How do you feel about all this? Do you think Blizzard overreacted or do you think they might have some justification to their quibbles with your anti-cheat tool?
So sad Blizzard lost its soul and forgot how crucial modders and the community are to a game. They showed this by missing the boat on DOTA and then trying to catch up to a new genre their own community created.
The original Blizzard allowed the community to play with their games beyond the intended main experience of the game. They could have taken the route of making all their games as open as possible, providing the modding tools themselves, and then rewarding the best ideas because they can easily spawn another genre which opens worlds of possibilities. Unfortunately they have become yet another games-as-a-service company that provides theme park style experiences with guard rails for the players, and apparently won't hesitate to slap people on the wrist when they attempt to deviate from this.
It's soul is gone, and I don't even have hopes for D2:R, it might be fun for a bit, but it will not last as long as they hope. They will not provide the same freedom to the players, and the guard rails just get boring rather quickly.
> The original Blizzard allowed the community to play with their games beyond the intended main experience of the game.
Blizzard has never been afraid to come down hard on it's fans. I think they may have even invented it in 98 with how they handled the bnetd situation [1]. I had certainly never heard of something like that before the bnetd thing happened.
That seems like normal corporate behavior, you can't expect a company to allow cracking and hacking of their games.
> This allows players to access full multiplayer functionality of Battle.net capable games without a valid CD key, by connecting to a bnetd server.
It's nothing compared to Activision/Blizzard, in my opinion. The fact that they provided map editors for WC and SC is what I mean. They used to allow a level of community control and sharing that in recent games is not there anymore.
This is why I’m not sad to see Blizzard dying and slow, painful death.
Your betrayed your communities and began delivering only what investors wanted. Activision and conforming to today’s shitty standard for game releases ruined you.
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[ 2.6 ms ] story [ 31.2 ms ] threadThe original Blizzard allowed the community to play with their games beyond the intended main experience of the game. They could have taken the route of making all their games as open as possible, providing the modding tools themselves, and then rewarding the best ideas because they can easily spawn another genre which opens worlds of possibilities. Unfortunately they have become yet another games-as-a-service company that provides theme park style experiences with guard rails for the players, and apparently won't hesitate to slap people on the wrist when they attempt to deviate from this.
It's soul is gone, and I don't even have hopes for D2:R, it might be fun for a bit, but it will not last as long as they hope. They will not provide the same freedom to the players, and the guard rails just get boring rather quickly.
Blizzard has never been afraid to come down hard on it's fans. I think they may have even invented it in 98 with how they handled the bnetd situation [1]. I had certainly never heard of something like that before the bnetd thing happened.
[1] https://en.wikipedia.org/wiki/Bnetd
> This allows players to access full multiplayer functionality of Battle.net capable games without a valid CD key, by connecting to a bnetd server.
It's nothing compared to Activision/Blizzard, in my opinion. The fact that they provided map editors for WC and SC is what I mean. They used to allow a level of community control and sharing that in recent games is not there anymore.
Your betrayed your communities and began delivering only what investors wanted. Activision and conforming to today’s shitty standard for game releases ruined you.
profits