool :)

cxr, I've been watching you for years, and you've got potential. You inspire me to be a better mod. If you're willing to take The Oath, you can be be part of the team enjoy the following benefits:

* Freedom to shitpost on as many alts as you like.

* Ever heard of a double upvote? Or a triple flag? Now you have.

* Monthly yoga and mindfulness with pg (you are not to make eye contact).

Fully understood if this is too great a responsibility, but you are truly one with the spirit of HN and its Guidelines.

It's interesting that this can be largely implemented oneself once type parameters are part of the language (as one thread commenter pointed out with `PointerOf(t T) *T`), I'm curious what other syntactical oddities become a thing of the past once we can create more expressive and typesafe functions for common kludges.
Please don't use HN comments for posting low-quality jokes, even if (perhaps "especially if") they're considered acceptable/appropriate for other communities.
> (...) that has the nasty problem that 3 does not have a type (...)

How is that possible? At least in Common Lisp, all literal objects have types, and the same is true of C from what I have just checked.

It doesn't have a type in Haskell, from a certain point of view. `3` is polymorphic.

Prelude> :t 3

3 :: Num p => p

It does have a type. You just wrote it down!
Hence "from a certain point of view" - I would argue, in fact, that it's extremely similar to the sense in which 3 doesn't have a type in Go. Haskell's type system can express that sense, whereas Go's can't; but it's the same sense.

> It is an error if the constant value cannot be represented as a value of the respective type. An untyped constant has a default type which is the type to which the constant is implicitly converted in contexts where a typed value is required, for instance, in a short variable declaration such as i := 0 where there is no explicit type. The default type of an untyped constant is bool, rune, int, float64, complex128 or string respectively, depending on whether it is a boolean, rune, integer, floating-point, complex, or string constant.

I have so many BS helpers in my project to do this

    util.StrPtr("hello")
    util.BoolPtr(false)
    util.Int64Ptr(7)
    // etc
This is just a gap in Go's design, so I'm glad this proposal exists :)
Generics would solve the issue.
Well. It would reduce it to 1 (PtrTo) instead of [however many]. And unless they also add a new top-level func like that, it's still a `package.PtrTo` rather than `&`. And `&`'s special abilities on only composite literals remains.
Not entirely. Someone in the comments of the issue suggests to implement this with generics as:

  func PointerOf[T any](t T) *T {
    return &t
  }
But that has a nasty gotcha:

  func Process(x *int32) {
    if (x != nil) {
      fmt.Println(*x + 5);
    }
  }

  func main() {
    Process(nil);          //ok
    x := i32(5)
    Process(&x);           //ok
    Process(PointerOf(5)); //BOOM: cannot use PointerOf(5) (value of 
                           //type *int) as *int32 value in argument to Process
  }
Go's type coercion is quite primitive. It strictly works inside-out (propagating types strictly upwards in the AST), with the only exception that a numeric literal can be coerced into a specific numeric type by considering the immediate parent in the AST. So when you have `func f(x int32)` and you call it as `f(5)`, the literal 5 gets coerced into int32 to match the context it appears in. (The same strategy is also applied to determine the type of a nil literal.)

However, in `Process(PointerOf(5))`, the immediate surrounding of the literal 5 (the PointerOf call) does not coerce the literal into a specific type, so it takes on its default type, int.

The proposal (or, to be exact, both proposals) avoids this gotcha by requiring a type to be stated explicitly.

    Process(new(i32, 5));
    Process(&i32(5));
You can just write PointerOf(int32(5)) or PointerOf[int32](5). Or go could improve its type inference.
Best part of this proposal from Go's co-creator:

> Would you consider yourself a novice, intermediate, or experienced Go programmer?

I have some experience.

Personally, I've only seen this crop up in one place: structs that signal optional fields via pointers. Are there other usecases?
This is why we need to stop inventing new languages.