Perhaps this submission is a bit off-topic, but I figured I'd let the voters decide that.
I've recently found that the older I get, the more satisfaction I get from making stuff that isn't just software.
A few months ago, I decided to take a week off and focus on writing down an idea I had for a D&D adventure (which I'd been taking notes on for the weeks prior).
I did everything myself, from designing the adventure, writing it down, drawing maps to gathering art and handling layout (which lead to discovering some interesting bugs[1] and a PR[2] as well)
Of course, this is still written in LaTeX, and yes, it's version controlled with git, and yes, I've actually read and understood al IP licenses I used for the project, but working in a different medium still gave me a lot of new energy.
Very nice! What was the most challenging part of doing this? What lessons, if any, did you learn from this that you think others could benefit from? Anything that will help you with your software development skills?
The most challenging part was meeting the goal: I really wanted to ship something after that week of working on it.
In the end, it took a few more weeks to actually ship it (as I still had to test everything and do some minor fixes afterwards), but I resisted the urge to change major parts after it was done.
I invited my co-workers to playtest the story, which helped in building a reputation on the platform (with ratings).
However, I still don't have any idea how to gain traction with something like this :).
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[ 2.5 ms ] story [ 25.9 ms ] threadI've recently found that the older I get, the more satisfaction I get from making stuff that isn't just software. A few months ago, I decided to take a week off and focus on writing down an idea I had for a D&D adventure (which I'd been taking notes on for the weeks prior). I did everything myself, from designing the adventure, writing it down, drawing maps to gathering art and handling layout (which lead to discovering some interesting bugs[1] and a PR[2] as well)
Of course, this is still written in LaTeX, and yes, it's version controlled with git, and yes, I've actually read and understood al IP licenses I used for the project, but working in a different medium still gave me a lot of new energy.
[1]: https://github.com/rpgtex/DND-5e-LaTeX-Template/issues/305 [2]: https://github.com/rpgtex/DND-5e-LaTeX-Template/pull/316
In the end, it took a few more weeks to actually ship it (as I still had to test everything and do some minor fixes afterwards), but I resisted the urge to change major parts after it was done.
I invited my co-workers to playtest the story, which helped in building a reputation on the platform (with ratings). However, I still don't have any idea how to gain traction with something like this :).