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Just blows my mind how much content you can provide through the browser. Beautiful game, and a wonderful experience. Some bugs (one of the paths lead outside navigational area) but not that bothered me particular. The browser is not a browser any more. It definitively is a multipurpose, cross platform delivery infrastructure.
It is just catching up with Java applets and Flash, or any other plugin one bothered to write.
Wow, this game is beautiful! Has a monument valley feel to it in the music and the art. I wonder what technologies where used to make this, the seamless transition between the cut scene at the beginning and the game.

But it's definitively beautiful and relaxing :)

Wayfinder was just released by Matt DesLauriers, more about his project can be found on his Twitter: https://twitter.com/mattdesl/status/1405231431970963457
I played the whole game before opening the credits, and while playing, I couldn't help but think of some of the other things of his I've seen over the years -- for example, I remember a different one where you just wandered in various directions as patterns formed, I think, but I don't remember what it was called -- and then lo, this was something he worked on as well!

Matt's work is an inspiration. His 'Audiograph' from a few years back took me down so many good paths, learning about palette choices, 3D cameras, audio analysis, and more. His stuff is a treasure.

(edit: the wandering game I couldn't recall the name of was https://bellwoods.xyz/)

1 - https://www.audiograph.xyz/

It's so inspiring what can be done with just the HTML5 canvas and (a lot of) time. That is one creative dude.
Beautiful game that runs really well (even on mobile), the authors should be proud!
Some people say they find my old Dot Dot Dot game relaxing http://lalo.li/ddd/

Code: https://github.com/franzenzenhofer/ddd

It's awesome (and relaxing), congrats
I quite enjoy it but would not call it relaxing... so clearly a valuable insight into individual psyche :->
Yeah it was actually quite stressful, especially with a trackpad.
seems fine with a trackpad, but I always disable tap-to-click
A great thing to add would be a dotted/transparent circle around the cursor showing the location that the object will be placed after clicking.
I just built a nice little prison for the dot to live in.

I'd guess a necessary enhancement to make it more of a game would be to have it pop the dot when it hits so you can never rest easy.

It's probably the most relaxing form of suffering I've ever experienced.
But does it Save The Nature?
This is a reference to the wayfinder game. I can only imagine the downvoters didn't even check the OP site.
It's all right. With great sarcasm comes great downvoteability and my comment was kind of sarcastic. Couldn't resist, again.
This reminds me of the Flash games I used to make back in the day
Delightful! Really challenging.
I just immediately trapped it in a tight circle and then kept replacing the circle.
If you use a looser circle you can get movement to stop entirely, making replacement unnecessary.
Great concept, love it.

But yeah, it works only with a mouse/tablet interface. Wondering whether 1to1 mapping of the (input device)TOscreen makes a difference. Where dragging, multiple repositioning of the cursor, targeting the position brakes the fun.

hypothesis: it is fun when you can match the movement of the ball with your input device. (speed, resolution, smoothnes)

I had no problem moving around the game on my phone, with Firefox Android. The character goes where my finger is.
I just finished the 3rd day at my new job, and I'm feeling a bit overwhelmed. I want to thank you for making this game and posting it, I don't know what exactly but it has what I need at this moment.

I don't want to be disrespectful to OP but my PC is too old to run their game.

My oldish laptop is a bit thermally allergic to just about anything graphical, so I hastily closed the tab after verifying the system was at 86°C again. I too look forward to upgrading one day. So you're not alone there.

Congrats on landing a new job. What're you doing now?

Damn, didn't even try to relate it to the original post, just shameless self-promotion huh?
Dope man, I had fun. Awesome p2 + 2js setup!
Nice! Fun mechanics & no bullshit
played it on my phone, it is really nice game. thanks.
Beautiful stuff. Gave me huge Flash nostalgia.

The JS code is unminified. It uses Three.js and Svelte.

https://wayfinder.nfb.ca/src/systems/CanvasSystem.js

403... not anymore! There is a source map however so you can still explore. Looks like it's structured as an entity-component-system project? I'm not at all familiar with game dev, but that's my guess based on the structure.
Really cool to see some svelte in the wild :)
Feels like yesterday I was playing orisinal games after school.
That name brings back so much memories! ;_;
looks like they took that offline - did anyone save it?
You can simply open the dev tools and see the source maps.
Added to my home screen on iOS so I could get rid of the address bar and bottom toolbar. Looks great and works very well!

I like to play this one as well, not as artsy but super fun - https://play.gl/ - unfortunately it was not crafted as a PWA like this one.

Holy cow, this murdered my (fairly beefy) Macbook Pro in Desktop Safari.

Seems to work fine in Edge (Chromium)

Worked great on mobile Safari on my 2018 iPad Pro.

The next generation of M-series chips can’t arrive quickly enough. I anxiously await my next laptop.

Runs perfectly in Safari on my M1 MacBook Air.
Looks like the game 'Journey' 2012

I like these kind of games a lot

Player character looks very similar to character from the Monument Valley. I guess it is intentional.
Is weird, I'm a forever quake fan, however some years ago I played (at a friend' house) a beautiful game where the player was the wind, there were no words, nor obvious hints, but instead a slow idea of the game goal, which was to somehow save the nature. Anybody can tell what game was that one?
I think this game is Flower. Played it years ago, but also the first result for "game where you play as the wind" on Google. :)
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Flower.

If you liked it, Journey takes it to the next level.

In fact, this Wayfinder game appears to take lots of inspiration from both of these games.

http://thatgamecompany.com/journey/

On a similar vein, and the prettiest mobile game I’ve played, Sky: Children of the light.
Sky is a treasure.

Avoid spoilers until you've played it all the way through!

Speaking of relaxing games, have you played Little Orpheus? I made aware of it when won an Apple Design award and I assumed that Apple simply gave itself an award for publicity as it is part of the Apple Arcade.

I decided to give it a try and wow! That game is something else. There's nothing special about the gameplay itself, it's even not that good but the concept of narrating your actions or having a dialog about the story and telling the story is extremely pleasing experience. Normally I would listen to podcast or open a YouTube video in the background as I play casual games. This is much better because your senses don't fight for attention priority.

Then I remember, in Half Life there were parts when an outside voice would talk about something relative(g-man or someone asking you do something etc.). Every game should have a narrator or some kind of background voice taking you deeper into the story.

Maybe that's part of the lure of game streamers?

I haven't played Little Orpheus, but the concept of "narrating your actions sounds" like what Supergiant Games did with Bastion. I thought it was a break through in narrative gaming, and was surprised no one had copied it.

I'll have to check out Little Orpheus now.

In Little Orpheus, maybe the "narrator" is not the right word.

Think of it as two people having a conversation about where you are and what's happening.

Now I remember, I think Max Payne also had an occasional background voice. It added so much to the atmosphere.

Supergiant’s most recent game Hades doesn’t have as much of a narrator as Bastion, but it does have one, and they do clever things like having the narrator accidentally tell the main character secrets (because the main character can hear the narration).
Yeah, I own Hades - great game.

And agreed they do interesting things with the narrator. It didn't hit home for me quite the same way that Bastion did, but I appreciate that they're constantly trying out new things.

> That game is something else.

That game is an Apple Arcade exclusive. The end.

holding mouse down makes the whole game jerky
try switching from firefox to chrome
I genuinely have to wonder what sort of setup you're running. I'm getting a perfectly fluid experience using a i3 7100 with no additional graphics card, 8GB of DDR4 2100 and Firefox on Win10.
Also works perfectly on 2011 Mac mini, macOS 10.13 with Firefox.
I wonder if the Boards of Canada vibe is a conscious choice.
blank brown screen with a little music on desktop safari
Oh it worked in desktop Safari just fine for me, but it is somewhat intensive work for my 2015 MBP
This beautiful but 5 minutes in and my 2015 macbook pro cannot handle it.
This is very a very pretty game, reminds me of quest games I was playing as a kid. Those games seem limited in capabilities but they were pushing boundaries back in the day in terms of graphics and artistry. Looking forward to see more of this. Im gonna try this on my 3 year old and see what response Im getting.
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dear mobile game developers: PLEASE make my initial touch the origin for movement vectors, not the character model. it's annoying having to constantly drag my finger up into the top half of the screen, breaks immersion as well as being just plain difficult when I have to obscure the character model with my finger in order to do fine movement.
Wow. That was unexpectedly, profoundly beautiful. Not so much a game as a work of art, definitely worth some time to experience. Makes me want to donate to the authors.

From the colophon [0]:

> Each experience of Wayfinder is as unique and ephemeral as the natural world itself. The visual assets are assembled procedurally and delivered in real-time. The lines of poetry are created with a mix of artificial intelligence, machine learning and generative processes, providing thousands of possible combinations. As such, Wayfinder is an ever-changing, emergent artwork with infinite possibilities.

The generated haikus seem natural. I guess this might be one of the easiest genre of poetry for a computer to generate, with a well-trained model that can juxtapose matching lines.

[0]: https://www.nfb.ca/interactive/wayfinder

I got the same line twice in only 4 poems, so I'm not entirely convinced. I'm also naturally suspicious of anything that claims to use artificial intelligence and machine learning, as if these are two unrelated things.
This is really well done. Once I started I had to finish!
A very impressive little game, amazing what you can achieve in a browser.

Another relaxing game I discovered a few years ago (I think also through HN) https://alexanderperrin.com.au/paper/shorttrip/

You're controlling a small railcar of some kind driving through villages and landscapes.

Hi all - creator of Wayfinder here! Though it was very much a team effort.

Happy to see this resonating with so many people. :) Feel free to ask any questions!

Hey, great job with this one! Runs very smooth on my iPhone X. Visuals and audio are amazing!

My question is, what factors made you decide to hand-craft it instead of using Unity/Unreal?

I am more comfortable with JS + Three + Web than Unity/Unreal, and we had planned this as a web first experience. I also wanted a lot more control over the application than what those engines support (eg - in terms of loading, mobile, asset management, DOM-based UI, etc).

In hindsight some things would have been a lot easier with a game engine!

Thank you for such a relaxing peaceful game. What was the inspiration for this piece of art?
Thanks! Lots of things inspire me - Journey and Flower are obvious references, but also many other projects! I find a lot of inspiration through online illustration and generative art communities.
How is it coded? Do you recommend any resources for learning about procedural generation of game worlds?
It was coded with JavaScript + ThreeJS and built on top of a custom entity component system. Lots of different parts to the game, each receiving different treatments; eg the terrain is built from a mix of voronoi cells, layered simplex noise, and poisson disc sampling.

I found Amit Patel’s blog to be a great resource for this:

https://www.redblobgames.com/

Reminded me a lot of Journey, which is something you should be proud of. Lovely work.
Absolutely stunning. I work with loads of museums who are always looking for ways to tell interactive stories. I'll be sharing this with them and may be in touch with you :-)
Hey Matt, did you apply for a grant? If so, which one?
That was a really cool experience!

What were the 'item slot' looking things in the bottom left of the screen? I couldn't figure that out. At one point, I had one filled, but I don't know how or what it meant.

Reminded me much of a visit to TeamLab - great work!
It is so beautifully made, how many artists worked on this, how big is the team? What kind of tools have you used?
Thanks! We used ThreeJS and JavaScript for the engine, and Svelte for the UI.

We started the project with a small team, just myself (concept/code/design), Tiffany Beucher (illustration, character design and concept art), Guillaume Le Roux (modelling, animation and art direction), and production by the NFB.

As the project grew we brought others to help with different parts. You can find the full credits below:

https://www.nfb.ca/interactive/wayfinder

Are you planing any commercialization? maybe Steam?

The team were they on paid or volunteering bases?

The project was funded by the NFB. The game will stay free.
My browsers are stuck loading :( - tried two (Chrome/Edge). Any specific requirements?
Wow it's fun, what game engine this game use?
Special shoutout to the National Film Board who’s shorts set the tone for my inquisitive life and who’s funding allowed all kinds of artists to add to our culture.