Keep glass repair shops on speed dial. You’ll break a windshield or two during the season if you encounter hail.
Stay near your car in case the storm changes directions. Tornados in the US typically go NE to NNE, but are very unpredictable and chasers have lost their lives because they have gone in abnormal directions in a heartbeat.
If you directly in the path of the storm and had to take shelter, especially with others: In the event of destroyed property and potential injury or fatality, call emergency services first and then try to help out.
Keep a lot of snacks handy because you’ll be driving a bunch.
- No phone at the table. Either come with your full attention or don't come at all
- Know your character and be ready to answer the question "what would your character do" at all times.
- DM has final say
- Don't Work Against the Group
- Everyone should be having fun. If your story is going to include topics like slavery, violence against children, etc, the DM has a responsibility of asking one on one beforehand if people are cool with it. Otherwise drop it and never mention who said no. Players have the right to say "I want to move on" at any point and the narrative moves on.
- If you ruin the fun of other people we're going to kick you.
Back in the day, I think my friends would spend half the night just rolling characters before I even got to start. Still lots of fun, but that in particular was so frustrating.
I feel that a Session 0 should cover a lot of these rules, they should be not "unwritten rules". They should be discussed up front prior to starting the game.
On top of that the DM needs to find out if there are any topics that the players don't want to encounter. For example rape is a big no on my table, slavery they don't care about encountering, it gives them people to free usually. In another table even with me as DM it can be the opposite.
As a side note, having a DM credo to share with players is always a good starting point. It's a list of expectations for your own conduct.
If you're doing night photography with flash, give a warning shot so the engineer knows you're there before you fire off the full right-in-his-face brightness.
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[ 2.7 ms ] story [ 14.4 ms ] thread- Sunglass arms go over helmet straps, not under
- No half wheeling
Stay near your car in case the storm changes directions. Tornados in the US typically go NE to NNE, but are very unpredictable and chasers have lost their lives because they have gone in abnormal directions in a heartbeat.
If you directly in the path of the storm and had to take shelter, especially with others: In the event of destroyed property and potential injury or fatality, call emergency services first and then try to help out.
Keep a lot of snacks handy because you’ll be driving a bunch.
- No cuss or pipes on spawns.
- Warn team mates before cuss jumping.
- Stay left! Or right in North America
QuakeWorld Team Fortress / FortressOne | www.fortressone.org
Also 3 second sniff when dogs are passing in opposite directions.
Illegal offleashing is “ok” if no kids are around but you still might get fined.
- Know your character and be ready to answer the question "what would your character do" at all times.
- DM has final say
- Don't Work Against the Group
- Everyone should be having fun. If your story is going to include topics like slavery, violence against children, etc, the DM has a responsibility of asking one on one beforehand if people are cool with it. Otherwise drop it and never mention who said no. Players have the right to say "I want to move on" at any point and the narrative moves on.
- If you ruin the fun of other people we're going to kick you.
On top of that the DM needs to find out if there are any topics that the players don't want to encounter. For example rape is a big no on my table, slavery they don't care about encountering, it gives them people to free usually. In another table even with me as DM it can be the opposite.
As a side note, having a DM credo to share with players is always a good starting point. It's a list of expectations for your own conduct.
If you're doing night photography with flash, give a warning shot so the engineer knows you're there before you fire off the full right-in-his-face brightness.
- If the ball is still up after the clock hits zero, don't let it touch the ground.
- Rotate.
- Left goes on kickoff.